{"id":375,"date":"2022-02-01T09:54:12","date_gmt":"2022-02-01T09:54:12","guid":{"rendered":"https:\/\/3dstudio.co\/?p=375"},"modified":"2026-03-23T05:35:28","modified_gmt":"2026-03-23T05:35:28","slug":"3d-texture-mapping","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/tr\/3d-modeling\/3d-texture-mapping\/","title":{"rendered":"3D Texture Maps Fundamentals"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Tan\u0131t\u0131m<\/h2>\n\n\n\n<p>The texture map is a final piece of a puzzle you just can\u2019t do without when creating a model.&nbsp; Same as none of the 3D visualization or <a href=\"https:\/\/3dstudio.co\/tr\/3d-modeling-services\/\">3D modelleme hizmetleri<\/a> doku haritalar\u0131n\u0131n \u00e7e\u015fitlili\u011fi olmasayd\u0131 ola\u011fan\u00fcst\u00fc sonu\u00e7lar verebilirdi.&nbsp;<\/p>\n\n\n\n<p>\u00d6zel efektler, tekrar eden dokular, desenler ve sa\u00e7, cilt vb. gibi ince ayr\u0131nt\u0131lar olu\u015fturmak i\u00e7in kullan\u0131l\u0131rlar. Tam mesh ve UV map&#039;niz varsa, yaln\u0131zca doku uygulamak sonu\u00e7lar\u0131 vermez.&nbsp;<\/p>\n\n\n\n<p>3B modelinizin rengini, parlakl\u0131\u011f\u0131n\u0131, par\u0131lt\u0131s\u0131n\u0131, \u015feffafl\u0131\u011f\u0131n\u0131 ve di\u011fer bir\u00e7ok niteli\u011fini tan\u0131mlamak i\u00e7in doku haritalar\u0131na ihtiyac\u0131n\u0131z var. Ve bunlar sadece birka\u00e7\u0131.&nbsp;<\/p>\n\n\n\n<p>3B modellemede en yayg\u0131n doku haritas\u0131 t\u00fcrlerine ve kategorilerine a\u015fina olman\u0131z\u0131 sa\u011flayaca\u011f\u0131z.<\/p>\n\n\n\n<p>Ama \u00f6nce ilk \u015feyler.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-texture-mapping\">Doku E\u015fleme Nedir?<\/h2>\n\n\n\n<p>Doku e\u015fleme, \u00f6z\u00fcnde, 3B nesnelerin surface&#039;sine 2B bir g\u00f6r\u00fcnt\u00fcn\u00fcn uygulanmas\u0131 anlam\u0131na gelir. <a href=\"https:\/\/3dstudio.co\/tr\/uv-unwrapping-software\/\">UV mapping<\/a>, b\u00f6ylece bilgisayar, olu\u015fturma s\u0131ras\u0131nda bu verileri nesne \u00fczerinde olu\u015fturabilir.<\/p>\n\n\n\n<p>Basit ifadeyle: <strong>doku e\u015fleme, bir g\u00f6r\u00fcnt\u00fcy\u00fc sarmaya benzer <\/strong>doku piksellerini 3D surface ile e\u015fle\u015ftirmek i\u00e7in nesnenin etraf\u0131nda.<\/p>\n\n\n\n<p>Sofistike bir 3D sahne olu\u015fturmak i\u00e7in gereken polygon say\u0131s\u0131n\u0131 ve y\u0131ld\u0131r\u0131m hesaplamalar\u0131n\u0131 \u00f6nemli \u00f6l\u00e7\u00fcde azalt\u0131r.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping.jpg\" alt=\"doku e\u015fleme nedir\" class=\"wp-image-657\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/what-is-texture-mapping-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"pbr-vs-non-pbr-modeling\">PBR ve PBR Olmayan Modelleme<\/h2>\n\n\n\n<p>Her zaman akl\u0131n\u0131zda bulundurman\u0131z gerekti\u011finden, mesh&#039;nizi bitirmeden \u00e7ok \u00f6nce doku ile \u00e7al\u0131\u015fmaya ba\u015flars\u0131n\u0131z. <strong>Bir model olu\u015fturdu\u011funuz yaz\u0131l\u0131m, neyin ne oldu\u011funu belirler. <\/strong><strong>doku haritalar\u0131<\/strong><strong> ayr\u0131nt\u0131lar\u0131 eklemek i\u00e7in kullanacaks\u0131n\u0131z<\/strong>.<\/p>\n\n\n\n<p>PBR veya PBR olmayan malzemeler i\u00e7in doku haritalar\u0131 vard\u0131r. Her ikisi de fotoger\u00e7ek\u00e7i dokular sa\u011flar, ancak biri oyun motorlar\u0131 i\u00e7in, di\u011feri ise pazarlama ve tan\u0131t\u0131m ama\u00e7lar\u0131 i\u00e7in uygundur.