{"id":470,"date":"2022-02-04T13:41:08","date_gmt":"2022-02-04T13:41:08","guid":{"rendered":"https:\/\/3dstudio.co\/?p=470"},"modified":"2026-03-23T05:35:25","modified_gmt":"2026-03-23T05:35:25","slug":"3d-lod-level-of-detail","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/et\/3d-modeling\/3d-lod-level-of-detail\/","title":{"rendered":"Mis on LOD: detailide tase"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Sissejuhatus<\/h2>\n\n\n\n<p>Kaasaegsed m\u00e4ngud on saavutanud suuri k\u00f5rgusi, pakkudes hingematvalt realistlikke keskkondi koos mitmete objektide ja tegelastega. Kuigi k\u00f5ik need toimivad vaatepunktist erineval kaugusel, annavad v\u00e4hesed neist stseenile tegelikult midagi juurde.&nbsp;<\/p>\n\n\n\n<p>Sellegipoolest peab mootor t\u00f6\u00f6tlema ja renderdama k\u00f5ik objektid. Just siis tuleb m\u00e4ngu LOD, et tagada kiire renderdamine. Kuid see pole veel k\u00f5ik.<\/p>\n\n\n\n<p>T\u00e4na \u00f5pid k\u00f5ike, mida pead teadma sellest, mis on LOD ja miks seda m\u00e4ngus vaja on, ja <a href=\"https:\/\/3dstudio.co\/et\/3d-character-modeling\/\">iseloomu modelleerimine<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-lod\">Mis on LOD?<\/h2>\n\n\n\n<p>LOD v\u00f5i<strong> \u00fcksikasjalikkuse tase <\/strong>on meetod, mille abil v\u00e4hendatakse polygon-de arvu 3D-objektides nende kauguse alusel vaatajast v\u00f5i kaamerast. Modelleerijad kasutavad seda, et v\u00e4hendada protsessori v\u00f5i graafikakaardi t\u00f6\u00f6koormust ja suurendada renderdamise t\u00f5husust.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"558\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail.jpg\" alt=\"kuidas redigeerida detailsuse taset\" class=\"wp-image-643\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-300x167.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-768x429.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Objektide detailsuse tase vaatepunkti suhtes<\/figcaption><\/figure>\n\n\n\n<p>Vastavalt sellele, <strong>on olemas eri tasandi detailir\u00fchmad<\/strong> mis on loodud iga m\u00e4ngumaastiku osa jaoks. Iga\u00fchel neist on erinev polygon arv ja kuulub gruppi, kus LOD0 grupp on t\u00e4ielikult detailne mudel ja LOD1, LOD2 \u4e00 on madalama detailsuse tasemega jne.&nbsp;<\/p>\n\n\n\n<p>See v\u00f5ib ulatuda mitmest tuhandest kolmnurgast \u00fches <a href=\"http:\/\/3dstudio.co\/et\/polygon-mesh\/\">hulknurkade v\u00f5rgustik<\/a> k\u00f5ige \u00fcksikasjalikumal objektil ja vaevalt sada mudeli k\u00f5ige v\u00e4hem \u00fcksikasjalikul versioonil.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"430\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail.jpg\" alt=\"erinev detailsuse tase\" class=\"wp-image-644\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-300x129.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-768x330.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Erinevate polygonde arv LOD meshes (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=mIkIMgEVnX0\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Kui te m\u00f5tlete, kas see m\u00f5jutab m\u00e4ngijate kogemust \u4e00 <strong>vastus on jaatav ja eitav<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Mudeli v\u00e4henenud visuaalsele kvaliteedile p\u00f6\u00f6ratakse harva t\u00e4helepanu, kuna objektid on kaugel v\u00f5i liiguvad kiiresti. Siiski paraneb oluliselt renderdusaeg, mis ei j\u00e4\u00e4 m\u00e4rkamatuks.<\/p>\n\n\n\n<p>Kuigi see n\u00e4ib sobivat k\u00f5igile, ei saa seda siiski k\u00f5igi m\u00e4ngude puhul rakendada.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus: <\/strong>\u00e4rge kasutage LOD-i v\u00e4ga lihtsate, paljude kolmnurkadega objektide v\u00f5i staatilise kaameravaatega m\u00e4ngude puhul. Nendel juhtudel k\u00e4sitletakse mesh optimeerimist erinevalt.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"lod-parameters\">LOD parameetrid<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail.jpg\" alt=\"lod parameetrite detailsuse tase\" class=\"wp-image-773\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Erinevad objektid asuvad m\u00e4ngu ajal vaatajast erineval kaugusel. Seega ei ole kaugus ainu\u00fcksi kehtiv tegur iga objekti, tegelase ja maastiku detailsuse taseme m\u00e4\u00e4ratlemisel.