{"id":739,"date":"2022-03-30T16:31:50","date_gmt":"2022-03-30T16:31:50","guid":{"rendered":"https:\/\/3dstudio.co\/?p=739"},"modified":"2026-03-23T05:35:23","modified_gmt":"2026-03-23T05:35:23","slug":"3d-character-modeling","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/et\/3d-modeling\/3d-character-modeling\/","title":{"rendered":"3D Character Modeling [Step-by-Step]"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Sissejuhatus<\/h2>\n\n\n\n<p>V\u00f5tke \u00fcksk\u00f5ik milline kaasaegne m\u00e4ng ja eemaldage sellest k\u00f5ik tegelased. Vaatamata silmapaistvale lavastusele ei ole teil s\u00f5na otseses m\u00f5ttes midagi m\u00e4ngida. Tegelaste modelleerimine on iga m\u00e4ngu keskne element. <a href=\"https:\/\/3dstudio.co\/et\/3d-modeling-services\/\">3D-modelleerimise teenused<\/a> kuna nad on v\u00e4ga n\u00f5utud paljudes t\u00f6\u00f6stusharudes: m\u00e4ngud, filmid, multifilmid, turundus jne.&nbsp;<\/p>\n\n\n\n<p>3D tegelase mudeli loomine ei pruugi tunduda erinevana mis tahes muust modelleerimisest. Kuid kas see ongi nii, sest see n\u00f5uab teatud tasemel oskusi ja mitut sammu, et tegelaskuju valmis saada.&nbsp;<\/p>\n\n\n\n<p>Selles t\u00e4ielikus juhendis juhatame teid l\u00e4bi iga etapi v\u00f5i tegelase modelleerimise: alates p\u00f5hiliste kontuuride koostamisest kuni animatsiooni ja renderdamiseni ning k\u00f5igele vahepealsele.<\/p>\n\n\n\n<p>Kuid v\u00f5rdleme seda k\u00f5igepealt 2D-m\u00e4rkidega.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/top-3d-character-modeling-software.jpg\" alt=\"top 3d tegelase modelleerimise tarkvara\" class=\"wp-image-1126\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/top-3d-character-modeling-software.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/top-3d-character-modeling-software-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/top-3d-character-modeling-software-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/top-3d-character-modeling-software-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Parimate 3D tegelaskujude modelleerimise tarkvara v\u00f5rdlus<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"3d-character-model-vs-2d-character-model\">3D tegelase mudel vs 2D tegelase mudel<\/h2>\n\n\n\n<p>M\u00e4ngu- ja filmit\u00f6\u00f6stus on arenenud juba ammu ja ei tundu kuidagi sarnane sellega, mida me praegu teame. P\u00f5him\u00f5tteliselt on peamine erinevus selles, et m\u00e4ngudes ei kasutata enam 2D-d, kuna 3D-l on k\u00f5ik eelised.<\/p>\n\n\n\n<p>Kuigi neil m\u00f5lemal on \u00f5igus eksisteerida, on siin 3D-mudeli peamine eelis v\u00f5rreldes 2D-mudeliga:<\/p>\n\n\n\n<p><strong>Animatsioon <\/strong>\u4e00 3D tegelase mudelit on lihtne animeerida, kuna see on juba loodud 3D ruumis. Liikumiste kuvamiseks ei ole vaja seda erinevates poosides \u00fcmber joonistada.&nbsp;<\/p>\n\n\n\n<p><strong>Realism <\/strong>\u4e00 3d tegelased on loodud fotograafilise t\u00e4psusega ja \u00e4\u00e4rmise detailsusega, mida originaalsed 2D-sket\u0161id lihtsalt ei suuda pakkuda.<\/p>\n\n\n\n<p><strong>Visualiseerimine <\/strong>\u4e00 erinevalt 2D-st saate vaadata 3D-tegelasi erinevate nurkade alt, mis on v\u00e4rvilisemad ja realistlikumad.<\/p>\n\n\n\n<p><strong>Kohandamise lihtsus<\/strong> \u4e00 on palju kiirem uuendada, kohandada ja taaskasutada 3D-mudeleid, et luua uusi tegelasi v\u00f5i t\u00e4iendada olemasolevaid stseene.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/benefits-of-3d-character-models.jpg\" alt=\"3d tegelaskujude mudelite eelised\" class=\"wp-image-1124\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/benefits-of-3d-character-models.