{"id":443,"date":"2022-02-02T17:17:28","date_gmt":"2022-02-02T17:17:28","guid":{"rendered":"https:\/\/3dstudio.co\/?p=443"},"modified":"2026-03-23T05:35:26","modified_gmt":"2026-03-23T05:35:26","slug":"polygon-mesh","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/sv\/3d-modeling\/polygon-mesh\/","title":{"rendered":"Vad \u00e4r en polygonmesh och hur redigerar man den?"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Introduktion<\/h2>\n\n\n\n<p>Ett polygonn\u00e4t \u00e4r ett ord som anv\u00e4nds s\u00e5 ofta inom 3D-modellering att dess betydelse n\u00e4stan har f\u00f6rsvunnit. S\u00e5 om du vill l\u00e4ra dig <a href=\"https:\/\/3dstudio.co\/sv\/what-is-3d-modeling\/\">Vad \u00e4r 3D-modellering?<\/a>m\u00e5ste du ocks\u00e5 f\u00f6rdjupa dig i begreppet polygonn\u00e4t.&nbsp;<\/p>\n\n\n\n<p>I den h\u00e4r korta guiden ska vi belysa de grundl\u00e4ggande komponenterna och processen i allm\u00e4nhet f\u00f6r att ge dig en b\u00e4ttre uppfattning om ett polygonn\u00e4t.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-polygon-mesh\">Vad \u00e4r Polygon Mesh?<\/h2>\n\n\n\n<p><strong>Ett polygonn\u00e4t \u00e4r en samling h\u00f6rn, kanter och ytor. <\/strong>anv\u00e4nds f\u00f6r att definiera 3D-objektets form och kontur. Det \u00e4r den \u00e4ldsta formen av geometrisk representation som anv\u00e4nds i datorgrafik f\u00f6r att skapa objekt i 3D-rummet.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"651\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg\" alt=\"hur man redigerar en bil med polygonn\u00e4t\" class=\"wp-image-617\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-300x195.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-768x500.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-a-polygon-mesh-car-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Detta \u00e4r en Polygon mesh med strukturkoordinater<\/figcaption><\/figure>\n\n\n\n<p>Tanken bakom \u00e4r enkel. Polygon st\u00e5r f\u00f6r den \"plana\" form som best\u00e5r av virtuella punkter som \u00e4r sammankopplade. Men polygonn\u00e4tet \u00e4r mycket mer \u00e4n s\u00e5.&nbsp;<\/p>\n\n\n\n<p>L\u00e5t oss g\u00e5 in p\u00e5 mer detaljer h\u00e4r.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"polygon-mesh-elements\">Polygonn\u00e4t: Elements<\/h2>\n\n\n\n<p>\u00c4ven om begreppet polygonn\u00e4t \u00e4r lite suddigt \u00e4r det enkelt n\u00e4r du studerar geometrin bakom det.<\/p>\n\n\n\n<p>Det h\u00e4r \u00e4r elementen i ett polygonn\u00e4t:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"846\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg\" alt=\"hur man g\u00f6r ett polygonn\u00e4t\" class=\"wp-image-614\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-300x254.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-768x650.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-make-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Polygon mesh byggpunkter - vertex positioner<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Vertikaler <\/strong>\u4e00 punkter i 3D-rummet som utg\u00f6r ett ansikte och lagra informationen om x-, y- och z-koordinaterna.<\/li><li><strong>Kanter <\/strong>\u4e00 linjer som f\u00f6rbinder tv\u00e5 h\u00f6rn.<\/li><li><strong>Ansikten <\/strong>\u4e00 sluten m\u00e4ngd edge d\u00e4r tre-edged face bildar en triangel mesh och fyra-edged face \u4e00 en fyrkant. Faces inneh\u00e5ller surface-information som anv\u00e4nds f\u00f6r belysning och skuggor.<\/li><li><strong>Polygoner <\/strong>\u4e00 en upps\u00e4ttning face:er (vanligtvis n\u00e4r du har mer \u00e4n fyra anslutna h\u00f6rn).<\/li><li><strong>Ytor <\/strong>\u4e00 grupper av sammanh\u00e4ngande polygoner som definierar olika element i n\u00e4tet.<\/li><\/ul>\n\n\n\n<p class=\"note\"><strong>Observera:<\/strong> Vanligtvis vill man att antalet h\u00f6rn som utg\u00f6r en face ska ligga i samma plan. Om du har fler \u00e4n tre h\u00f6rn kan dock polygon:er vara antingen konkava eller konvexa.<\/p>\n\n\n\n<p>F\u00f6rutom alla element som vi redan har diskuterat \u00e4r det viktigt att n\u00e4mna UV-koordinaterna, eftersom de flesta n\u00e4t har st\u00f6d f\u00f6r dem. UV-koordinater omfattar 2D-representationen av ett 3D-objekt f\u00f6r att definiera hur texturen appliceras p\u00e5 det medan <a href=\"https:\/\/3dstudio.co\/sv\/uv-unwrapping-software\/\">UV-mappning<\/a>.<\/p>\n\n\n\n<p>\u00c4ven om polygon mesh till\u00e4mpas genom en rad olika tekniker \u00e4r det inte den ultimata l\u00f6sningen. Det finns fortfarande objekt som du inte kan skapa med mesh-representationerna.