&nbsp;<\/p>\n\n\n\n<p>On ka teisi m\u00f5\u00f5dikuid, mida tuleks arvesse v\u00f5tta:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Objekti omadused<\/strong> \u30fc reaalsed objektid ja nende elemendid, mida peate lisama<\/li><li><strong>Funktsioonide keerukus<\/strong> \u30fc tegeliku maailma tunnuste minimaalne suurus ja nende geomeetria keerukus<\/li><li><strong>Semantika <\/strong>\u30fc ruumilis-semantiline sidusus<\/li><li><strong>M\u00f5\u00f5tmed <\/strong>\u30fc iga tunnuse geomeetriline m\u00f5\u00f5de<\/li><li><strong>Tekstuur <\/strong>\u30fc iga funktsiooni jaoks vajalik kvaliteeditase, kui teil on vaja objekti tekstureerida.<\/li><\/ul>\n\n\n\n<p>Kui olete need m\u00e4\u00e4ratlenud, peate valima, millist tehnikat kasutada oma objekti LOD-i loomiseks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"level-of-detail-management-techniques\">\u00dcksikasjalikkuse juhtimise tehnika<\/h2>\n\n\n\n<p>LOD aitab<strong> <\/strong>pakkuda piisavat <strong>visuaalne kvaliteet, v\u00e4ltides samas tarbetuid arvutusi <\/strong>algoritmi abil. Kaasaegsed l\u00e4henemisviisid on siiski kohandatud renderdatud teabele, mis on kaugel sellest, mida algne algoritm oli altid tegema.&nbsp;<\/p>\n\n\n\n<p>L\u00e4htuvalt olukorrast on 2 peamist meetodit.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"discrete-levels-of-detail-dlod\">Diskreetne detailsus (DLOD)<\/h3>\n\n\n\n<p>Kasutades diskreetset meetodit, loote <strong>mitu eraldiseisvat v\u00f5i erinevat versiooni<\/strong> objekti erineva detailsuse tasemega. K\u00f5igi nende saamiseks on vaja v\u00e4list algoritmi, mida kasutatakse erinevates polygon v\u00e4hendamise tehnikates.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups.jpg\" alt=\"diskreetsed detailsusastmed dlod lod r\u00fchmad\" class=\"wp-image-766\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Renderdamise ajal asendatakse v\u00e4iksema detailsusega objektid k\u00f5rgema detailsusastmega objektide versioonidega ja vastupidi. See p\u00f5hjustab \u00fclemineku ajal visuaalset puperdamist, mida peaksite alati tegema.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"continuous-levels-of-detail-clod\">Pidev detailsuse tase (CLOD - Continuous Levels of Detail)<\/h3>\n\n\n\n<p>K\u00f5ige paremini sobib pideva detailsusastme meetod. <strong>j\u00f5udlusmahukate rakenduste ja liikuvate objektide jaoks.<\/strong> See v\u00f5imaldab teil kohalikul tasandil \u00fcksikasju varieerida. Selle tulemusel saate esitada objekti \u00fche k\u00fclje vaatajale l\u00e4hemal asuva detailirohkema ja teise k\u00fclje v\u00e4iksema detailirohkusega.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"378\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-level-of-detail-lod.gif\" alt=\"pideva detailsuse tase, mis on esitatud\" class=\"wp-image-776\"\/><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"534\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod.jpg\" alt=\"Pidev esitamine\" class=\"wp-image-647\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-300x160.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-768x410.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Pidev LOD<\/figcaption><\/figure>\n\n\n\n<p>See on v\u00f5imalik t\u00e4nu meetodis kasutatavale struktuurile, kus detailide spekter pidevalt varieerub. CLOD v\u00f5imaldab valida teatud olukordadele sobiva detailsuse taseme. V\u00e4heste kaasatud toimingute t\u00f5ttu,<strong> see meetod tagab nii v\u00e4iksema CPU kui ka kiirema j\u00f5udluse<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"optimize-the-level-of-lod-for-a-3d-object\">3D-objekti LOD-taseme optimeerimine<\/h2>\n\n\n\n<p>Kui hakkate looma polygon meshes, on esimene k\u00fcsimus, mis teile p\u00e4he tuleb, \u30fc <em>milline on m\u00f5istlik LOD arv?<\/em><\/p>\n\n\n\n<p>See v\u00f5ib tunduda lihtne, kuid see on teine oluline asi, mida tuleb teada p\u00e4rast seda, kui olete \u00f5ppinud, mis on LOD.&nbsp;<\/p>\n\n\n\n<p>Ja siin on p\u00f5hjus.<\/p>\n\n\n\n<p>Kui v\u00e4hendate polygon mesh-s vaid m\u00f5ne tipu arvu, ei ole tulemuslikkuse paranemine m\u00e4rkimisv\u00e4\u00e4rne. K\u00f5ik objekti versioonid renderdatakse peaaegu samamoodi. Kui te siis v\u00e4hendate polygon-d liiga palju, on LOD-i vahetamine liiga m\u00e4rgatav.&nbsp;<\/p>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne:<\/strong> kasutada kirjutamata reeglit, mille kohaselt v\u00e4hendatakse polygon arvu 50% v\u00f5rra iga grupi objekti (LOD1, LOD2, LOD3 jne) kohta, kuid kohandatakse seda siiski vastavalt objekti suurusele ja t\u00e4htsusele.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"520\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups.jpg\" alt=\"kuidas luua lod gruppe\" class=\"wp-image-646\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-300x156.