{"id":443,"date":"2022-02-02T17:17:28","date_gmt":"2022-02-02T17:17:28","guid":{"rendered":"https:\/\/3dstudio.co\/?p=443"},"modified":"2026-03-23T05:35:26","modified_gmt":"2026-03-23T05:35:26","slug":"polygon-mesh","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/et\/3d-modeling\/polygon-mesh\/","title":{"rendered":"Mis on pol\u00fcgonv\u00f5rk ja kuidas seda redigeerida?"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Sissejuhatus<\/h2>\n\n\n\n<p>Pol\u00fcgoonv\u00f5rk on s\u00f5na, mida kasutatakse 3D-modelleerimises nii sageli, et selle t\u00e4hendus on peaaegu kadunud. Seega, kui soovite \u00f5ppida <a href=\"https:\/\/3dstudio.co\/et\/what-is-3d-modeling\/\">mis on 3D-modelleerimine<\/a>, tuleb s\u00fcveneda ka pol\u00fcgoonv\u00f5rgustiku kontseptsiooni.&nbsp;<\/p>\n\n\n\n<p>Selles l\u00fchikeses juhendis heidame valgust selle p\u00f5hikomponentidele ja protsessile \u00fcldiselt, et anda teile parem ettekujutus hulknurksest v\u00f5rgusilmast.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-polygon-mesh\">Mis on Polygon Mesh?<\/h2>\n\n\n\n<p><strong>Pol\u00fcgoonv\u00f5rk on tippude, servade ja k\u00fclgede kogumik. <\/strong>mida kasutatakse 3D-objekti kuju ja kontuuri m\u00e4\u00e4ratlemiseks. See on vanim arvutigraafikas kasutatav geomeetria kujutamise vorm, mida kasutatakse objektide loomiseks 3D-ruumis.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"651\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg\" alt=\"kuidas redigeerida pol\u00fcgoonv\u00f5rku auto\" class=\"wp-image-617\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-300x195.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-768x500.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>See on Polygon mesh tekstuuri koordinaatidega.<\/figcaption><\/figure>\n\n\n\n<p>Idee selle taga on lihtne. Polygon t\u00e4histab virtuaalsete punktide \u00fchendamisest tehtud \"tasapinnalist\" kuju. Kuid pol\u00fcgoonv\u00f5rk on palju enamat.&nbsp;<\/p>\n\n\n\n<p>Niisiis, l\u00e4heme siinkohal l\u00e4hemalt juttu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"polygon-mesh-elements\">Polygonv\u00f5rk: Elements<\/h2>\n\n\n\n<p>Kuigi pol\u00fcgoonv\u00f5rgustiku m\u00f5iste on veidi h\u00e4gune, muutub see k\u00f5ik lihtsaks, kui uurida selle taga olevat geomeetriat.<\/p>\n\n\n\n<p>Need on hulknurksete v\u00f5rkude elemendid:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"846\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg\" alt=\"kuidas teha hulknurkade v\u00f5rgusilma\" class=\"wp-image-614\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-300x254.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-768x650.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Polygon mesh ehituspunktid - vertex positsioonid<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Vertikaalid <\/strong>\u4e00 punktid 3D-ruumis, mis moodustavad n\u00e4o ja salvestavad x-, y- ja z-koordinaatide andmed.<\/li><li><strong>Servad <\/strong>\u4e00 jooned, mis \u00fchendavad kaks tippu.<\/li><li><strong>Faces <\/strong>\u4e00 suletud hulk edge, kus kolm-edged face moodustab kolmnurga mesh ja neli-edged face \u4e00 neljakandilise. Faced sisaldavad surface teavet, mida kasutatakse valgustuse ja varjude jaoks.<\/li><li><strong>Pol\u00fcgoonid <\/strong>\u4e00 face-de kogum (tavaliselt siis, kui teil on rohkem kui neli \u00fchendatud tippu).<\/li><li><strong>Pinnad <\/strong>\u4e00 \u00fchendatud hulknurkade r\u00fchmad, mis m\u00e4\u00e4ratlevad v\u00f5rgusilma erinevaid elemente.<\/li><\/ul>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> tavaliselt tahetakse, et face moodustavate tippude arv oleks samal tasandil. Kui teil on aga rohkem kui kolm tippu, v\u00f5ivad polygon-d olla kas kumerad v\u00f5i kumerad.<\/p>\n\n\n\n<p>Peale k\u00f5igi juba k\u00e4sitletud elementide on oluline mainida ka UV-koordinaate, kuna enamik v\u00f5rke toetab neid. UV-koordinaadid sisaldavad 3D-objekti 2D-kujutist, et m\u00e4\u00e4rata, kuidas tekstuuri sellele rakendatakse, samas kui <a href=\"https:\/\/3dstudio.co\/et\/uv-unwrapping-software\/\">UV kaardistamine<\/a>.<\/p>\n\n\n\n<p>Kuigi polygon mesh leiab rakendust erinevate tehnikate kaudu, ei ole see l\u00f5plik lahendus. On ikka veel objekte, mida ei saa luua mesh kujutistega.