&nbsp;<\/p>\n\n\n\n<p>Den kan inte t\u00e4cka b\u00f6jda ytor och organiska f\u00f6rem\u00e5l i allm\u00e4nhet. Jag talar inte om v\u00e4tskor, h\u00e5r och andra veckade objekt som \u00e4r sv\u00e5ra att skapa med det grundl\u00e4ggande polygonn\u00e4tet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"construction-of-polygonal-meshes\">Konstruktion av polygonala maskor<\/h2>\n\n\n\n<p>Innan vi g\u00e5r in p\u00e5 mer detaljer om skapandet av polygonn\u00e4t vill vi g\u00e5 igenom de vanligaste verktygen som du anv\u00e4nder f\u00f6r att skapa dem.&nbsp;<\/p>\n\n\n\n<p>Du kan skapa en polygon mesh manuellt genom att definiera alla h\u00f6rn och face:er, men det vanligaste s\u00e4ttet \u00e4r att anv\u00e4nda s\u00e4rskilda verktyg.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"subdivision\">Underavdelning<\/h3>\n\n\n\n<p>The <a href=\"https:\/\/www.gamasutra.com\/view\/feature\/3135\/building_your_own_subdivision_.php?print=1\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Verktyg f\u00f6r indelning<\/a>delar, som namnet antyder, upp edges och faces i mindre bitar genom att l\u00e4gga till nya h\u00f6rn och faces. De gamla h\u00f6rnen och edges definierar positionen f\u00f6r de nya faces. Det kan dock \u00e4ndra de gamla h\u00f6rn som \u00e4r anslutna i processen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg\" alt=\"box indelning polygon l\u00e5ga ytor\" class=\"wp-image-622\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/box-subdivision-polygon-low-faces-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Underindelning med ett l\u00e5gt antal ansikten (k\u00e4lla <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p><em>Du kan t.ex. dela upp en fyrkantig yta i fyra mindre fyrkanter genom att l\u00e4gga till en h\u00f6rnpunkt i mitten och p\u00e5 varje sida av en fyrkant.&nbsp;<\/em><\/p>\n\n\n\n<p>Generellt sett ger subdivision ett mycket t\u00e4tare n\u00e4t med fler polygonala ytor och har praktiskt taget ingen gr\u00e4ns. Den kan forts\u00e4tta o\u00e4ndligt m\u00e5nga g\u00e5nger tills du skapar ett mer raffinerat n\u00e4t.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg\" alt=\"Underavdelning med h\u00f6gt antal polygoner.\" class=\"wp-image-621\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/high-poly-count-subdivision-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Underindelning med ett \u00f6kat antal ansikten (k\u00e4lla <a href=\"https:\/\/www.youtube.com\/watch?v=vLK9DCEOt3M&amp;t=754s&amp;ab_channel=SPHDesign\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"extrusion\">Extrudering<\/h3>\n\n\n\n<p>Med den h\u00e4r metoden ritas konturerna av hela objektet fr\u00e5n 2D-bilden eller ritningen och extruderas till 3D. Extrusionsverktyget till\u00e4mpas p\u00e5 en face eller en grupp face f\u00f6r att skapa en ny face av samma storlek och form.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"480\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg\" alt=\"extrudering av polygonn\u00e4t\" class=\"wp-image-620\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polygon-mesh-extrusion-18x10.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>Metod f\u00f6r icke-linj\u00e4r extrudering (k\u00e4lla <a href=\"https:\/\/www.youtube.com\/watch?v=dmRflBmgFOU&amp;t=141s&amp;ab_channel=LinChouCheng\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Med andra ord skapar modellbyggarna halva objektet, duplicerar h\u00f6rnen, v\u00e4nder p\u00e5 deras placering i f\u00f6rh\u00e5llande till ett plan och kopplar ihop de tv\u00e5 delarna. Det \u00e4r mycket vanligt vid modellering av ansikten och huvuden f\u00f6r att uppn\u00e5 mer symmetriska former.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"conjunction\">Sammanfogning<\/h3>\n\n\n\n<p>The last but not least method of creating polygon mesh is connecting different primitives \u4e00 predefined polygonal meshes provided by most <a href=\"https:\/\/3dstudio.co\/sv\/3d-modeling-services\/\">3D modeling <\/a>software. They include cylinders, cubes, pyramids, squares, discs, and triangles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg\" alt=\"primitiva konjunktionsprinciper f\u00f6r polymesh\" class=\"wp-image-619\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/polymesh-conjunction-primitives-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Primitives (k\u00e4lla <a href=\"https:\/\/www.youtube.com\/watch?v=DcyY4RAHcA4&amp;ab_channel=CGCookie\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">YouTube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Nu ska vi g\u00e5 igenom processen f\u00f6r att skapa ett polygonalt n\u00e4t.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-do-you-create-a-polygon-mesh\">Hur skapar du ett polygonn\u00e4t?