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-768x399.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-18x9.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p><br>Pealegi maksab LOD meshes teile m\u00e4lu ja protsessori t\u00f6\u00f6koormust. Nii et liiga palju neist n\u00f5uab palju t\u00f6\u00f6tlemist ja suurendab faili suurust. Pidage seda meeles.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-to-create-lod-meshes\">Kuidas luua LOD Meshes?<\/h2>\n\n\n\n<p>K\u00f5ikide fancy <a href=\"http:\/\/3dstudio.co\/et\/best-3d-modeling-software\/\">3D-modelleerimise tarkvara<\/a> ja modifikaatorite abil ei tohiks teil olla raske luua LOD meshes oma m\u00e4nguobjektide jaoks.&nbsp;<\/p>\n\n\n\n<p>Siiski saate seda teha nii k\u00e4sitsi kui ka automaatselt.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"manually\">K\u00e4sitsi&nbsp;<\/h3>\n\n\n\n<p>Kui te loote detailide taseme k\u00e4sitsi, on k\u00f5ik, mida teil on vaja teha, lihtsalt <strong>eemaldada 3D-objekti teatud arv tippe<\/strong> ja polygon silmused. Samuti saate oma LODide jaoks sujuvust v\u00e4lja l\u00fclitada.<\/p>\n\n\n\n<p>Kuigi teete seda tarkvara sees, n\u00f5uab see siiski palju aega. Seega oleks parem seda protsessi automatiseerida.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"GAME ASSET BEGINNER TUTORIAL - LOD-i loomine Blenderis ja Unity&#039;s (osa 5\/5)\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/v1xBGuxTqfI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"automatically\">Automaatselt<\/h3>\n\n\n\n<p>Automaatse valiku puhul on teil seevastu palju rohkem v\u00f5imalusi. <strong>Saate kasutada modifikaatorit 3D-tarkvara sees<\/strong> mida me just mainisime. K\u00f5ige populaarsemad on <a href=\"https:\/\/knowledge.autodesk.com\/support\/3ds-max\/learn-explore\/caas\/CloudHelp\/cloudhelp\/2021\/ENU\/3DSMax-Modifiers\/files\/GUID-109C880F-181B-4067-91F0-B4EF79639FB3-htm.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ProOptimizer<\/a> 3DSMaxi jaoks v\u00f5i <a href=\"https:\/\/knowledge.autodesk.com\/support\/maya\/learn-explore\/caas\/CloudHelp\/cloudhelp\/2020\/ENU\/Maya-Basics\/files\/GUID-95F6A84C-7C38-4EEC-84D6-A2E424D3609B-htm.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">LOD Meshes genereerimine<\/a> maias.&nbsp;<\/p>\n\n\n\n<p>Kui soovite, v\u00f5ite kasutada eraldi LOD-generatsiooni tarkvara nagu Simplygon v\u00f5i uurida sisseehitatud LOD-generatsiooni funktsioone, mida m\u00f5ned m\u00e4ngumootorid pakuvad (<em>nt Unreal Engine 4<\/em>).&nbsp;<\/p>\n\n\n\n<p>Igal juhul, kui te loote LOD meshes<strong> automaatselt tuleb lihtsalt m\u00e4\u00e4rata mudelite LOD-numbrid ja kaugus kaamerast.<\/strong> iga\u00fcks neist t\u00e4histab.<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> kui t\u00f6\u00f6tate automaatsete t\u00f6\u00f6riistadega, hoidke oma t\u00f6\u00f6st varukoopiaid ja tehke korralikke teste, et tagada, et need ei kahjustaks teie mudeli UV-d.<\/p>\n\n\n\n<p><br>Detailsuse tase on k\u00f5rgekvaliteediliste m\u00e4ngude puhul h\u00e4davajalik, sest see m\u00f5jutab vaatajate kogemust ja kogu \u00fcmbruse renderdusaega. Niipea, kui hakkate sellega tegelema ja \u00f5pite <a href=\"http:\/\/3dstudio.co\/et\/how-to-3d-model\/\">kuidas 3D mudelit luua<\/a>, tundub LOD-i loomine olevat imelihtne. Eriti k\u00f5igi t\u00e4na \u00f5pitud \u00fcksikasjadega.&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>LOD or a level of detail is the method of reducing the number of polygons in 3D objects based on their distance to the viewer or camera. Modelers use it to reduce the workload on the CPU or the graphics card and increase the efficiency of rendering. <\/p>","protected":false},"author":2,"featured_media":770,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,14],"class_list":["post-470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-basics"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/comments?post=470"}],"version-history":[{"count":24,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/470\/revisions"}],"predecessor-version":[{"id":1135,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/470\/revisions\/1135"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media\/770"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media?parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/categories?post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/tags?post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}