&nbsp;<\/p>\n\n\n\n<p><strong>PBR<\/strong> fiziksel tabanl\u0131 i\u015flemenin k\u0131saltmas\u0131d\u0131r ve <strong>fotoger\u00e7ek\u00e7i dokular elde etmek i\u00e7in do\u011fru ayd\u0131nlatma kullan\u0131r<\/strong>. 1980&#039;lerde ortaya \u00e7\u0131kmas\u0131na ra\u011fmen, art\u0131k t\u00fcm malzemeler i\u00e7in bir standart haline geldi.<\/p>\n\n\n\n<p>PBR&#039;yi kullanmak i\u00e7in en iyi 3D modelleme yaz\u0131l\u0131m\u0131 Unity, Unreal Engine 4, Painter, <a href=\"https:\/\/www.substance3d.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Madde<\/a>, ve yak\u0131nda \u00e7\u0131kacak olan Blender v2.8.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"3 Dakikada A\u00e7\u0131klanan PBR - Fiziksel Tabanl\u0131 Olu\u015fturma\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/_ZbkOZNgwNk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption><meta charset=\"utf-8\">3 Dakikada A\u00e7\u0131klanan PBR \u2013 Fiziksel Tabanl\u0131 Olu\u015fturma<\/figcaption><\/figure>\n\n\n\n<p><strong>PBR d\u0131\u015f\u0131<\/strong>, tam aksine, <strong>ayn\u0131 zamanda \u00e7arp\u0131c\u0131 fotoger\u00e7ek\u00e7i sonu\u00e7lar sa\u011flar, ancak \u00e7ok daha y\u00fcksek bir fiyata<\/strong>. Dokular\u0131n esnekli\u011fiyle bile bu sonu\u00e7lar\u0131 elde etmek i\u00e7in \u00e7ok daha fazla harita ve ayar kullanman\u0131z gerekir.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.autodesk.com\/products\/maya\/free-trial\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Maya<\/a>, 3ds Max ve Modo, PBR olmayan doku e\u015flemelerini kullanan en yayg\u0131n uygulamalard\u0131r.&nbsp;<\/p>\n\n\n\n<p>Bununla birlikte, bir oyun motoru i\u00e7in 3B modellerinizi olu\u015fturursan\u0131z, PBR dokular\u0131yla gitseniz iyi olur. Yine de, promosyon ama\u00e7l\u0131ysan\u0131z, PBR olmayan dokuya sahip bir model olu\u015fturman\u0131z iyi olur.<\/p>\n\n\n\n<p class=\"tip\"><strong>Profesyonel ipucu:<\/strong> Her iki durumda da, kullan\u0131lan doku t\u00fcr\u00fcnden ba\u011f\u0131ms\u0131z olarak, doku modelinize istedi\u011finiz \u015fekilde e\u015flenmesi i\u00e7in modelinizi UV ile a\u00e7man\u0131z gerekir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"pbr-texture-maps\">PBR Doku Haritalar\u0131<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide.jpg\" alt=\"farkl\u0131 doku haritalar\u0131 k\u0131lavuzu\" class=\"wp-image-655\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-texture-maps-guide-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>\u015eimdi, PBR daha standart hale geldi\u011finden ve daha \u00e7e\u015fitli doku haritalar\u0131 sundu\u011fundan, onlarla ba\u015flayaca\u011f\u0131z.&nbsp;<\/p>\n\n\n\n<p>Daha \u00f6nce de belirtildi\u011fi gibi, 3B modelinize yerle\u015ftirmek istedi\u011finiz 2B bir g\u00f6r\u00fcnt\u00fcn\u00fcn olmas\u0131 sonucu elde etmek i\u00e7in yeterli de\u011fildir. Modelinize zenginlik ve incelik katmak i\u00e7in farkl\u0131 se\u00e7eneklerde ince ayar yapmak i\u00e7in birden fazla doku haritas\u0131 kullan\u0131rs\u0131n\u0131z. Bu nedenle, her harita farkl\u0131 efektlerden sorumludur.<\/p>\n\n\n\n<p>A\u015fa\u011f\u0131daki doku haritalar\u0131 vard\u0131r:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"1-albedo\">1. Albedo<\/h3>\n\n\n\n<p>Albedo doku haritalar\u0131<strong> temel rengini g\u00f6lge veya parlama olmadan tan\u0131mlad\u0131klar\u0131 i\u00e7in modelinizde kulland\u0131\u011f\u0131n\u0131z en temel haritalardan biri<\/strong>. Bununla ilgili olarak, nesnenize uygulamak istedi\u011finiz desenin d\u00fcz bir \u0131\u015f\u0131k g\u00f6r\u00fcnt\u00fcs\u00fc veya tek bir renk olabilirler.