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/benefits-of-3d-character-models-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/benefits-of-3d-character-models-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/03\/benefits-of-3d-character-models-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p><em>Pole ime, et <\/em><em>3D tegelaste modelleerimine<\/em><em> on m\u00e4ngudes populaarsem kui 2D, eks ole?<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"which-technique-is-best-for-3d-character-modeling\">Milline tehnika on parim 3D tegelaste modelleerimiseks?<\/h2>\n\n\n\n<p>N\u00fc\u00fcd, kui te teate, et k\u00f5ige parem on panna oma j\u00f5upingutused 3D tegelase mudeli skaalale, on aeg valida tehnika, mida te kasutate.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"polygon-modeling\">Polygon Modelleerimine<\/h3>\n\n\n\n<p>Polygon modelleerimine on 3D-modelleerimise p\u00f5hiline vorm, millega iga algaja v\u00f5i ekspert kokku puutub. Seda kasutatakse 3D-mudelite loomiseks polygon-ga, mis moodustavad polygon mesh.&nbsp;<\/p>\n\n\n\n<p>Modelleerijad kasutavad seda tehnikat mitte ainult 3D-tegelaste, vaid ka mis tahes muude m\u00e4nguv\u00e4\u00e4rtuste loomiseks, kuna polygon-d on lihtne redigeerida.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"874\" height=\"699\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-polygon-modeling.jpg\" alt=\"m\u00e4rk polygon modelleerimine\" class=\"wp-image-789\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-polygon-modeling.jpg 874w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-polygon-modeling-300x240.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-polygon-modeling-768x614.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-polygon-modeling-15x12.jpg 15w\" sizes=\"(max-width: 874px) 100vw, 874px\" \/><figcaption>Polygon 3D-m\u00e4rkide modelleerimine<\/figcaption><\/figure>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus: <\/strong>et teie mudel liiguks sujuvalt, \u00e4rge unustage lisada piisav arv polygonsid liikuvatele osadele, nagu p\u00f5lved ja k\u00fc\u00fcnarnukid, jagades polygonsid allapoole.<\/p>\n\n\n\n<p>Parim asi selle meetodi juures on see, et saate kasutada <a href=\"https:\/\/3dstudio.co\/et\/low-and-high-poly-modeling\/\">k\u00f5rge pol\u00fcmeetriline modelleerimine<\/a> to achieve finer details of the objects close to the camera. However, if you need to model background objects or characters you\u2019ll need to learn what is LOD and use <a href=\"https:\/\/3dstudio.co\/et\/low-and-high-poly-modeling\/\">low poly<\/a>.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"nurbs-modeling\">NURBS modelleerimine<\/h3>\n\n\n\n<p><a href=\"https:\/\/3dstudio.co\/et\/NURBS-modeling-software\/\">NURBS modelleerimine<\/a>, tuntud ka kui spline-modelleerimine, on meetod 3D-objektide loomiseks paindlike k\u00f5verate abil, mis on m\u00e4\u00e4ratletud keerulise matemaatikaga. Selle tehnika rakendamine muudab 3D-figuuri mudeli sujuvaks.\u00a0<\/p>\n\n\n\n<p>Siiski on ka \u00fcks puudus.<\/p>\n\n\n\n<p>Matemaatilise valemiga m\u00e4\u00e4ratud mudeli \u00fcksikuid osi on raske redigeerida. Seda ei saa redigeerida ilma kogu mudeli terviklikkust rikkumata. Seega kasutatakse NURBS-tehnikat tegelaste modelleerimisel harvemini.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"3d-character-modeling-process\">3D tegelase modelleerimise protsess<\/h2>\n\n\n\n<p>Nagu juba mainitud, on 3D tegelase mudeli loomine mitmeastmeline protsess, mida peaksite enne alustamist vaatama. Nii et n\u00fc\u00fcd l\u00e4heme seda samm-sammult l\u00e4bi.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"step-1-creating-basic-design\">1. samm: P\u00f5hidisaini loomine<\/h3>\n\n\n\n<p>K\u00f5ige esimene samm selles protsessis on luua oma tulevase tegelase mudeli visand koos kontuuri ja k\u00f5igi peamiste tunnustega. Ei ole vaja kohe alguses s\u00fcveneda detailidesse. Piisab, kui teil on ettekujutus mudeli suurusest ja kujust, et luua esi- ja k\u00fclgvaated.