{"id":375,"date":"2022-02-01T09:54:12","date_gmt":"2022-02-01T09:54:12","guid":{"rendered":"https:\/\/3dstudio.co\/?p=375"},"modified":"2026-03-23T05:35:28","modified_gmt":"2026-03-23T05:35:28","slug":"3d-texture-mapping","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/et\/3d-modeling\/3d-texture-mapping\/","title":{"rendered":"3D Texture Maps Fundamentals"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Sissejuhatus<\/h2>\n\n\n\n<p>The texture map is a final piece of a puzzle you just can\u2019t do without when creating a model.&nbsp; Same as none of the 3D visualization or <a href=\"https:\/\/3dstudio.co\/et\/3d-modeling-services\/\">3D-modelleerimise teenused<\/a> suudaks pakkuda silmapaistvaid tulemusi, kui ei oleks erinevaid tekstuurikaarte.&nbsp;<\/p>\n\n\n\n<p>Neid kasutatakse eriefektide, korduvate tekstuuride, mustrite ja peente detailide, nagu juuksed, nahk jne, loomiseks. Kui sul on olemas t\u00e4ielik v\u00f5rk ja UV-kaart, siis lihtsalt tekstuuri pealekandmine ei anna tulemusi.&nbsp;<\/p>\n\n\n\n<p>Sa vajad tekstuurikaarte, et m\u00e4\u00e4rata oma 3D-mudeli v\u00e4rvi, s\u00e4ra, helendust, l\u00e4bipaistvust ja paljusid muid omadusi. Ja need on vaid m\u00f5ned neist.&nbsp;<\/p>\n\n\n\n<p>Tutvustame teile 3D-modelleerimise k\u00f5ige levinumad tekstuurikaartide t\u00fc\u00fcbid ja nende kategooriad.<\/p>\n\n\n\n<p>Aga k\u00f5igepealt.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-texture-mapping\">Mis on tekstuuri kaardistamine?<\/h2>\n\n\n\n<p>Tekstuuri kaardistamine t\u00e4hendab sisuliselt 2D kujutise rakendamist 3D-objektide pinnale, mida tuntakse kui <a href=\"https:\/\/3dstudio.co\/et\/uv-unwrapping-software\/\">UV kaardistamine<\/a>, nii et arvuti saab need andmed objektile renderdamise ajal genereerida.<\/p>\n\n\n\n<p>Lihtsalt \u00f6eldes: <strong>tekstuuri kaardistamine on nagu pildi m\u00e4hkimine <\/strong>\u00fcmber objekti, et kaardistada tekstuuri pikslid 3D-pinnale.<\/p>\n\n\n\n<p>See v\u00e4hendab oluliselt keerulise 3D-skene loomiseks vajalike hulkade ja v\u00e4lkarvutuste arvu.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping.jpg\" alt=\"mis on tekstuuri kaardistamine\" class=\"wp-image-657\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"pbr-vs-non-pbr-modeling\">PBR vs mitte-PBR modelleerimine<\/h2>\n\n\n\n<p>Tekstuuriga hakkate t\u00f6\u00f6tama juba ammu enne, kui te oma v\u00f5rgusilma l\u00f5petate, sest peate seda alati meeles pidama. <strong>Tarkvara, mille jaoks te loote mudeli, m\u00e4\u00e4rab kindlaks, mida <\/strong><strong>tekstuurikaardid<\/strong><strong> mida kasutate \u00fcksikasjade lisamiseks<\/strong>.<\/p>\n\n\n\n<p>On olemas tekstuurikaardid PBR- v\u00f5i mitte-PBR-materjalide jaoks. M\u00f5lemad pakuvad fotorealistlikke tekstuure, kuid \u00fcks sobib h\u00e4sti m\u00e4ngumootoritele ja teine turundus- ja reklaamiotstarbeks.&nbsp;<\/p>\n\n\n\n<p><strong>PBR<\/strong> on l\u00fchend f\u00fc\u00fcsikalisel p\u00f5hinevale renderdamisele, mis <strong>kasutab fotorealistlike tekstuuride saavutamiseks t\u00e4pset valgustust<\/strong>. Kuigi see ilmus 1980ndatel, on sellest n\u00fc\u00fcdseks saanud k\u00f5igi materjalide standard.<\/p>\n\n\n\n<p>Parim 3D-modelleerimise tarkvara PBR-i kasutamiseks on Unity, Unreal Engine 4, Painter, <a href=\"https:\/\/www.substance3d.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Aine<\/a>ja tulevane Blender v2.8.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"PBR selgitatud 3 minutiga - f\u00fc\u00fcsikaliselt p\u00f5hinev renderdamine\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/_ZbkOZNgwNk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption><meta charset=\"utf-8\">PBR selgitatud 3 minutiga - f\u00fc\u00fcsikaliselt p\u00f5hinev renderdamine<\/figcaption><\/figure>\n\n\n\n<p><strong>Mitte-PBR<\/strong>, vastupidi, <strong>samuti h\u00e4mmastavate fotorealistlike tulemuste saavutamiseks, kuid palju k\u00f5rgema hinnaga.