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>Not:<\/strong> 3D modelinizde tutars\u0131zl\u0131\u011f\u0131 \u00f6nlemek i\u00e7in ayd\u0131nlatman\u0131n d\u00fcz oldu\u011fundan emin olun. Y\u0131ld\u0131r\u0131m, kaynak g\u00f6r\u00fcnt\u00fcden farkl\u0131 olabilir. Sadece gereksiz g\u00f6lgeler yarat\u0131r.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"854\" height=\"385\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map.jpg\" alt=\"albedo da\u011f\u0131n\u0131k temel renk haritas\u0131\" class=\"wp-image-660\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/albedo-diffuse-basic-color-map-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>Albedo haritas\u0131<\/figcaption><\/figure>\n\n\n\n<p>Ayr\u0131ca, \u00f6zellikle metal dokularda, genellikle yans\u0131yan \u0131\u015f\u0131\u011f\u0131 g\u00f6lgelemek i\u00e7in kullan\u0131l\u0131rlar.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"2-ambient-occlusion\">2. Ortam t\u0131kan\u0131kl\u0131\u011f\u0131<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi:<\/strong> Gri \u4e00 siyah, g\u00f6lgeli alanlar\u0131 ve beyaz \u4e00 en \u00e7ok ayd\u0131nlat\u0131lan alanlar\u0131 belirtir.<\/p><\/blockquote>\n\n\n\n<p>Albedo haritalar\u0131na z\u0131t bir \u015fey ar\u0131yorsan\u0131z ancak bunun ad\u0131n\u0131 bulam\u0131yorsan\u0131z \u4e00 bu, genellikle AO olarak adland\u0131r\u0131lan ortam t\u0131kan\u0131kl\u0131k haritas\u0131d\u0131r. AO doku haritalar\u0131, \u0131\u015f\u0131\u011fa nas\u0131l tepki verece\u011fini tan\u0131mlamak i\u00e7in genellikle PBR motoru taraf\u0131ndan albedo ile birle\u015ftirilir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"459\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping.jpg\" alt=\"ao harita e\u015fleme\" class=\"wp-image-661\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-300x138.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-768x353.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ao-map-mapping-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>AO haritas\u0131<\/figcaption><\/figure>\n\n\n\n<p>Bu <strong>\u00e7evre taraf\u0131ndan olu\u015fturulan g\u00f6lgeleri sim\u00fcle ederek nesnenin ger\u00e7ek\u00e7ili\u011fini geli\u015ftirmek i\u00e7in kullan\u0131l\u0131r<\/strong>. Bu nedenle, g\u00f6lgeler kat\u0131 siyah de\u011fil, \u00f6zellikle daha az \u0131\u015f\u0131k alan yerlerde daha ger\u00e7ek\u00e7i ve daha yumu\u015fakt\u0131r.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"390\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map.jpg\" alt=\"ortam t\u0131kan\u0131kl\u0131\u011f\u0131 haritas\u0131\" class=\"wp-image-663\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-768x351.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/ambient-occlusion-map-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption><meta charset=\"utf-8\">Ortam t\u0131kan\u0131kl\u0131\u011f\u0131 haritas\u0131<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"3-normal\">3. Normal<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>X, Y ve Z eksenine kar\u015f\u0131l\u0131k gelen RGB de\u011ferleri \u4e00 ye\u015fil, k\u0131rm\u0131z\u0131 ve mavi.