{"id":443,"date":"2022-02-02T17:17:28","date_gmt":"2022-02-02T17:17:28","guid":{"rendered":"https:\/\/3dstudio.co\/?p=443"},"modified":"2026-03-23T05:35:26","modified_gmt":"2026-03-23T05:35:26","slug":"polygon-mesh","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/da\/3d-modeling\/polygon-mesh\/","title":{"rendered":"Hvad er et polygonmaske, og hvordan redigerer man det?"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Introduktion<\/h2>\n\n\n\n<p>Et polygonnet er et ord, der bruges s\u00e5 ofte i 3D-modellering, at dets betydning n\u00e6sten er forsvundet. S\u00e5 hvis du \u00f8nsker at l\u00e6re <a href=\"https:\/\/3dstudio.co\/da\/what-is-3d-modeling\/\">hvad er 3D-modellering<\/a>skal du ogs\u00e5 s\u00e6tte dig ind i polygonnet-konceptet.&nbsp;<\/p>\n\n\n\n<p>I denne korte vejledning vil vi kaste lidt lys over de grundl\u00e6ggende komponenter og processen generelt for at give dig en bedre id\u00e9 om et polygonnetv\u00e6rk.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-polygon-mesh\">Hvad er Polygon Mesh?<\/h2>\n\n\n\n<p><strong>Et polygonnet er en samling af hj\u00f8rner, kanter og flader <\/strong>bruges til at definere 3D-objektets form og kontur. Det er den \u00e6ldste form for geometrisk repr\u00e6sentation, der anvendes i computergrafik til at skabe objekter i 3D-rummet.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"651\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg\" alt=\"hvordan man redigerer en polygon mesh bil\" class=\"wp-image-617\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-300x195.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-768x500.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Dette er en Polygon mesh med teksturkoordinater<\/figcaption><\/figure>\n\n\n\n<p>Id\u00e9en bag er enkel. Polygon st\u00e5r for den \"plane\" form, der er lavet af forbundne virtuelle punkter. Men polygonnettet er langt mere end det.&nbsp;<\/p>\n\n\n\n<p>S\u00e5 lad os g\u00e5 mere i detaljer her.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"polygon-mesh-elements\">Polygonmaske: Elementer<\/h2>\n\n\n\n<p>Selv om begrebet polygonnet er lidt uklart, bliver det hele enkelt, n\u00e5r du studerer geometrien bag det.<\/p>\n\n\n\n<p>Det er elementerne i et polygonnet:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"846\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg\" alt=\"hvordan man laver et polygonnet\" class=\"wp-image-614\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-300x254.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-768x650.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Polygon mesh byggepunkter - vertex positioner<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Toppene <\/strong>\u4e00 punkter i 3D-rummet, der udg\u00f8r et ansigt, og lagrer oplysninger om x-, y- og z-koordinater.<\/li><li><strong>Kanter <\/strong>\u4e00 linjer, der forbinder to toppunkter.<\/li><li><strong>Ansigter <\/strong>\u4e00 lukket m\u00e6ngde af edge'er, hvor tre-edged face danner en trekant mesh og en fire-edged face \u4e00 en firkant. Face'er indeholder surface-informationer, der anvendes til belysning og skygger.<\/li><li><strong>Polygoner <\/strong>\u4e00 et s\u00e6t af face'er (normalt n\u00e5r der er mere end fire forbundne hj\u00f8rner).<\/li><li><strong>Overflader <\/strong>\u4e00 grupper af forbundne polygoner, der definerer forskellige elementer i masken.<\/li><\/ul>\n\n\n\n<p class=\"note\"><strong>Bem\u00e6rk:<\/strong> normalt \u00f8nsker man, at antallet af hj\u00f8rner, der udg\u00f8r en face, skal v\u00e6re i samme plan. Hvis man har mere end tre hj\u00f8rner, kan polygon'er imidlertid v\u00e6re enten konkave eller konvekse.<\/p>\n\n\n\n<p>Bortset fra alle de elementer, vi allerede har diskuteret, er det vigtigt ogs\u00e5 at n\u00e6vne UV-koordinaterne, da de fleste net underst\u00f8tter dem. UV-koordinater omfatter 2D-repr\u00e6sentationen af et 3D-objekt for at definere, hvordan tekstur p\u00e5f\u00f8res det, mens <a href=\"https:\/\/3dstudio.co\/da\/uv-unwrapping-software\/\">UV-kortl\u00e6gning<\/a>.<\/p>\n\n\n\n<p>Selv om polygon mesh anvendes ved hj\u00e6lp af en r\u00e6kke forskellige teknikker, er det ikke den ultimative l\u00f8sning. Der er stadig genstande, som du ikke kan skabe med mesh-repr\u00e6sentationerne.