<\/strong>. Selliste tulemuste saavutamiseks tuleb kasutada palju rohkem kaarte ja seadeid, isegi kui tekstuurid on paindlikud.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.autodesk.com\/products\/maya\/free-trial\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a>, 3ds Max ja Modo on k\u00f5ige levinumad rakendused, mis kasutavad mitte-PBR tekstuurikaarte.&nbsp;<\/p>\n\n\n\n<p>Kui te loote oma 3D-mudeleid m\u00e4ngumootori jaoks, siis on parem kasutada PBR-tekstuure. Siiski, kui te j\u00e4rgite reklaami eesm\u00e4rgil, siis on teil hea, kui renderdate mudeli mitte-PBR-tekstuuriga.<\/p>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne:<\/strong> nii v\u00f5i teisiti, peate oma mudeli UV-kujul lahti pakkima, et tekstuur oleks kaardistatud teie mudelile nii, nagu te seda soovite, olenemata kasutatud tekstuuri t\u00fc\u00fcbist.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"pbr-texture-maps\">PBR tekstuurikaardid<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide.jpg\" alt=\"erinevad tekstuurikaardid juhend\" class=\"wp-image-655\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>N\u00fc\u00fcd, kuna PBR on muutumas standardsemaks ja pakub rohkem erinevaid tekstuurikaarte, alustame nendega.&nbsp;<\/p>\n\n\n\n<p>Nagu eespool \u00f6eldud, ei piisa tulemuse saavutamiseks 2D-pildist, mida soovite 3D-mudelile paigutada. Te kasutate mitut tekstuurikaarti, et kohandada erinevaid v\u00f5imalusi, et lisada oma mudelile rikkalikkust ja peensusi. Seega vastutab iga kaart erinevate efektide eest.<\/p>\n\n\n\n<p>On olemas j\u00e4rgmised tekstuurikaardid:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"1-albedo\">1. Albedo<\/h3>\n\n\n\n<p>Albedo tekstuurikaardid on<strong> \u00fcks k\u00f5ige p\u00f5hilisemaid kaarte, mida te oma mudelis kasutate, kuna need m\u00e4\u00e4ravad selle p\u00f5hiv\u00e4rvi ilma varjude ja pimestuseta<\/strong>. Seoses sellega v\u00f5ivad need olla lamedad heledad kujutised mustrist, mida soovite oma objektile kanda, v\u00f5i \u00fcksikud v\u00e4rvid.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> et v\u00e4ltida ebaj\u00e4rjekindlust 3D-mudelis, veenduge, et valgustus on tasane. Valgustus v\u00f5ib erineda l\u00e4htepildist. See tekitab ainult ebavajalikke varje.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"854\" height=\"385\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map.jpg\" alt=\"albedo diffus p\u00f5hiline v\u00e4rvikaart\" class=\"wp-image-660\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>Albedo kaart<\/figcaption><\/figure>\n\n\n\n<p>Peale selle kasutatakse neid sageli peegeldunud valguse varjutamiseks, eriti metalltekstuuride puhul.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"2-ambient-occlusion\">2. Keskkonna oklusioon<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava:<\/strong> Hall \u4e00 must t\u00e4histab varjutatud alasid ja valge \u4e00 k\u00f5ige valgustatud alasid.<\/p><\/blockquote>\n\n\n\n<p>Kui te otsite midagi vastupidist Albedo kaardid, kuid ei leia selle nime \u4e00 see on ambient occlusion map sageli nimetatakse AO. AO tekstuurikaarte kombineerib PBR-mootor tavaliselt albedoga, et m\u00e4\u00e4ratleda, kuidas ta valgusele reageerib.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"459\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping.jpg\" alt=\"ao kaartide kaardistamine\" class=\"wp-image-661\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-300x138.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-768x353.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>AO kaart<\/figcaption><\/figure>\n\n\n\n<p>See on <strong>kasutatakse objekti realistlikkuse parandamiseks, simuleerides keskkonna poolt tekitatud varjeid.