{"id":297,"date":"2022-01-21T05:44:57","date_gmt":"2022-01-21T05:44:57","guid":{"rendered":"https:\/\/3dstudio.co\/?p=297"},"modified":"2026-03-23T05:35:28","modified_gmt":"2026-03-23T05:35:28","slug":"uv-unwrapping-software","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/et\/3d-modeling\/uv-unwrapping-software\/","title":{"rendered":"Algajate juhend UV mapping ja unwrapping kohta"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Sissejuhatus<\/h2>\n\n\n\n<p>Teie 3D-objekt on hea ainult siis, kui see n\u00e4eb realistlik v\u00e4lja. Reaalsust ja detaile vastavalt ei saa saavutada pol\u00fcgoonv\u00f5rgustiku loomisega. Sul on vaja tekstuure.&nbsp;<\/p>\n\n\n\n<p>That\u2019s exactly when the subject of this article &#8211; the UV map &#8211; takes the stage. Most 3D modeling software creates the UV layout when the mesh is created. However, that doesn\u2019t mean you don\u2019t need to edit and adjust it to fit the requirements of a model. Then there is UV mapping and unwrapping which 3D modeling can\u2019t do without.\u00a0<\/p>\n\n\n\n<p><em>K\u00f5lab raskelt?<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-start-uv-mapping.jpg\" alt=\"kuidas alustada uv kaardistamist\" class=\"wp-image-594\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-start-uv-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-start-uv-mapping-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-start-uv-mapping-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-start-uv-mapping-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Siiski k\u00f5lavad need m\u00f5isted ainult keeruliselt. Tegelikkuses on see palju lihtsam ja me t\u00f5estame seda.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-a-uv-map\">Mis on UV-kaart?<\/h2>\n\n\n\n<p>UV-kaart on 3D-objekti pinna kahem\u00f5\u00f5tmeline kujutis. See on konstrueeritud UV- v\u00f5i tekstuurikoordinaatidest, mis vastavad mudeli teabe tippudele. Igal tekstuurikoordinaadil on vastav punkt 3D-ruumis - tipppunkt. Seega on need koordinaadid markerpunktid, mis m\u00e4\u00e4ratlevad <strong>millised pikslid tekstuuril vastavad millistele tippudele<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"599\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-uv-map.jpg\" alt=\"kuidas uv-kaarti teha\" class=\"wp-image-591\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-uv-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-uv-map-300x180.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-uv-map-768x460.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/how-to-uv-map-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> U ja V UV-kaardil t\u00e4histavad 2D-tekstuuri horisontaalset ja vertikaalset telge, kuna X, Y ja Z on juba kasutusel 3D-ruumi telgede t\u00e4histamiseks.<\/p>\n\n\n\n<p>UV-kaart on 3D-t\u00f6\u00f6protsessis \u00fclioluline. Nii et te ei saa seda vahele j\u00e4tta, kui \u00f5pite <a href=\"https:\/\/3dstudio.co\/et\/how-to-3d-model\/\">kuidas 3D mudelit luua<\/a>. Kuigi enamik rakendusi loob UV-kujunduse mudeli loomisel, \u00e4rge lootke sellele, et see teeb kogu t\u00f6\u00f6 teie eest \u00e4ra.<\/p>\n\n\n\n<p>V\u00e4ga sageli tuleb UV-kaarti redigeerida v\u00f5i isegi luua see nullist. Seda nimetatakse UV-pakkimiseks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"uv-unwrapping-elements\">UV-pakendi lahtipakkimine: Elements<\/h2>\n\n\n\n<p>UV-pakendi lahtipakkimine on protsess, mille k\u00e4igus avatakse v\u00f5i <strong>3D-geomeetria tasandamine<\/strong> 2D-kujutiseks, nii et iga 3D-objekti hulknurk ja n\u00e4gu on seotud UV-kaardi n\u00e4oga.&nbsp;<\/p>\n\n\n\n<p>Kahjuks on moonutused v\u00e4ltimatud, kui te oma mudelit UV-kujul lahti pakendate. Pol\u00fcgoonide suurus ja kuju on muutunud ja muutub, et sobida lamedamaks muutmise protsessiga. Seega peate andma endast parima, et tekitada v\u00f5imalikult v\u00e4he moonutusi, hoides samal ajal \u00f5mblused minimaalseks.<\/p>\n\n\n\n<p>Ja on ka muid asju.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"seams\">\u00d5mblused<\/h3>\n\n\n\n<p>\u00d5mblus on <strong>v\u00f5rgusilma osa, mida tuleb jagada <\/strong>2D UV-kaardi loomiseks<strong> <\/strong>3D-v\u00f5rgustikust v\u00e4lja.<\/p>\n\n\n\n<p>Kui teie tekstuur ei ole venitatud ja objektil on k\u00f5vad servad, v\u00f5ib k\u00f5igi hulknurkade jagamine tunduda ideaalselt sobiv lahendus. Kuid selle miinuseks on ainult suur hulk \u00f5mblusi.