&nbsp;<\/p>\n\n\n\n<p>See ei saa katta kumerat pinda ja orgaanilisi objekte \u00fcldiselt. Ei r\u00e4\u00e4gi vedelike, juuste ja muude kortsuliste objektide kohta, mida on raske luua p\u00f5hilise pol\u00fcgoonv\u00f5rguga.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"construction-of-polygonal-meshes\">Polygonaalsete v\u00f5rgusilmade ehitamine<\/h2>\n\n\n\n<p>Enne kui me l\u00e4heme \u00fcksikasjalikumalt tutvuma pol\u00fcgoonv\u00f5rkude loomise protsessiga, tahaksime k\u00e4sitleda k\u00f5ige tavalisemaid vahendeid, mida nende loomiseks kasutatakse.&nbsp;<\/p>\n\n\n\n<p>Kuigi polygon mesh saab luua k\u00e4sitsi, m\u00e4\u00e4ratledes k\u00f5ik tipud ja face-d, on tavalisem viis kasutada spetsiaalseid t\u00f6\u00f6riistu.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"subdivision\">Alamrubriik<\/h3>\n\n\n\n<p>The <a href=\"https:\/\/www.gamasutra.com\/view\/feature\/3135\/building_your_own_subdivision_.php?print=1\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Alajaotuse t\u00f6\u00f6riist<\/a>jagab, nagu nimigi \u00fctleb, edge ja face v\u00e4iksemateks t\u00fckkideks, lisades uusi tippe ja face. Vanad tipud ja edged m\u00e4\u00e4ravad uute facede asukoha. See v\u00f5ib siiski muuta vanu tippe, mis on selle protsessi k\u00e4igus \u00fchendatud.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg\" alt=\"kasti alajaotuse pol\u00fcgoon madalad n\u00e4od\" class=\"wp-image-622\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>V\u00e4ikese n\u00e4gude arvuga alajaotus (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p><em>N\u00e4iteks saab ruudu n\u00e4o jagada neljaks v\u00e4iksemaks ruuduks, lisades keskele ja igale k\u00fcljele \u00fche tipu.&nbsp;<\/em><\/p>\n\n\n\n<p>\u00dcldiselt annab alajaotus palju tihedama v\u00f5rgusilma, millel on rohkem hulknurki ja millel praktiliselt puuduvad piirangud. Seda v\u00f5ib j\u00e4tkata l\u00f5pmatult palju kordi, kuni saate luua peenema v\u00f5rgusilma.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg\" alt=\"k\u00f5rge pol\u00fcgoonide arvuga alajaotus\" class=\"wp-image-621\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Suurenenud n\u00e4gude arvuga alajaotus (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"extrusion\">Ekstrusioon<\/h3>\n\n\n\n<p>Selle meetodi puhul joonistatakse kogu objekti kontuur 2D-pildilt v\u00f5i jooniselt ja ekstrudeeritakse see 3D-sse. Ekstrusiooni t\u00f6\u00f6riist, mida rakendatakse face v\u00f5i face-de r\u00fchma suhtes, et luua uus sama suuruse ja kujuga face.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"480\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg\" alt=\"pol\u00fcgoonv\u00f5rkude ekstrusioon\" class=\"wp-image-620\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-18x10.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>mittelineaarset ekstrusioonimeetodit (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=dmRflBmgFOU&amp;t=141s&amp;ab_channel=LinChouCheng\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Teisis\u00f5nu, modelleerijad loovad poole objektist, dubleerivad tippe, inverteerivad nende asukoha mingi tasapinna suhtes ja \u00fchendavad kaks osa. See on v\u00e4ga levinud n\u00e4gude ja peade modelleerimisel, et saavutada s\u00fcmmeetrilisemaid vorme.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"conjunction\">Conjunction<\/h3>\n\n\n\n<p>The last but not least method of creating polygon mesh is connecting different primitives \u4e00 predefined polygonal meshes provided by most <a href=\"https:\/\/3dstudio.co\/et\/3d-modeling-services\/\">3D modeling <\/a>software. They include cylinders, cubes, pyramids, squares, discs, and triangles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg\" alt=\"pol\u00fcmesh konjunktsiooni primitiivid\" class=\"wp-image-619\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Primitiivid (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=DcyY4RAHcA4&amp;ab_channel=CGCookie\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>N\u00fc\u00fcd vaatame l\u00e4bi pol\u00fcgonaalse v\u00f5rgusilma loomise protsessi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-do-you-create-a-polygon-mesh\">Kuidas luua pol\u00fcgoonv\u00f5rku?