<\/strong>. Nii et varjud ei ole t\u00e4ismustad, vaid realistlikumad ja pehmemad, eriti kohtades, mis saavad v\u00e4hem valgust.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"390\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map.jpg\" alt=\"keskkonna oklusioonikaart (ambient occlusion map)\" class=\"wp-image-663\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-768x351.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption><meta charset=\"utf-8\">Ambient occlusion kaart<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"3-normal\">3. Tavaline<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>RGB-v\u00e4\u00e4rtused \u4e00 roheline, punane ja sinine, mis vastavad X-, Y- ja Z-teljele.<\/p><\/blockquote>\n\n\n\n<p>Normaalkaartide puhul kasutatakse RGB-v\u00e4\u00e4rtusi (roheline, punane ja sinine), et luua mudelisse p\u00f5rkeid ja pragusid, mis lisavad mudelile rohkem s\u00fcgavust. <a href=\"https:\/\/3dstudio.co\/et\/polygon-mesh\/\">hulknurkade v\u00f5rgustik<\/a>. R, G ja B dikteerivad alusv\u00f5rgustiku X-, Y- ja Z-telge kolmes suunas, et tagada parem t\u00e4psus.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"455\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object.jpg\" alt=\"normid kaardiobjekt\" class=\"wp-image-664\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-768x349.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Normaalne kaart<\/figcaption><\/figure>\n\n\n\n<p>Lisaks on oluline m\u00e4rkida, et normaalkaardid ei muuda objekti baasgeomeetriat. <strong>Nad kasutavad lihtsalt keerulisi arvutusi, et v\u00f5ltsida m\u00f5lke v\u00f5i p\u00f5rkeid valgusefektidega<\/strong>.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> kuna normaalkaardil kasutatakse palju valgust, peaksite oma objekti \u00f5mblused paremini varjama, kui te ei soovi, et need oleksid selgelt n\u00e4htavad.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"454\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map.jpg\" alt=\"normaalne kaarditekstuur\" class=\"wp-image-665\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-768x349.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Sellise l\u00e4henemise puhul ei ole need k\u00fchmud p\u00e4rast teatud vaatamispunkti n\u00e4htavad, eriti kui need on liialdatud. Siiski v\u00f5imaldab see hoida pol\u00fcgoonide arvu madalal, saades samas t\u00f5elise objekti.<\/p>\n\n\n\n<p>Nii et sellest v\u00f5idavad k\u00f5ik.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"4-roughness\">4. Karedus&nbsp;<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>Hall \u4e00 must t\u00e4histab maksimaalset karedust, valge \u4e00 sileda pinna.<\/p><\/blockquote>\n\n\n\n<p>Kareduse v\u00f5i l\u00e4ikivuse tekstuurikaart on iseenesestm\u00f5istetav kaart. Seega, <strong>see m\u00e4\u00e4rab, kui sile on teie mudel, s\u00f5ltuvalt sellest, kuidas valgus sellest peegeldub.<\/strong>. See kaart on oluline, kuna erinevatel objektidel on erinev kareduse tase. N\u00e4iteks valgus ei haju peeglil ja kummis \u00fchtemoodi.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"451\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map.jpg\" alt=\"kareduskaardi tekstuur\" class=\"wp-image-666\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Kareduse kaart<\/figcaption><\/figure>\n\n\n\n<p>Et seda mudelis parimal v\u00f5imalikul viisil kajastada, tuleb kareduse v\u00e4\u00e4rtust kohandada. Kui see on null, ei hajuta mudel \u00fcldse valgust. V\u00e4lk ja peegeldused on sel juhul heledamad.&nbsp;<\/p>\n\n\n\n<p>Teisest k\u00fcljest, kui see on t\u00e4is, saab teie materjal palju rohkem valgust laiali. Kuid valgustus ja peegeldus tunduvad tuhmemad.