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-map-seams-pyramid.jpg\" alt=\"uv-kaardi \u00f5mblused p\u00fcramiid\" class=\"wp-image-605\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-map-seams-pyramid.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-map-seams-pyramid-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-map-seams-pyramid-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-map-seams-pyramid-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption><em>(allikas <a href=\"https:\/\/www.youtube.com\/watch?v=cS6B5PAzlWI&amp;ab_channel=RoyalSkies\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/em><\/figcaption><\/figure>\n\n\n\n<p><em>Kas seda saab kuidagi v\u00e4ltida?<\/em><\/p>\n\n\n\n<p>Saate v\u00e4hendada \u00f5mbluste arvu moonutatud tekstuuri hinnaga, mis l\u00f5puks ei voola sujuvalt \u00fcmber objekti.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-mapping-seams-round.jpg\" alt=\"uv-kaardi \u00f5mblused on \u00fcmmargused\" class=\"wp-image-607\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-mapping-seams-round.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-mapping-seams-round-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-mapping-seams-round-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/uv-mapping-seams-round-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>(allikas <a href=\"https:\/\/www.youtube.com\/watch?v=XHMTfcaYpGk&amp;ab_channel=AgileDevArt\" target=\"_blank\" rel=\"noopener\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>\u00c4rge olge enda suhtes karmid. On peaaegu v\u00f5imatu muuta \u00f5mblused m\u00e4rkamatuks. Selle asemel v\u00f5ite <strong>\u00f5ppida neid varjama, j\u00e4rgides teatavaid reegleid<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Peida \u00f5mblused eseme teiste osade taha.<\/li><li>Kasutage automaatset kaardistamise projektsioonivahendit, et projitseerida UV-kaarte mitmest tasandist.&nbsp;<\/li><li>Tee \u00f5mblused vastavalt mudeli k\u00f5vadele servadele v\u00f5i l\u00f5igetele.<\/li><li>Looge need nii, et need oleksid teie mudeli fookuspunkti all v\u00f5i taga.<\/li><li>V\u00e4rvi \u00fcle tekstuuri teema otse 3D-rakenduses.<\/li><\/ul>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne: <\/strong>kui olete UV-kaardi UV-redaktoriga loonud, looge UV-kaardist vahepilt oma tarkvara vastava t\u00f6\u00f6riistaga. See teeb teie UV-kaardist pildi ja salvestab selle eelistatud pildiformaadis. Seej\u00e4rel saate selle importida 2D-v\u00e4rvimisvahendisse ja v\u00e4rvida 3D-mudelile.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"overlapping-uvs\">Kattuvad UV-d<\/h3>\n\n\n\n<p>Teine l\u00f5ks, millega UV-kaardistamisel kokku puutute, on <a href=\"https:\/\/docs.unity3d.com\/Manual\/ProgressiveLightmapper-UVOverlap.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">kattuvad UV-d<\/a>. See juhtub siis, kui teil on kaks v\u00f5i enam pol\u00fcgooni, mis h\u00f5ivavad sama UV-ruumi. Vastavalt sellele on kattuvad UV-d siis, kui need pol\u00fcgoonid pannakse <strong>\u00fcksteise peal<\/strong> ja kuvada sama tekstuuri.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"UV-pakendi lahtipakkimise probleemid - kattumine\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/g9FTp8vTwfw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption><meta charset=\"utf-8\">UV-pakendi lahtipakkimise probleemid - kattumine<\/figcaption><\/figure>\n\n\n\n<p>Tavaliselt tuleb v\u00e4ltida UV-de kattumist, et tekstuur n\u00e4eks v\u00e4lja korrektne ja mitmekesine. M\u00f5nikord v\u00f5ib aga isegi tahtlikult kasutada seda, et korrata tekstuuri mitmel v\u00f5rgusilma osal, kui see on liiga lihtne.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus: <\/strong>See hoiab teie tekstuuri suurused v\u00e4iksemad ja muudab vajaduse korral m\u00e4ngumootori t\u00f6\u00f6 sujuvamaks, eriti kui mudel on m\u00f5eldud mobiilis kasutamiseks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"uv-channels\">UV-kanalid<\/h3>\n\n\n\n<p>Kui teil on vaja oma 3D-mudeli jaoks mitu UV-kaarti, eriti m\u00e4ngumootorite jaoks, peaksite uurima UV-kanaleid.&nbsp;<\/p>\n\n\n\n<p>M\u00f5nikord ei pruugi teil olla vaja <a href=\"https:\/\/3dstudio.co\/et\/3d-texture-mapping\/\">tekstuurikaardid<\/a> teie mudeli jaoks, kuid siiski on vaja UV-kaarti valguse k\u00fcpsetamiseks. Paljud reaalajas t\u00f6\u00f6tavad mootorid, nagu Unity v\u00f5i <a href=\"https:\/\/www.unrealengine.com\/en-US\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Unreal Engine 4<\/a> vaja seda. Sellisel juhul ei ole ruumi kattuvatele UV-dele, sest varjuandmed kantakse mudeli valedele osadele.