<\/p><\/blockquote>\n\n\n\n<p>Normal haritalarda, RGB de\u011ferleri (ye\u015fil, k\u0131rm\u0131z\u0131 ve mavi) modelinize daha fazla derinlik katmak i\u00e7in t\u00fcmsekler ve \u00e7atlaklar olu\u015fturmak i\u00e7in kullan\u0131l\u0131r. <a href=\"https:\/\/3dstudio.co\/tr\/polygon-mesh\/\">\u00e7okgen a\u011f<\/a>. R, G ve B, daha iyi do\u011fruluk sa\u011flamak i\u00e7in mesh taban\u0131n\u0131n X, Y ve Z eksenini \u00fc\u00e7 y\u00f6nde dikte eder.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"455\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object.jpg\" alt=\"normaller harita nesnesi\" class=\"wp-image-664\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-768x349.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normals-map-object-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Normal harita<\/figcaption><\/figure>\n\n\n\n<p>Ayr\u0131ca, normal haritalar\u0131n bir nesnenin temel geometrisini de\u011fi\u015ftirmedi\u011fini belirtmek \u00f6nemlidir. <strong>I\u015f\u0131k efektleriyle \u00e7ukurlar\u0131 veya t\u00fcmsekleri taklit etmek i\u00e7in sadece karma\u015f\u0131k hesaplamalar kullan\u0131rlar.<\/strong>.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>Not:<\/strong> Normal bir haritada \u00e7ok fazla \u0131\u015f\u0131k kullan\u0131ld\u0131\u011f\u0131 i\u00e7in, a\u00e7\u0131k\u00e7a g\u00f6r\u00fcnmesini istemiyorsan\u0131z, nesnenizin diki\u015flerini daha iyi gizlemelisiniz.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"454\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map.jpg\" alt=\"normal harita dokusu\" class=\"wp-image-665\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-768x349.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/normal-map-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>B\u00f6yle bir yakla\u015f\u0131mla, bu t\u00fcmsekler, \u00f6zellikle abart\u0131l\u0131 iseler, belirli bir bak\u0131\u015f noktas\u0131ndan sonra g\u00f6r\u00fcnmezler. Ancak, ger\u00e7ek bir nesne elde edilirken polygon say\u0131s\u0131n\u0131n d\u00fc\u015f\u00fck tutulmas\u0131na izin verir.<\/p>\n\n\n\n<p>Yani, bu bir kazan-kazan.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"4-roughness\">4. P\u00fcr\u00fczl\u00fcl\u00fck&nbsp;<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>Gri \u4e00 siyah maksimum p\u00fcr\u00fczl\u00fcl\u00fc\u011f\u00fc temsil eder, beyaz \u4e00 p\u00fcr\u00fczs\u00fcz surface.<\/p><\/blockquote>\n\n\n\n<p>P\u00fcr\u00fczl\u00fcl\u00fck veya parlakl\u0131k doku haritas\u0131, kendi kendini a\u00e7\u0131klayan bir haritad\u0131r. B\u00f6yle, <strong>\u0131\u015f\u0131\u011f\u0131n ondan nas\u0131l yans\u0131d\u0131\u011f\u0131na ba\u011fl\u0131 olarak modelinizin ne kadar d\u00fczg\u00fcn oldu\u011funu tan\u0131mlar<\/strong>. Bu harita, farkl\u0131 nesnelerin farkl\u0131 p\u00fcr\u00fczl\u00fcl\u00fck seviyelerine sahip oldu\u011fundan hayati \u00f6nem ta\u015f\u0131r. Mesela \u0131\u015f\u0131k bir aynaya ve kau\u00e7u\u011fa ayn\u0131 \u015fekilde da\u011f\u0131lmayacakt\u0131r.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"451\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map.jpg\" alt=\"p\u00fcr\u00fczl\u00fcl\u00fck haritas\u0131 dokusu\" class=\"wp-image-666\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>p\u00fcr\u00fczl\u00fcl\u00fck haritas\u0131<\/figcaption><\/figure>\n\n\n\n<p>Bu y\u00fczden modelinize en iyi \u015fekilde yans\u0131tmak i\u00e7in p\u00fcr\u00fczl\u00fcl\u00fck de\u011ferini ayarlamal\u0131s\u0131n\u0131z. S\u0131f\u0131rsa, model \u0131\u015f\u0131\u011f\u0131 hi\u00e7 da\u011f\u0131tmaz. Bu durumda y\u0131ld\u0131r\u0131m ve yans\u0131malar daha parlak olacakt\u0131r.