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"452\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example.jpg\" alt=\"kareduskaardi n\u00e4ide\" class=\"wp-image-667\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-768x347.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"5-metalness\">5. Metalness<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>Hall \u4e00 must t\u00e4histab mittemetallilist, valge \u4e00 t\u00e4ielikult metallilist.<\/p><\/blockquote>\n\n\n\n<p>Seda on \u00fcsna lihtne \u00e4ra arvata. See tekstuurikaart m\u00e4\u00e4rab, kas objekt on valmistatud metallist. Metall peegeldab valgust teistmoodi kui teised materjalid, seega v\u00f5ib see muuta sinu objekti l\u00f5plikku v\u00e4limust. See simuleerib kergesti tegelikku materjali ja on tihedalt seotud albedokaardiga.<\/p>\n\n\n\n<p>Kuigi metallkaardid on halltoonid, on soovitatav kasutada ainult must-valgeid v\u00e4\u00e4rtusi.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"464\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-1024x464.jpg\" alt=\"metallist kaart\" class=\"wp-image-668\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-1024x464.jpg 1024w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-768x348.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-18x8.jpg 18w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Metallist kaart&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>Must, antud juhul, kujutab seda osa kaardist, mis kasutab albedokaarti kui <a href=\"https:\/\/www.creativebloq.com\/how-to\/get-started-with-diffuse\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">hajuv\u00e4rv<\/a> ja valge \u4e00, et m\u00e4\u00e4rata heledus ja peegelduste v\u00e4rvus ning m\u00e4\u00e4rata materjalide hajuv\u00e4rviks must.<\/p>\n\n\n\n<p>Peegeldused annavad detailid ja v\u00e4rvi materjalidele, nii et hajuv\u00e4rv ei ole antud juhul oluline.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"468\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-1024x468.jpg\" alt=\"metallilisuse kaart\" class=\"wp-image-669\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-1024x468.jpg 1024w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-768x351.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-18x8.jpg 18w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Metalness kaart&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>\u00dcldiselt on metallkaardid v\u00e4ga v\u00e4\u00e4rtuslikud, kuid nende sidumine albedokaartidega seab nende kasutamisele m\u00f5ningaid piiranguid.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"6-height\">6. K\u00f5rgus<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>Hall \u4e00 must t\u00e4histab v\u00f5rgusilma p\u00f5hja, valge \u4e00 tippu.<\/p><\/blockquote>\n\n\n\n<p>Et minna normaaltekstuurikaardist veel \u00fche sammu edasi, tuleb kasutada k\u00f5rguskaarte. <strong>Nad annavad teile parimad detailid, mis n\u00e4evad k\u00f5ikides nurkades ja erinevates valgustustes v\u00f5rdselt head v\u00e4lja.<\/strong>.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"385\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale.jpg\" alt=\"k\u00f5rguskaardi skaala\" class=\"wp-image-670\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>K\u00f5rguskaart<\/figcaption><\/figure>\n\n\n\n<p>K\u00f5rguskaarte peetakse ressursimahukateks. Selle asemel, et v\u00f5ltsida m\u00f5lke ja p\u00f5rkeid, muudavad nad tegelikult teie mudeli geomeetriat. V\u00e4ikeste detailide lisamine v\u00f5rgusilma ei tundu suur asi, kuni m\u00f5istate, et peenematel detailidel on oma hind.