<\/p>\n\n\n\n<p>Teise v\u00f5imalusena, <strong>saate kasutada 2 UV-kanalit <\/strong>\u4e00 \u00fcks UV-kaardiga tekstuuride jaoks ja teine UV-teabega valgustuse jaoks.<\/p>\n\n\n\n<p>N\u00fc\u00fcd, kui me oleme k\u00e4sitlenud UV-kaardi elemente, on aeg s\u00fcveneda s\u00fcgavamale, kuidas seda objektile rakendatakse.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"uv-mapping-projection-types\">UV kaardistamise projektsioonit\u00fc\u00fcbid<\/h2>\n\n\n\n<p>Kui UV-\u00fcmbriste lahtipakkimine on teie 3D-mudeli t\u00f5lkimine 2D-kujutiseks, siis UV-kaardistamine on umbes <strong>2D-pildi projitseerimine 3D-pinnale<\/strong> nii et 2D tekstuur on selle \u00fcmber m\u00e4hitud.&nbsp;<\/p>\n\n\n\n<p>Tavaliselt tehakse seda projektsioonitehnika abil, mille puhul kasutatakse erinevaid UV-kaardi projektsioonit\u00fc\u00fcpe. Need p\u00f5hinevad tavaliselt lihtsatel geomeetrilistel kujunditel, mis on suurep\u00e4rane v\u00f5imalus alustada.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"spherical-map\">Sf\u00e4\u00e4riline kaart<\/h3>\n\n\n\n<p>Nagu nimigi \u00fctleb, kasutatakse sf\u00e4\u00e4rilist projektsiooni objektide puhul, millel on <strong>sf\u00e4\u00e4riline vorm<\/strong> et m\u00e4hkida tekstuuri \u00fcmber <a href=\"https:\/\/3dstudio.co\/et\/polygon-mesh\/\">hulknurkade v\u00f5rgustik<\/a>.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/spherical-projection-type.jpg\" alt=\"Sf\u00e4\u00e4rilise uv-kaardi projektsiooni t\u00fc\u00fcp\" class=\"wp-image-608\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/spherical-projection-type.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/spherical-projection-type-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/spherical-projection-type-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/spherical-projection-type-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Sf\u00e4\u00e4rilise projektsiooni t\u00fc\u00fcp <em>(allikas <a href=\"https:\/\/www.youtube.com\/watch?v=vCIVh-lX6fU&amp;ab_channel=joker\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"cylindrical-map\">Silindriline kaart<\/h3>\n\n\n\n<p>Objektid, mida saab t\u00e4ielikult \u00fcmbritseda ja mis on silindri sees n\u00e4htavad, n\u00e4iteks jalg v\u00f5i k\u00e4si, kaardistatakse silindrilise projektsioonit\u00fc\u00fcbiga.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/cylindrical-projection-type.jpg\" alt=\"silindrilise uv-kaardi projektsioonit\u00fc\u00fcp\" class=\"wp-image-609\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/cylindrical-projection-type.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/cylindrical-projection-type-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/cylindrical-projection-type-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/cylindrical-projection-type-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Sf\u00e4\u00e4rilise projektsiooni t\u00fc\u00fcp <em>(allikas <a href=\"https:\/\/www.youtube.com\/watch?v=c1hWNQvLdBQ&amp;ab_channel=joker\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"planar-map\">Planaarne kaart<\/h3>\n\n\n\n<p><strong>Kui 3D-objekt on v\u00e4ga lihtne ja suhteliselt lame, on tasapinnaline projektsioon parim valik.<\/strong> et projitseerida sellele UV-kaart. Vastasel juhul, kui mudel on liiga keeruline, tekitab tasapinnaline projektsioon kattuvad UV-d ja moonutab tekstuuri.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/planar-projection-type.jpg\" alt=\"silindrilise uv-kaardi projektsioonit\u00fc\u00fcp\" class=\"wp-image-610\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/planar-projection-type.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/planar-projection-type-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/planar-projection-type-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/planar-projection-type-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Planaarprojektsiooni t\u00fc\u00fcp (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=AUV_ndEL6p4&amp;ab_channel=joker\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Sama kehtib k\u00f5igi \u00e4sja mainitud projektsioonit\u00fc\u00fcpide kohta. Kui te alustate <a href=\"https:\/\/3dstudio.co\/et\/3d-character-modeling\/\">3D tegelaste modelleerimine<\/a> v\u00f5i mis tahes muud t\u00fc\u00fcpi modelleerimisel, mis t\u00f6\u00f6tab keeruliste v\u00f5rkudega, ei ole need projektsioonit\u00fc\u00fcbid v\u00e4ga kasulikud.