&nbsp;<\/p>\n\n\n\n<p>Den kan ikke d\u00e6kke buede overflader og organiske genstande generelt. Der er ikke tale om v\u00e6sker, h\u00e5r og andre kr\u00f8llede objekter, som er sv\u00e6re at skabe med det grundl\u00e6ggende polygonnet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"construction-of-polygonal-meshes\">Konstruktion af polygonale net<\/h2>\n\n\n\n<p>Inden vi g\u00e5r mere i detaljer med processen til oprettelse af polygonnettet, vil vi gerne gennemg\u00e5 de mest almindelige v\u00e6rkt\u00f8jer, du bruger til at konstruere dem.&nbsp;<\/p>\n\n\n\n<p>Selv om du kan oprette en polygon mesh manuelt ved at definere alle hj\u00f8rner og face'er, er det mere almindeligt at bruge specifikke v\u00e6rkt\u00f8jer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"subdivision\">Underafdeling<\/h3>\n\n\n\n<p>The <a href=\"https:\/\/www.gamasutra.com\/view\/feature\/3135\/building_your_own_subdivision_.php?print=1\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">V\u00e6rkt\u00f8j til underopdeling<\/a>, som navnet antyder, opdeler edge'er og face'er i mindre stykker ved at tilf\u00f8je nye hj\u00f8rner og face'er. De gamle hj\u00f8rner og edge'er definerer placeringen af de nye face'er. Det kan dog \u00e6ndre de gamle hj\u00f8rner, der er forbundet i processen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg\" alt=\"boks underopdeling polygon lave flader\" class=\"wp-image-622\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Underopdeling med et lavt antal flader (kilde <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p><em>Du kan f.eks. opdele en firkantet flade i fire mindre firkanter ved at tilf\u00f8je et toppunkt i midten og p\u00e5 hver side af en firkant.&nbsp;<\/em><\/p>\n\n\n\n<p>Generelt giver underopdeling et meget t\u00e6t net med flere polygonale flader og har praktisk talt ingen begr\u00e6nsninger. Den kan forts\u00e6tte uendeligt mange gange, indtil du f\u00e5r et mere raffineret net.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg\" alt=\"underopdeling med h\u00f8jt polyantal\" class=\"wp-image-621\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Underopdeling med et \u00f8get antal ansigter (kilde <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"extrusion\">Ekstrudering<\/h3>\n\n\n\n<p>Ved denne metode spores omridset af hele objektet fra 2D-billedet eller tegningen og ekstruderes til 3D. Ekstruderingsv\u00e6rkt\u00f8jet anvendes p\u00e5 en face eller en gruppe af face'er for at skabe en ny face af samme st\u00f8rrelse og form.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"480\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg\" alt=\"ekstrudering af polygonnet\" class=\"wp-image-620\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-18x10.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>Ikke-line\u00e6r ekstruderingsmetode (kilde <a href=\"https:\/\/www.youtube.com\/watch?v=dmRflBmgFOU&amp;t=141s&amp;ab_channel=LinChouCheng\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Med andre ord skaber modelbyggerne en halv del af objektet, kopierer hj\u00f8rnerne, vender deres placering i forhold til et eller andet plan og forbinder de to dele. Det er meget almindeligt ved modellering af ansigter og hoveder for at opn\u00e5 mere symmetriske former.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"conjunction\">Konjunktion<\/h3>\n\n\n\n<p>The last but not least method of creating polygon mesh is connecting different primitives \u4e00 predefined polygonal meshes provided by most <a href=\"https:\/\/3dstudio.co\/da\/3d-modeling-services\/\">3D modeling <\/a>software. They include cylinders, cubes, pyramids, squares, discs, and triangles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg\" alt=\"polymesh konjunktionspr\u00e6mieringer\" class=\"wp-image-619\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Primitives (kilde <a href=\"https:\/\/www.youtube.com\/watch?v=DcyY4RAHcA4&amp;ab_channel=CGCookie\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Lad os nu gennemg\u00e5 processen med at skabe et polygonalt net.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-do-you-create-a-polygon-mesh\">Hvordan opretter du et polygonmaske?<\/h2>\n\n\n\n<p>Whether it is a video game, 3D product, or cartoon character you\u2019re modeling, it all starts from a mesh. That\u2019s why all of the most popular <a href=\"https:\/\/3dstudio.co\/da\/3d-character-modeling\/\">3D modeling<\/a> software, like <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a>, 3d Max og Blender, giver dig v\u00e6rkt\u00f8jer til at skabe, teksturere, rendere og animere 3D-polygonmasker.