<\/h2>\n\n\n\n<p>Whether it is a video game, 3D product, or cartoon character you\u2019re modeling, it all starts from a mesh. That\u2019s why all of the most popular <a href=\"https:\/\/3dstudio.co\/et\/3d-character-modeling\/\">3D modeling<\/a> software, like <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a>, 3d Max ja Blender pakuvad teile vahendeid 3D-polygonv\u00f5rkude loomiseks, tekstureerimiseks, renderdamiseks ja animeerimiseks.<\/p>\n\n\n\n<p>Pol\u00fcgoonv\u00f5rgustiku loomine algab tavaliselt tulevase objekti p\u00f5hikujude joonistamisest erinevate nurkade alt. V\u00e4hemalt esi- ja k\u00fclgvaateid.&nbsp;<\/p>\n\n\n\n<p>The actual modeling process starts from creating a <a href=\"https:\/\/3dstudio.co\/et\/low-and-high-poly-modeling\/\">madalapol\u00fc\u00fchiline mudel<\/a> to define the general forms of the object. To add on details to your input mesh, you move it into a <a href=\"https:\/\/3dstudio.co\/et\/low-and-high-poly-modeling\/\">k\u00f5rge pol\u00fcmeetriline modelleerimine<\/a> etapis ja suurendage hulknurkade arvu mis tahes konstrueerimisvahendiga.<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> suurem hulk hulk pol\u00fcgoone muudab teie mudeli ressursirikkaks ja raskesti t\u00f6\u00f6deldavaks v\u00e4ikese arvutusv\u00f5imsusega rakendustes. Pidage seda mudelit luues meeles.<\/p>\n\n\n\n<p>Kui modelleerijad saavutavad pol\u00fcgoonv\u00f5rguga soovitud detailsuse taseme, tekstureerivad nad objekti, et muuta see reaalsemaks. P\u00f5hiv\u00e4rvi lisamine ei kata aga seda.&nbsp;<\/p>\n\n\n\n<p>Selleks, et mudel n\u00e4eks v\u00e4lja nagu erinevad pinnad ja isegi rakendada igale tasapinnale unikaalset tekstuuri, kaardistavad 3D-modelleerijad v\u00f5rgusilma kohad pildile. Just siis tulevad m\u00e4ngu UV-koordinaadid.&nbsp;<\/p>\n\n\n\n<p>Ja see katab k\u00f5ik.&nbsp;<\/p>\n\n\n\n<p>See on teie pol\u00fcgonv\u00f5rgustiku viimane samm, kuid mitte teie mudeli jaoks. Kui soovite oma objekti animeerida, peab see l\u00e4bima ka riggingi ja mis tahes muu osa 3D-animatsiooni torujuhtmest.&nbsp;<\/p>\n\n\n\n<p>Et n\u00e4ha, kuidas see k\u00f5ik toimib, vaadake seda vinge juhendit:&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Tutorial: Blender MODELLING Absoluutsetele algajatele - Simple Human\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/9xAumJRKV6A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"is-polygon-mesh-a-must\">Kas Polygon Mesh on kohustuslik?<\/h2>\n\n\n\n<p>Kui olete artikli l\u00e4bi lugenud, saate sellele k\u00fcsimusele vastuse. See on 3D aluseks, sest peaaegu k\u00f5ik modelleerimistehnikad kasutavad seda. Sellest j\u00e4reldub, et te ei saa tegelikult \u00f5ppida <a href=\"https:\/\/3dstudio.co\/et\/how-to-3d-model\/\">kuidas 3D mudelit luua<\/a> ilma, et teaksite k\u00f5igepealt, mida polygon mesh kujutab endast.&nbsp;<\/p>\n\n\n\n<p>V\u00e4hemalt teate n\u00fc\u00fcd rohkem selle p\u00f5hielementidest. N\u00fc\u00fcd on vaja vaid neid teadmisi \u00e4ra kasutada ja sukelduda modelleerimisse.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"869\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg\" alt=\"kuidas kasutada hulknurkade v\u00f5rgusilma\" class=\"wp-image-618\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-300x261.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-768x667.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>","protected":false},"excerpt":{"rendered":"<p>Pol\u00fcgoonv\u00f5rk on tippude, servade ja k\u00fclgede kogum, mida kasutatakse 3D-objekti kuju ja kontuuri m\u00e4\u00e4ratlemiseks. See on vanim geomeetria kujutamise vorm, mida kasutatakse arvutigraafikas objektide loomiseks 3D-ruumis.<\/p>","protected":false},"author":2,"featured_media":569,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,14],"class_list":["post-443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-basics"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/comments?post=443"}],"version-history":[{"count":14,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/443\/revisions"}],"predecessor-version":[{"id":1316,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/443\/revisions\/1316"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media\/569"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media?parent=443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/categories?post=443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/tags?post=443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}