&nbsp;<\/p>\n\n\n\n<p>Sellegipoolest on teil endiselt t\u00e4ielik kontroll UV-kaardi \u00fcle, kuna te saate parema tulemuse saavutamiseks rakendada erinevat projektsioonit\u00fc\u00fcpi v\u00f5rgusilma igale k\u00fcljele. Peale selle saate valida ka m\u00f5ned t\u00e4iustatud funktsioonid, mida m\u00f5ned tarkvarad teile pakuvad.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"best-software-for-uv-mapping\">Parim tarkvara UV kaardistamiseks<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/best-software-for-uv-mapping.jpg\" alt=\"parim tarkvara UV-kaardistamiseks\" class=\"wp-image-751\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/best-software-for-uv-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/best-software-for-uv-mapping-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/best-software-for-uv-mapping-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/01\/best-software-for-uv-mapping-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>UV-kaardistamise omandamisel avastad, et m\u00f5nest p\u00f5hifunktsioonist ei piisa, et saavutada soovitud tulemusi. Siis ongi tarkvara kasutamine parim valik. On \u00fcsna palju rakendusi, mis pakuvad teile erinevaid funktsioone, kuid siin on 3 parimat, mida peaksite kaaluma:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/www.blender.org\/download\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>Blender<\/strong> <\/a>\u4e00 on avatud l\u00e4htekoodiga tasuta 3D-modelleerimise tarkvara kiireks modelleerimiseks. Peale k\u00f5igi funktsioonide, nagu animatsiooni t\u00f6\u00f6riistakomplekt, fotorealistlik renderdamine, simulatsioonid ja objektide j\u00e4lgimine, pakub see v\u00f5imalust v\u00e4hendada UV-\u00fcmbriste lahtipakkimist tundidest minutiteni.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/www.unwrap3d.com\/u3d\/index.aspx\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>Ultimate Unwrap 3D<\/strong><\/a> \u4e00 tasuline t\u00f6\u00f6riist Windowsile, mis v\u00f5imaldab 3D-mudeleid kokku- ja lahti pakkida. Lisaks k\u00e4ib see koos UV-kaardistamise projektsioonide komplekti, p\u00f5hjaliku UV-redaktori ja kaamera kaardistamisega.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/www.rizom-lab.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>Rizom UV<\/strong> <\/a>\u4e00 on ka tasuline t\u00f6\u00f6riist, mille funktsioonid \u00f5igustavad hinda. See pakub UV-kopeerimist, magnetv\u00f5nkeid, automaatseid \u00f5mblusi, pol\u00fcsilmuste valimist, Tile\/Islandi nimetamist ja palju muud.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"conclusion\">Kokkuv\u00f5te<\/h2>\n\n\n\n<p>UV-kaardistamine on oluline oskus, sest see v\u00f5imaldab sul tekstuuri sujuvalt mudelile kanda. Pealegi ei ole see mitte ainult teie mudeli lapitud topoloogia, vaid ka alus teie kaardik\u00fcpsetuste jaoks.&nbsp;<\/p>\n\n\n\n<p>Seega peate mudeli loomisel silmas pidama kaardistamist, sest halb UV-kaart v\u00f5ib isegi parimad 3D-objektid muuta kohutava v\u00e4limusega. Kuigi UV-kaardistamine on hulk m\u00f5isteid ja termineid, mis v\u00f5ivad teid alguses segadusse ajada, hakkab see aja jooksul lihtsamaks muutuma. Loodan, et see juhend aitab sul UV-kaartide paremale m\u00f5istmisele sammu v\u00f5rra l\u00e4hemale j\u00f5uda.<\/p>","protected":false},"excerpt":{"rendered":"<p>Teie 3D-objekt on hea ainult siis, kui see n\u00e4eb realistlik v\u00e4lja. Reaalsust ja detaile vastavalt ei saa saavutada pol\u00fcgoonv\u00f5rgustiku loomisega. Sul on vaja tekstuure.\u00a0<\/p>","protected":false},"author":2,"featured_media":563,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,16],"class_list":["post-297","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-guide"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/comments?post=297"}],"version-history":[{"count":34,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/297\/revisions"}],"predecessor-version":[{"id":1309,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/297\/revisions\/1309"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media\/563"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media?parent=297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/categories?post=297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/tags?post=297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}