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/sketch-from-2d-to-3d-character.jpg\" alt=\"visand 2d-st 3d tegelaskujuks\" class=\"wp-image-788\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/sketch-from-2d-to-3d-character.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/sketch-from-2d-to-3d-character-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/sketch-from-2d-to-3d-character-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/sketch-from-2d-to-3d-character-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>3D tegelase visand ja l\u00f5pptulemus (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=95atJ934MJs\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>V\u00f5ite alustada lihtsa 2D-joonisega v\u00f5i visandada visandi 3D-modelleerimise tarkvaras. Enamik neist pakub seda. Kui olete visandiga valmis, asetage kuup v\u00f5i muu p\u00f5higeomeetria X-, Y- ja Z-tasandile istuma. See peaks vastama teie objekti \u00fclemisele, alumisele ja k\u00fclgedele.&nbsp;<\/p>\n\n\n\n<p>Kui soovite oma tegelaskuju kontseptsiooni rohkem s\u00fcveneda, v\u00f5ite enne edasiliikumist joonistada ka t\u00e4iendavaid pilte erinevatest liigutustest, omadustest ja kost\u00fc\u00fcmidest. Kuid see ei ole selles etapis h\u00e4davajalik.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"step-2-character-modeling\">Samm 2: Tegelase modelleerimine<\/h3>\n\n\n\n<p class=\"tip\">Kui p\u00f5hiideed on valmis, algab tegelik modelleerimisprotsess. See on 3D-figuuri modelleerimise pikim etapp, mis h\u00f5lmab samuti mitmeid etappe.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"blocking\">Blokeerimine<\/h4>\n\n\n\n<p>Blokeerimine on etapp, kus te kombineerite <a href=\"https:\/\/www.makeuseof.com\/primitives-in-3d-modeling\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">erinevad primitiivid<\/a> et luua oma tulevase mudeli p\u00f5hikuju. See moodustab teie tegelase p\u00f5hikontuuri, sealhulgas face, keha, skeleti ja lihasraami. N\u00e4iteks saate kombineerida mitu kuubikut ja silindrit, et sobitada oma 3D-karakteri kuju, mille te hiljem stiliseerite.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-blocking.jpg\" alt=\"iseloomu blokeerimine\" class=\"wp-image-787\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-blocking.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-blocking-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-blocking-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-blocking-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Tegelase blokeerimine (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=Dx7UH8uD-wo\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Selles etapis saate aru, et tegelaste modelleerimine n\u00f5uab teatud teadmisiedge anatoomiast, et saavutada proportsioonide harmoonia isegi h\u00fcpertroofsete vormide puhul.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"sculpting\">Skulptuurid<\/h4>\n\n\n\n<p>\u00dcks t\u00e4htsamaid osi 3D tegelaste modelleerimise protsessis on <a href=\"https:\/\/3dstudio.co\/et\/3d-sculpting-software\/\">digitaalne skulptuur<\/a>. Kunstnikud kasutavad midagi digitaalsele savile sarnast, et kujundada k\u00f5rge detailsuse tase.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Siinkohal v\u00f5ivad paljud teist imestada, miks me ei ole seda tegelaste modelleerimistehnikate hulka l\u00fclitanud.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"467\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-sculpting-of-character.jpg\" alt=\"Tegelase 3d skulptuurid\" class=\"wp-image-786\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-sculpting-of-character.