&nbsp;<\/p>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne:<\/strong> kui soovite kasutada k\u00f5rgus-tekstuurikaarte veebis, siis on k\u00f5ige parem neid 3D-mudeli eksportimisel k\u00fcpsetada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"453\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object.jpg\" alt=\"k\u00f5rguskaardi objekt\" class=\"wp-image-671\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-768x348.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>K\u00f5rguskaardid suurendavad objekti hulkade arvu. See v\u00f5ib olla hea <a href=\"https:\/\/3dstudio.co\/et\/low-and-high-poly-modeling\/\">k\u00f5rge pol\u00fcmeetriline modelleerimine<\/a>, kuid need kaardid aeglustavad siiski renderdusaega. Seep\u00e4rast kasutavad seda ainult tipptasemel m\u00e4ngumootorid, teised eelistavad normaalkaarte.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"7-specular\">7. Spekulaarne<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>t\u00e4ielik RGB \u4e00 roheline, punane ja sinine (metalne j\u00e4etud v\u00e4lja albedo).<\/p><\/blockquote>\n\n\n\n<p>Alternatiiv metallilisuse kaardile on spekulaarkaart, mis annab sama efekti, kui mitte parema. See tekstuurikaart vastutab objekti poolt peegeldunud valguse v\u00e4rvi ja hulga eest. <strong>See on oluline, kui soovite luua varje ja peegeldusi mittemetalsetele materjalidele.<\/strong>.<\/p>\n\n\n\n<p>PBR-tekstuurides m\u00f5jutavad spekulaarsed seda, kuidas teie albedo renderdatakse soovitud tekstuurist v\u00e4lja ja selleks v\u00f5ib kasutada t\u00e4ielikku RGB-v\u00e4rvi.<\/p>\n\n\n\n<p>Oletame, et soovite luua messingist materjali metallkaardiga. Sellisel juhul v\u00e4rvite lihtsalt selle kaardil\u00f5igu albedo messingi v\u00e4rvi. Materjal ilmub messingist.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"551\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness.jpg\" alt=\"spekulaarkaart vs metalness\" class=\"wp-image-673\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-300x165.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-768x423.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Spekulaarkaardi ja metalness-kaardi v\u00f5rdlus (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=mrNMpqdNchY&amp;t=191s&amp;ab_channel=CGCookie\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Selle asemel, kui te kasutate spekulaarkaarti, on albedo messingist osa must. Siinkohal tuleb messingist detailid v\u00e4rvida spekulaarkaardile. Tulemuseks on sama \u4e00 materjal ilmub messingist.<\/p>\n\n\n\n<p><strong>Kuigi spekulaarkaartide abil saad rohkem paindlikkust, muudab see protsess selle meetodi keerukamaks.<\/strong>.<\/p>\n\n\n\n<p>Nii et see on teie otsustada, kumba kasutada \u4e00 metalness v\u00f5i specular.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"8-opacity\">8. L\u00e4bipaistvus<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>Hall \u4e00 must m\u00e4\u00e4ratleb l\u00e4bipaistev, valge \u4e00 l\u00e4bipaistmatu.<\/p><\/blockquote>\n\n\n\n<p>Kuna metall, puit ja plastik ei ole ainsad materjalid, mida te oma mudelites kasutate, on oluline teada l\u00e4bipaistmatuse tekstuurikaardi kohta. See v\u00f5imaldab teil <strong>muuta oma mudeli teatud osad l\u00e4bipaistvaks<\/strong>, eriti kui te loote klaasist elemente v\u00f5i puuoksi.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"552\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map.jpg\" alt=\"l\u00e4bipaistmatuse kaart\" class=\"wp-image-675\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-300x166.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-768x424.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>L\u00e4bipaistvuskaardiga kuubiku loomine (allikas) <a href=\"https:\/\/www.youtube.com\/watch?v=6Xu69G2ko_E&amp;ab_channel=KatsBits\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Kui teie objekt on aga tahke klaas v\u00f5i valmistatud muust l\u00e4bipaistvast materjalist, on parem kasutada konstantset v\u00e4\u00e4rtust 0,0, mis on l\u00e4bipaistmatu, ja 1,0. \u4e00 l\u00e4bipaistev.