<\/p>\n\n\n\n<p>Oprettelse af polygonnettet starter normalt med at tegne grundformerne af det fremtidige objekt fra forskellige vinkler. I det mindste front- og sidevisninger.&nbsp;<\/p>\n\n\n\n<p>The actual modeling process starts from creating a <a href=\"https:\/\/3dstudio.co\/da\/low-and-high-poly-modeling\/\">low poly-model<\/a> to define the general forms of the object. To add on details to your input mesh, you move it into a <a href=\"https:\/\/3dstudio.co\/da\/low-and-high-poly-modeling\/\">high poly-modellering<\/a> trin og \u00f8ge antallet af polygoner med et hvilket som helst konstruktionsv\u00e6rkt\u00f8j, som du \u00f8nsker.<\/p>\n\n\n\n<p class=\"note\"><strong>Bem\u00e6rk:<\/strong> Et st\u00f8rre antal polygoner g\u00f8r din model ressourcetung og sv\u00e6r at behandle i programmer med lav regnekraft. Husk det, n\u00e5r du opretter din model.<\/p>\n\n\n\n<p>N\u00e5r modelbyggerne har n\u00e5et det \u00f8nskede detaljeringsniveau med polygonnettet, teksturerer de objektet for at g\u00f8re det mere virkelighedsn\u00e6rt. Det er dog ikke nok at tilf\u00f8je grundl\u00e6ggende farver.&nbsp;<\/p>\n\n\n\n<p>For at f\u00e5 en model til at ligne en r\u00e6kke forskellige overflader og endda give hvert plan en unik tekstur, kan 3D-modelleringsfolk kortl\u00e6gge steder af netv\u00e6rket p\u00e5 et billede. Det er netop her, at UV-koordinater kommer i spil.&nbsp;<\/p>\n\n\n\n<p>Og det er det hele.&nbsp;<\/p>\n\n\n\n<p>Det er det sidste trin for dit polygonnet, men ikke for din model. Hvis du vil animere dit objekt, skal det ogs\u00e5 gennem rigging og enhver anden del af 3D-animationspipelinen.&nbsp;<\/p>\n\n\n\n<p>Du kan se, hvordan det hele fungerer i praksis, i denne fantastiske vejledning:&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Vejledning: Blender MODELLING for absolutte begyndere - Simple Human\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/9xAumJRKV6A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"is-polygon-mesh-a-must\">Er Polygon Mesh et must?<\/h2>\n\n\n\n<p>N\u00e5r du har l\u00e6st artiklen igennem, kender du svaret p\u00e5 dette sp\u00f8rgsm\u00e5l. Det er grundlaget for 3D, da n\u00e6sten alle modelleringsteknikker bruger det. Det tr\u00e6kker en konklusion, at du ikke rigtig kan l\u00e6re <a href=\"https:\/\/3dstudio.co\/da\/how-to-3d-model\/\">hvordan man laver en 3D-model<\/a> uden f\u00f8rst at l\u00e6re, hvad en polygon mesh repr\u00e6senterer.&nbsp;<\/p>\n\n\n\n<p>Nu ved du i det mindste mere om de grundl\u00e6ggende elementer. Det n\u00e6ste du skal g\u00f8re er at udnytte denne viden og dykke ned i modellering.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"869\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg\" alt=\"hvordan man bruger et polygonnet\" class=\"wp-image-618\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-300x261.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-768x667.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>","protected":false},"excerpt":{"rendered":"<p>Et polygonnet er en samling af hj\u00f8rner, kanter og flader, der bruges til at definere 3D-objektets form og kontur. Det er den \u00e6ldste form for geometrisk repr\u00e6sentation, der anvendes i computergrafik til at skabe objekter i 3D-rummet.<\/p>","protected":false},"author":2,"featured_media":569,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,14],"class_list":["post-443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-basics"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/posts\/443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/comments?post=443"}],"version-history":[{"count":14,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/posts\/443\/revisions"}],"predecessor-version":[{"id":1316,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/posts\/443\/revisions\/1316"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/media\/569"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/media?parent=443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/categories?post=443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/da\/wp-json\/wp\/v2\/tags?post=443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}