<\/h2>\n\n\n\n<p>Whether it is a video game, 3D product, or cartoon character you\u2019re modeling, it all starts from a mesh. That\u2019s why all of the most popular <a href=\"https:\/\/3dstudio.co\/sv\/3d-character-modeling\/\">3D modeling<\/a> software, like <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a>, 3d Max och Blender ger dig verktyg f\u00f6r att skapa, texturera, rendera och animera 3D-polygonn\u00e4t.<\/p>\n\n\n\n<p>Skapandet av polygonn\u00e4t b\u00f6rjar vanligtvis med att rita det framtida objektets grundformer fr\u00e5n olika vinklar. \u00c5tminstone fram- och sidovyer.&nbsp;<\/p>\n\n\n\n<p>The actual modeling process starts from creating a <a href=\"https:\/\/3dstudio.co\/sv\/low-and-high-poly-modeling\/\">l\u00e5gt poly-modell<\/a> to define the general forms of the object. To add on details to your input mesh, you move it into a <a href=\"https:\/\/3dstudio.co\/sv\/low-and-high-poly-modeling\/\">modellering med h\u00f6g poly-struktur<\/a> Du kan \u00f6ka antalet polygoner med vilket konstruktionsverktyg som helst.<\/p>\n\n\n\n<p class=\"note\"><strong>Observera:<\/strong> Ett st\u00f6rre antal polygoner g\u00f6r modellen resurstung och sv\u00e5r att bearbeta i program med liten ber\u00e4kningskraft. T\u00e4nk p\u00e5 detta n\u00e4r du skapar din modell.<\/p>\n\n\n\n<p>N\u00e4r modellbyggarna har uppn\u00e5tt den avsedda detaljniv\u00e5n med polygonn\u00e4tet texturerar de objektet f\u00f6r att g\u00f6ra det mer verklighetstroget. Det r\u00e4cker dock inte att l\u00e4gga till grundl\u00e4ggande f\u00e4rg.&nbsp;<\/p>\n\n\n\n<p>F\u00f6r att f\u00e5 en modell att se ut som en m\u00e4ngd olika ytor och till och med ge varje plan en unik textur, mappar 3D-modellerare n\u00e4tets platser p\u00e5 en bild. Det \u00e4r just d\u00e5 UV-koordinater kommer in i bilden.&nbsp;<\/p>\n\n\n\n<p>Och det \u00e4r allt.&nbsp;<\/p>\n\n\n\n<p>Det \u00e4r det sista steget f\u00f6r polygonn\u00e4tet, men inte f\u00f6r modellen. Om du vill animera ditt objekt m\u00e5ste det ocks\u00e5 g\u00e5 igenom riggningen och andra delar av 3D-animationsledningen.&nbsp;<\/p>\n\n\n\n<p>Om du vill se hur allt detta fungerar i praktiken kan du l\u00e4sa den h\u00e4r fantastiska guiden:&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Handledning: Blender Modellering f\u00f6r absoluta nyb\u00f6rjare - Simple Human\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/9xAumJRKV6A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"is-polygon-mesh-a-must\">\u00c4r Polygon Mesh ett m\u00e5ste?<\/h2>\n\n\n\n<p>N\u00e4r du har l\u00e4st igenom artikeln vet du svaret p\u00e5 denna fr\u00e5ga. Det \u00e4r grunden f\u00f6r 3D eftersom n\u00e4stan alla modelleringstekniker anv\u00e4nder den. Det drar en slutsats att du egentligen inte kan l\u00e4ra dig. <a href=\"https:\/\/3dstudio.co\/sv\/how-to-3d-model\/\">hur man g\u00f6r en 3D-modell<\/a> utan att f\u00f6rst l\u00e4ra sig vad en polygon mesh representerar.&nbsp;<\/p>\n\n\n\n<p>Nu vet du \u00e5tminstone mer om dess grundelement. Allt du beh\u00f6ver g\u00f6ra nu \u00e4r att utnyttja den kunskapen och dyka ner i modellering.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"869\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg\" alt=\"hur man anv\u00e4nder ett polygonn\u00e4t\" class=\"wp-image-618\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-300x261.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-768x667.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-use-a-polygon-mesh-14x12.jpg 14w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>","protected":false},"excerpt":{"rendered":"<p>Ett polygonn\u00e4t \u00e4r en samling h\u00f6rn, kanter och ytor som anv\u00e4nds f\u00f6r att definiera 3D-objektets form och kontur. Det \u00e4r den \u00e4ldsta formen av geometrisk representation som anv\u00e4nds i datorgrafik f\u00f6r att skapa objekt i 3D-rummet.<\/p>","protected":false},"author":2,"featured_media":569,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,14],"class_list":["post-443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-basics"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/posts\/443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/comments?post=443"}],"version-history":[{"count":14,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/posts\/443\/revisions"}],"predecessor-version":[{"id":1316,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/posts\/443\/revisions\/1316"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/media\/569"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/media?parent=443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/categories?post=443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/sv\/wp-json\/wp\/v2\/tags?post=443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}