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-sculpting-of-character-300x140.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-sculpting-of-character-768x359.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-sculpting-of-character-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>3D tegelaste skulptuurid<\/figcaption><\/figure>\n\n\n\n<p>The thing is sculpting is used to create hyperrealistic details of the object that you couldn\u2019t otherwise achieve with traditional modeling techniques. Still, it is best to use sculpting at this stage to create more details by inserting them into your <a href=\"https:\/\/3dstudio.co\/et\/polygon-mesh\/\">hulknurkade v\u00f5rgustik<\/a>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"retopology\">Retopoloogia<\/h4>\n\n\n\n<p>Animeritava 3D-mudeli topoloogia on sama oluline kui polygon-de \u00f5ige arv. Surface struktuur m\u00e4\u00e4rab objekti visuaalsed omadused ja muudab m\u00f5ned detailid mahukaks.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"598\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-retopology.jpg\" alt=\"3d tegelase retopoloogia\" class=\"wp-image-785\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-retopology.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-retopology-300x179.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-retopology-768x459.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-retopology-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Retopologiseeritud mudel<\/figcaption><\/figure>\n\n\n\n<p>T\u00e4pse 3D-m\u00e4rkide puhul on aga vaja ideaalset topoloogiat, kus polygon-de arv ei m\u00f5juta nende kvaliteeti. Seep\u00e4rast peate oma mudeli uuesti topologiseerima, et polygon-d lokaalselt organiseerida ja joondada. Teisis\u00f5nu on retopologiseerimise eesm\u00e4rk v\u00e4hendada polygon-de arvu mudelis, et animatsioon kulgeks sujuvalt.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"unwrapping-and-baking\">Pakkimine ja k\u00fcpsetamine<\/h4>\n\n\n\n<p>The last thing in the character modeling stage before you can move it into the UV mapping and texturing stages is <a href=\"https:\/\/3dstudio.co\/et\/uv-unwrapping-software\/\">UV unwrapping<\/a> and baking. You need to create a 2D representation of your 3D character model and bake it.<\/p>\n\n\n\n<p>See oli viimane samm 3D-figuuri modelleerimisel. Kuid on veel \u00fcks, mis tuleb l\u00e4bida, et see oleks t\u00e4ielik.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"step-3-texturing\">3. samm: tekstuurimine<\/h3>\n\n\n\n<p>Isegi kui teie 3D-mudeli tegelase mudelil on p\u00e4rast selle skulptuuri ja vormide peenh\u00e4\u00e4lestamist laitmatult detailne, on teil ikkagi vaja tekstuuri. See annab teie mudelile elu ja muudab selle reaalsemaks, rakendades v\u00e4rvi ja surface.&nbsp;<\/p>\n\n\n\n<p>Tavaliselt on 3D-tegelastel keerulised tekstuurid. Seega, kui olete oma mudeli UV-kujundust lahti pakkunud, peate kasutama tekstuuriv\u00e4rvi t\u00f6\u00f6riista, et rakendada mitmeid surface ja v\u00e4rviatribuute, nagu p\u00f5rutused ja oklusioonid.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"480\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-texturing-for-character-models.jpg\" alt=\"3D tekstuurimine tegelaskujude mudelite jaoks\" class=\"wp-image-784\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-texturing-for-character-models.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-texturing-for-character-models-300x144.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-texturing-for-character-models-768x369.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-texturing-for-character-models-18x9.