&nbsp;<\/p>\n\n\n\n<p>\u00d6te yandan, e\u011fer doluysa, malzemeniz etrafa \u00e7ok daha fazla \u0131\u015f\u0131k sa\u00e7acakt\u0131r. Ancak, ayd\u0131nlatma ve yans\u0131ma daha s\u00f6n\u00fck g\u00f6r\u00fcnecektir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"452\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example.jpg\" alt=\"p\u00fcr\u00fczl\u00fcl\u00fck haritas\u0131 \u00f6rne\u011fi\" class=\"wp-image-667\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-768x347.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/roughness-map-example-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"5-metalness\">5. Metallik<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>Gri \u4e00 siyah, metalik olmayan, beyaz \u4e00 tamamen metalik anlam\u0131na gelir.<\/p><\/blockquote>\n\n\n\n<p>Bunu tahmin etmek olduk\u00e7a kolay. Bu doku haritas\u0131, bir nesnenin metalden yap\u0131l\u0131p yap\u0131lmad\u0131\u011f\u0131n\u0131 tan\u0131mlar. Metal, \u0131\u015f\u0131\u011f\u0131 di\u011fer malzemelerden farkl\u0131 \u015fekilde yans\u0131t\u0131r, bu nedenle nesnenizin son g\u00f6r\u00fcn\u00fcm\u00fcnde bir fark yaratabilir. Ger\u00e7ek malzemeyi kolayca sim\u00fcle eder ve albedo haritas\u0131yla yak\u0131ndan ba\u011flant\u0131l\u0131d\u0131r.<\/p>\n\n\n\n<p>Metal haritalar gri tonlamal\u0131 olmas\u0131na ra\u011fmen yaln\u0131zca siyah beyaz de\u011ferlerin kullan\u0131lmas\u0131 \u00f6nerilir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"464\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-1024x464.jpg\" alt=\"metalik harita\" class=\"wp-image-668\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-1024x464.jpg 1024w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-768x348.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map-18x8.jpg 18w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metallic-map.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Metalik harita&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>Bu durumda siyah, haritan\u0131n albedo haritas\u0131n\u0131 <a href=\"https:\/\/www.creativebloq.com\/how-to\/get-started-with-diffuse\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">da\u011f\u0131n\u0131k renk<\/a> ve beyaz \u4e00 yans\u0131malar\u0131n parlakl\u0131\u011f\u0131n\u0131 ve rengini tan\u0131mlamak ve siyah\u0131 malzemeler i\u00e7in yayg\u0131n renk olarak ayarlamak i\u00e7in.<\/p>\n\n\n\n<p>Yans\u0131malar, malzemeler i\u00e7in ayr\u0131nt\u0131lar\u0131 ve rengi sa\u011flar, bu nedenle da\u011f\u0131n\u0131k renk bu durumda \u00f6nemli de\u011fildir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"468\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-1024x468.jpg\" alt=\"metallik haritas\u0131\" class=\"wp-image-669\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-1024x468.jpg 1024w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-300x137.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-768x351.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map-18x8.jpg 18w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/metalness-map.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Metallik haritas\u0131&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>Genel olarak, metal haritalar b\u00fcy\u00fck de\u011fer sa\u011flar, ancak albedo haritalar\u0131na ba\u011fl\u0131 olmak, onlar\u0131 kullanmak i\u00e7in baz\u0131 s\u0131n\u0131rlamalar getirir.