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"9-refraction\">9. Refraktsioon<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>konstantne v\u00e4\u00e4rtus.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"530\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map.jpg\" alt=\"peegeldus- ja murdumiskaart\" class=\"wp-image-676\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-300x159.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-768x407.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Objektile rakendatud murdumis- ja peegelduskaardid (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=LjnOBKd9uT0&amp;t=959s&amp;ab_channel=3DGraphicsGuide\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Eseme materjal m\u00e4\u00e4rab, kuidas valgus sellest peegeldub. Valgus m\u00f5jutab vastavalt seda, kas objekt n\u00e4eb piisavalt reaalne v\u00e4lja. See on eriti oluline teatavate pindade, n\u00e4iteks klaasi ja vee puhul, sest need m\u00f5jutavad neid l\u00e4biva valguse kiirust.&nbsp;<\/p>\n\n\n\n<p>Nii et valgus paindub, kui see l\u00e4bib gaasi v\u00f5i vedelikku, mida nimetatakse <a href=\"https:\/\/www.britannica.com\/science\/refraction\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">refraktsioon<\/a>. Seet\u00f5ttu n\u00e4evad teatud asjad l\u00e4bipaistva objekti kaudu vaadatuna moonutatud v\u00e4lja. Reaalses elus aitab sellele kaasa murdumine ja murdumise tekstuurikaardid aitavad seda 3D-ruumis j\u00e4ljendada.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"10-self-illumination\">10. Isevalgustus<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>t\u00e4ielik RGB.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max.jpg\" alt=\"enesevalgustuse kaart 3ds maxis\" class=\"wp-image-677\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Self-illumination in 3d Max (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=05s5sk2Hnps&amp;ab_channel=GrandSkills\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Nii nagu objekt v\u00f5ib peegeldada \"v\u00e4list\" valgust, v\u00f5ib see ka pimedas n\u00e4ha m\u00f5ningast valgust. Siin tuleb m\u00e4ngu viimane t\u00e4ielik PBR-tekstuurikaart \u4e00 self-illumination ehk emissiivne v\u00e4rvikaart \u4e00.&nbsp;<\/p>\n\n\n\n<p>Seda kasutatakse m\u00f5nede LED-nuppude loomiseks v\u00f5i hoonetest paistva valguse simuleerimiseks. P\u00f5him\u00f5tteliselt on see nagu albedokaart, kuid valguse jaoks.<\/p>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne:<\/strong> while you can light an entire scene with the self-illumination map, it can wash realism off your <a href=\"https:\/\/3dstudio.co\/et\/3d-character-modeling\/\">3D model<\/a>. It\u2019s better to use conventional lighting in this case.&nbsp;<\/p>\n\n\n\n<p><strong>(Pilt-2 tekstuurikaartide juhend)<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"non-pbr-texture-maps\">Mitte-PBR tekstuurikaardid<\/h2>\n\n\n\n<p>Since non-PBR texture maps are not standardized or used through a variety of 3D modeling software, there are quite a few to cover.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"diffuse\">Hajutatud<\/h3>\n\n\n\n<p>Hajusad kaardid on samav\u00e4\u00e4rsed albedokaartidega. Nad mitte ainult ei m\u00e4\u00e4ratle <strong>teie objekti p\u00f5hiv\u00e4rv<\/strong> kuid tarkvara kasutab neid peegeldunud valguse varjutamiseks. See on tegelikult see, mis eristab hajuskaarti albedost.&nbsp;<\/p>\n\n\n\n<p>Hajusad kaardid ei ole tehtud tasase valguse abil ja kasutavad varjuteavet \u00fcmbritsevate objektide v\u00e4rvitoonide andmiseks. Sa vaevalt seda m\u00e4rkad, kuid see muudab sinu 3D-objekti realistlikumaks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"bump\">Bump<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Kaardi m\u00f5\u00f5tkava: <\/strong>Hall \u4e00 must t\u00e4histas geomeetria madalaimat punkti, valge \u4e00 k\u00f5rgeimat.