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Erinevad 3D-tegelaste tekstuurid<\/figcaption><\/figure>\n\n\n\n<p>Need on ju k\u00f5ige olulisemad mikrodetailid. Sul on vaja tekstuuri, mis aitab katta valgusefekte, peegeldusi ja muid f\u00fc\u00fcsikalisi omadusi, et muuta 3D-figuuri tegelane realistlikuks.<\/p>\n\n\n\n<p class=\"note\"><strong>M\u00e4rkus:<\/strong> toonide loomine ja p\u00f5hiv\u00e4rvide m\u00e4\u00e4ramine n\u00f5uab, et te rakendaksite erinevaid <a href=\"https:\/\/3dstudio.co\/et\/3d-texture-mapping\/\">tekstuurikaardid<\/a> teie mudelile. Alles p\u00e4rast seda saate kasutada materjali tekstuure, et l\u00f5petada.<\/p>\n\n\n\n<p>Kui olete oma 3D-tegelase mudeli tekstureerinud, on see valmis. K\u00f5ik teised etapid tuleb katta ainult juhul, kui soovite oma mudelit animeerida. Ja kuna 3D-tegelasi tavaliselt animeeritakse, peame ka neid katma.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"step-4-rigging-and-skinning\">Samm 4: Rigging ja Skinning<\/h3>\n\n\n\n<p>Tegelaste animeerimine on 3D-modelleerimise t\u00e4iesti uus tase. See n\u00f5uab, et te tunneksite oma tegelase liigendistruktuuri ja seda, kuidas need toimivad, et panna teie mudel liikuma. Selleks on vaja ka \"ettevalmistust\" riggingi ja skinnimise n\u00e4ol.&nbsp;<\/p>\n\n\n\n<p>Rigging on protsess, mille k\u00e4igus luuakse teie 3D-karakteri mudeli virtuaalne skelett, mis m\u00e4\u00e4ratleb peamised punktid, et integreerida tegelase keha kokku ja panna ta liikuma.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"613\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-rigging.jpg\" alt=\"3d tegelase taglase taglastamine\" class=\"wp-image-783\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-rigging.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-rigging-300x184.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-rigging-768x471.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-rigging-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Tegelase rigging (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=DS885Sk1gSs\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p class=\"tip\"><strong>Pro n\u00f5uanne:<\/strong> selleks, et luua tasakaal paindlikkuse ja tegelaskuju liikumise realistlikkuse vahel, on tavaliselt vaja 20 kuni 100 luude vahelist tasakaalu. Suur luunumber muudab aga manipuleerimise raskeks.<\/p>\n\n\n\n<p>Enamik <a href=\"http:\/\/3dstudio.co\/et\/best-3d-modeling-software\/\">3D-modelleerimise tarkvara<\/a> tuleb koos valmis skelettproovidega. Siiski peab rig olema koosk\u00f5las mudeli disainiga. P\u00f6\u00f6rake sellele t\u00e4helepanu.<\/p>\n\n\n\n<p>J\u00e4rgmisena tuleb nahastamine, mida kasutate mudeli ja skeleti surface kinnitamiseks. Skinningu kvaliteet m\u00e4\u00e4rab, kuidas 3D tegelaskuju mudel ilmub mis tahes tegevuste sooritamisel. Kui olete mudeli skininud, on see valmis animeerimiseks.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"612\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-skinning.jpg\" alt=\"iseloomu skinnimine\" class=\"wp-image-782\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-skinning.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-skinning-300x184.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-skinning-768x470.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/character-skinning-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Karakteri skinnimine (allikas <a href=\"https:\/\/www.youtube.com\/watch?v=voVijCr-ZaA\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"step-6-animation\">6. samm: Animatsioon<\/h3>\n\n\n\n<p>Animatsioon on 3D-figuuri modelleerimise viimane samm. See v\u00e4\u00e4rib eraldi artiklit, kuid me k\u00e4sitleme m\u00f5ningaid n\u00fcansse, et aidata teil seda paremini m\u00f5ista.