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"6-height\">6. Y\u00fckseklik<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>Gri \u4e00 siyah, mesh&#039;nin alt\u0131n\u0131, beyaz \u4e00 zirveyi temsil eder.<\/p><\/blockquote>\n\n\n\n<p>Normal doku haritas\u0131ndan bir ad\u0131m daha ileri gitmek i\u00e7in y\u00fckseklik haritalar\u0131n\u0131 kullanman\u0131z gerekiyor. <strong>Size her a\u00e7\u0131dan ve farkl\u0131 \u0131\u015f\u0131kland\u0131rmada e\u015fit derecede iyi g\u00f6r\u00fcnen en iyi detaylar\u0131 verirler.<\/strong>.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"854\" height=\"385\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale.jpg\" alt=\"y\u00fckseklik haritas\u0131 \u00f6l\u00e7e\u011fi\" class=\"wp-image-670\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale.jpg 854w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-300x135.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-768x346.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-scale-18x8.jpg 18w\" sizes=\"(max-width: 854px) 100vw, 854px\" \/><figcaption>Y\u00fckseklik haritas\u0131<\/figcaption><\/figure>\n\n\n\n<p>Y\u00fckseklik haritalar\u0131 kaynak yo\u011fun olarak kabul edilir. Ezikleri ve t\u00fcmsekleri taklit etmek yerine, asl\u0131nda modelinizin geometrisini de\u011fi\u015ftirirler. mesh&#039;ye k\u00fc\u00e7\u00fck ayr\u0131nt\u0131lar eklemek, daha ince ayr\u0131nt\u0131lar\u0131n bir bedeli oldu\u011funu anlayana kadar b\u00fcy\u00fck bir \u015fey gibi g\u00f6r\u00fcnm\u00fcyor.&nbsp;<\/p>\n\n\n\n<p class=\"tip\"><strong>Profesyonel ipucu:<\/strong> Web&#039;de y\u00fckseklik doku haritalar\u0131n\u0131 kullanmak istiyorsan\u0131z, bir 3B modeli d\u0131\u015fa aktar\u0131rken bunlar\u0131 pi\u015firmek en iyisidir.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"453\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object.jpg\" alt=\"y\u00fckseklik haritas\u0131 nesnesi\" class=\"wp-image-671\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-300x136.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-768x348.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/height-map-object-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Y\u00fckseklik haritalar\u0131, bir nesnenin polygon say\u0131s\u0131n\u0131 art\u0131r\u0131r. i\u00e7in iyi olabilir <a href=\"https:\/\/3dstudio.co\/tr\/low-and-high-poly-modeling\/\">high poly modelleme<\/a>, ancak yine de bu haritalar olu\u015fturma s\u00fcresini yava\u015flat\u0131r. Bu y\u00fczden sadece \u00fcst d\u00fczey oyun motorlar\u0131 taraf\u0131ndan kullan\u0131l\u0131rken, di\u011ferleri normal haritalar\u0131 tercih ediyor.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"7-specular\">7. Aynasal<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>tam RGB \u4e00 ye\u015fil, k\u0131rm\u0131z\u0131 ve mavi (albedo&#039;nun d\u0131\u015f\u0131nda kalan metalik).<\/p><\/blockquote>\n\n\n\n<p>Metallik haritas\u0131na alternatif, daha iyi olmasa da ayn\u0131 etkiyi sa\u011flayan aynasal haritad\u0131r. Bu doku haritas\u0131, nesne taraf\u0131ndan yans\u0131t\u0131lan \u0131\u015f\u0131\u011f\u0131n renginden ve miktar\u0131ndan sorumludur. <strong>Metalik olmayan malzemeler \u00fczerinde g\u00f6lgeler ve yans\u0131malar olu\u015fturmak istiyorsan\u0131z \u00f6nemlidir.<\/strong>.