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map.jpg\" alt=\"bump kaart\" class=\"wp-image-679\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Bump kaart Modos (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=sdl7sInBp9w&amp;ab_channel=PatCrandley\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Bump-kaardid on sarnased tavaliste PBR-kaartidega, kuid on sel juhul elementaarsemad. Need on k\u00f5ige v\u00e4hem ressursimahukad ja kasutavad lihtsaid algoritme teie 3D-mudeli v\u00e4limuse muutmiseks.&nbsp;<\/p>\n\n\n\n<p>Erinevalt normaalkaartidest, <strong>nad ei kasuta RGB-dokumente, et dikteerida ruumi kolme m\u00f5\u00f5det.<\/strong>. Selle asemel kasutavad nad halltoonikaarte, mis t\u00f6\u00f6tavad \u00fcles- v\u00f5i allapoole, kus must on geomeetria madalaim punkt ja valge k\u00f5rgeim.<\/p>\n\n\n\n<p>Siiski on ka puudus. <strong>Bump <\/strong><strong>tekstuurikaardid <\/strong><strong>sobivad k\u00f5ige paremini tasaste pindade jaoks<\/strong> kuna \u00fcmmarguste objektide ja nende servade geomeetria v\u00f5ltsimine on ebat\u00e4pne.<\/p>\n\n\n\n<p>See ebat\u00e4psus on p\u00f5hjus, miks skaala on kallutatud normaalkaartide kasuks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"reflection\">Peegeldus<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object.jpg\" alt=\"peegelduskaart objektil\" class=\"wp-image-680\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Peegelduskaart 3d Maxis (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=t-Vp9V72esU&amp;ab_channel=MufasuCAD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>L\u00f5puks on peegelduskaardid samav\u00e4\u00e4rsed PBR-t\u00f6\u00f6protsessis kasutatavate l\u00e4ike- ja kareduskaartidega. Need on tavaliselt konstantsed v\u00e4\u00e4rtused, mida kasutatakse, et m\u00e4\u00e4ratleda, kus teie objekt peaks peegeldust tekitama.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus: <\/strong>peegeldus on n\u00e4htav kogu objektil, kui te ei kasuta erinevaid materjale.&nbsp;<\/p>\n\n\n\n<p>T\u00f6\u00f6tamine tekstuuridega ei ole lihtne. N\u00fc\u00fcdseks peaksite sellest juba aru saama. Tekstuuride kaardistamine on oluline oskus, mida tuleb omandada, sest tekstuurid muudavad teie 3D-objekti terviklikuks. Seega on see oluline samm, mida te ei tohi vahele j\u00e4tta, kui \u00f5pite <a href=\"http:\/\/3dstudio.co\/et\/how-to-3d-model\/\">kuidas 3D mudelit luua<\/a>.<\/p>\n\n\n\n<p><em>Lihtne hulknurkade v\u00f5rgustik ei oleks nii uimastav kui see on tekstuuridega, kas te pole n\u00f5us?<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Tekstuurikaart on viimane osa puslest, milleta ei saa mudeli loomisel lihtsalt hakkama. Neid kasutatakse eriefektide, korduvate tekstuuride, mustrite ja peente detailide, nagu juuksed, nahk jne, loomiseks.<\/p>","protected":false},"author":2,"featured_media":565,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,16],"class_list":["post-375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-guide"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/comments?post=375"}],"version-history":[{"count":42,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/375\/revisions"}],"predecessor-version":[{"id":1307,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/375\/revisions\/1307"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media\/565"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media?parent=375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/categories?post=375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/tags?post=375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}