<\/p>\n\n\n\n<p>Siinkohal puhute oma 3D-karakterile elu sisse. Animate tema kehaliigutused, loote n\u00e4oilmed ja \u00e4ratate emotsioonid, et muuta see v\u00f5imalikult reaalsele l\u00e4hedaseks. Tavaliselt kasutate k\u00f5igi nende \u017eestide loomiseks ja eraldi kehaosadega manipuleerimiseks spetsiaalseid t\u00f6\u00f6riistu.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"580\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-animation.jpg\" alt=\"3D tegelaskuju animatsioon\" class=\"wp-image-781\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-animation.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-animation-300x174.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-animation-768x445.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/3d-character-animation-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>3D m\u00e4rkide emotsioonide skeem<\/figcaption><\/figure>\n\n\n\n<p><em>Aga kuidas see tavaliselt toimib?<\/em><\/p>\n\n\n\n<p>Nagu te teate, on animatsioon seeria staatilisi pilte, millel on erinevad detailid. Liikumiste maksimaalse realistlikkuse saavutamiseks kasutavad kunstnikud v\u00f5tmekaadrianimatsiooni. Nad m\u00e4\u00e4ravad tegelase asukoha esimeses ja viimases kaadris. K\u00f5ik \u00fclej\u00e4\u00e4nud kaadrid arvutab programm.<\/p>\n\n\n\n<p>&nbsp;See v\u00f5ib tunduda keeruline, kuid tegelikult on see palju lihtsam.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"3D Character Creation \u00f5petus algajatele\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/cbAVBh4Tc78?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"top-3d-character-modeling-software\">Top 3D tegelaste modelleerimise tarkvara<\/h2>\n\n\n\n<p>Siinkohal v\u00f5ib teil tekkida \u00e4revus, et h\u00fcpata kohe 3D tegelase modelleerimise protsessi. See on t\u00e4iesti \u00f5igustatud, sest tegelaste modelleerimine on praegu \u00e4\u00e4rmiselt populaarne.&nbsp;<\/p>\n\n\n\n<p>Kuid enne seda peate valima usaldusv\u00e4\u00e4rse tarkvara, mis aitab teil l\u00e4bida k\u00f5ik need etapid, mida me just k\u00e4sitlesime.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"1-3d-max\">1. 3d Max<\/h3>\n\n\n\n<p>See on tasuline 3D-modelleerimise tarkvara, mis on teie jaoks v\u00e4\u00e4rt. See on \u00fcks populaarsemaid tegelaskujude modelleerimise tarkvara. See pakub valmis mudeleid ja \u00fchildub enamiku lisandmoodulite ja lisanditega. <a href=\"https:\/\/www.autodesk.com\/products\/3ds-max\/overview?term=1-YEAR&amp;tab=subscription\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">3d Max<\/a> aitab teil luua mitte ainult 3D tegelaste mudeleid, vaid ka m\u00e4ngukeskkonda ja kogu maailma.&nbsp;<\/p>\n\n\n\n<p>Ainus puudus on see, et algajatele v\u00f5ib see tunduda \u00fcle j\u00f5u k\u00e4iv. Seega kasutavad seda peamiselt professionaalid.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"2-maya\">2. Maya&nbsp;<\/h3>\n\n\n\n<p>Sama nagu 3d Max, <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a> on Autodeski native tarkvara tegelaskujude animeerimise etapis. Juba rigitud ja skinnitud mudelid imporditakse Mayasse, et saada k\u00f5ige peenemad detailid. See v\u00f5imaldab kunstnikel t\u00f6\u00f6tada juuste, riiete ja n\u00e4oilmete v\u00e4ikseimate liigutustega. Maya pakub suurt hulka t\u00f6\u00f6riistu ja silmapaistvaid renderdusv\u00f5imalusi, et v\u00f5tta mudelist maksimum v\u00e4lja.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"3-blender\">3. Blender&nbsp;<\/h3>\n\n\n\n<p>Kui olete 3D tegelaste modelleerimine on teile uus, <a href=\"https:\/\/www.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blender<\/a> on parim viis alustada mis tahes tasemel teadmisteedge ja eelarvega. See on k\u00f5ige populaarsem tasuta v\u00f5imalus 3D-tegelaste mudelite ja muude 3D-objektide loomiseks. Kuigi paljud v\u00f5ivad segadusse sattuda interface, on olemas palju \u00f5petusi ja juhendeid, mis aitavad teil iga tegelaskujude modelleerimise t\u00fc\u00fcbiga hakkama saada.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"4-zbrush\">4. ZBrush&nbsp;<\/h3>\n\n\n\n<p>Otsid eraldiseisvat modelleerimise ja skulptuuri t\u00f6\u00f6riista, millega pead kokku puutuma <a href=\"https:\/\/pixologic.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ZBrush<\/a>. See on tarkvara, mis sobib k\u00f5ige paremini orgaaniliste vormide jaoks, mida m\u00e4ngu 3D-tegelased tavaliselt on. Seega sobib see k\u00f5ige paremini, kui soovite mitte ainult modelleerida ja skulptuureerida objekti, vaid ka luua UV map, lisada tekstuuri ja valmistada see ette renderdamiseks. Tundub, et see teeb k\u00f5iki samu asju kui Blender, nii et tundub, et on l\u00f5putu lahing <a href=\"http:\/\/3dstudio.co\/et\/blender-vs-zbrush\/\">Blender vs ZBrush<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Tarkvara<\/strong><\/td><td><strong>Hinnakujundus<\/strong><\/td><td><strong>Kulud<\/strong><\/td><td><strong>OS<\/strong><\/td><\/tr><tr><td>3d Max<\/td><td>Tellimus<\/td><td><strong>Aastas: <\/strong>\u00a31968\/$1700<br><br><strong>Kuu kohta:<\/strong> \u00a3246\/$215<\/td><td>- Windows 7 (SP1)- Windows 8, - Windows 8.1 - Windows 10&nbsp;<\/td><\/tr><tr><td>Maya<\/td><td>Tellimus<\/td><td><strong>Aastas: <\/strong>\u00a31,968\/$4590<br><br><strong>Kuu kohta: <\/strong>\u00a3246\/$215&nbsp;<\/td><td>- Windows 1010.13.x ja uuemad versioonid- Linux Red Hat Enterprise Linux 7.3 ja 7.5- Linux CentOS 7.3 ja 7.5- Apple macOS&nbsp;<\/td><\/tr><tr><td>Blender<\/td><td>Tasuta<\/td><td>Tasuta<\/td><td>- Linux- macOS- Windows- Android&nbsp;<\/td><\/tr><tr><td>ZBrush<\/td><td>Eluaegne tellimus<\/td><td><strong>Eluaegne litsents: <\/strong>\u00a3769.20\/$895<br><br><strong>Kuu kohta:<\/strong> $39,95 kuus<\/td><td>- Windows Vista ja uuemad versioonid - macOS: 10.10 ja uuemad versioonid<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Iga selline tegelaskuju modelleerimise tarkvara annab teile igas etapis vajalikud ainulaadsed funktsioonid. Mitte miski ei takista teid alustamast lihtsast ja liikumast keerukuse suunas.<\/p>\n\n\n\n<p>3D tegelaste modelleerimine on t\u00e4is v\u00e4ljakutseid ja l\u00f5kse, mida peate ja millega te teel kokku puutute. Samas on see ka s\u00fcgavalt rahuldust pakkuv ja rahuldust andev, sest iga kord loote midagi ainulaadset.&nbsp;<\/p>\n\n\n\n<p>Loodan, et see samm-sammult aitab teil kiiremini sisse elada: algusest peale ja kuni animatsioonini.<\/p>","protected":false},"excerpt":{"rendered":"<p>Introduction Take any modern game and remove all of the characters from it. Despite the outstanding setting, you will have nothing to play with, literally. Character modeling is a pivotal element of any 3D modeling services since they are in high demand in a lot of industries: games, movies, cartoons, marketing, etc.&nbsp; Creating a 3D [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1125,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,16],"class_list":["post-739","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-guide"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/739","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/comments?post=739"}],"version-history":[{"count":24,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/739\/revisions"}],"predecessor-version":[{"id":1317,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/posts\/739\/revisions\/1317"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media\/1125"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/media?parent=739"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/categories?post=739"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/et\/wp-json\/wp\/v2\/tags?post=739"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}