<\/p>\n\n\n\n<p>PBR dokular\u0131nda, aynasal olanlar, albedo&#039;nuzun istenen dokudan nas\u0131l olu\u015fturulaca\u011f\u0131n\u0131 etkiler ve bunun i\u00e7in tam RGB rengini kullanabilir.<\/p>\n\n\n\n<p>Metal harita ile pirin\u00e7 bir malzeme olu\u015fturmak istedi\u011finizi varsayal\u0131m. Bu durumda, haritan\u0131z\u0131n o b\u00f6l\u00fcm\u00fcn\u00fc albedoda pirin\u00e7 rengine boyars\u0131n\u0131z. Malzeme pirin\u00e7 g\u00f6r\u00fcnecektir.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"551\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness.jpg\" alt=\"aynasal harita vs metallik\" class=\"wp-image-673\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-300x165.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-768x423.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/specular-map-vs-metalness-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Aynasal harita ve metallik haritas\u0131 kar\u015f\u0131la\u015ft\u0131r\u0131ld\u0131 (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=mrNMpqdNchY&amp;t=191s&amp;ab_channel=CGCookie\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Bunun yerine, aynasal bir harita kullan\u0131rsan\u0131z, albedo&#039;nun pirin\u00e7 k\u0131sm\u0131 siyah olacakt\u0131r. Burada pirin\u00e7 detaylar\u0131 aynasal haritaya boyaman\u0131z gerekecek. Sonu\u00e7 ayn\u0131 olacakt\u0131r \u4e00 malzeme pirin\u00e7 g\u00f6r\u00fcnecektir.<\/p>\n\n\n\n<p><strong>Aynasal haritalarla daha fazla esneklik elde etmenize ra\u011fmen, s\u00fcre\u00e7 bu y\u00f6nteme daha fazla karma\u015f\u0131kl\u0131k katar.<\/strong>.<\/p>\n\n\n\n<p>Yani hangisini \u4e00 metallik veya aynasal kullanaca\u011f\u0131n\u0131z size kalm\u0131\u015f.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"8-opacity\">8. Opakl\u0131k<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>Gri \u4e00 siyah \u015feffaf, beyaz \u4e00 opak tan\u0131mlar.<\/p><\/blockquote>\n\n\n\n<p>Modellerinizde kulland\u0131\u011f\u0131n\u0131z tek malzeme metal, ah\u015fap ve plastik olmad\u0131\u011f\u0131ndan, opakl\u0131k doku haritas\u0131n\u0131 bilmek \u00f6nemlidir. Size izin verir <strong>modelinizin belirli k\u0131s\u0131mlar\u0131n\u0131 \u015feffaf hale getirin<\/strong>\u00f6zellikle de cam elemanlar veya a\u011fa\u00e7 dallar\u0131 olu\u015fturuyorsan\u0131z.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"552\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map.jpg\" alt=\"opakl\u0131k haritas\u0131\" class=\"wp-image-675\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-300x166.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-768x424.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/opacity-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Opakl\u0131k haritas\u0131yla bir k\u00fcp olu\u015fturma (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=6Xu69G2ko_E&amp;ab_channel=KatsBits\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Bununla birlikte, nesneniz kat\u0131 camsa veya ba\u015fka bir yar\u0131 saydam malzemeden yap\u0131lm\u0131\u015fsa, opak ve 1.0 olan sabit 0.0 de\u011ferini kullanmak daha iyidir.\u4e00 \u015feffaf.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"9-refraction\">9. K\u0131r\u0131lma<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>sabit de\u011fer.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"530\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map.jpg\" alt=\"yans\u0131ma ve k\u0131r\u0131lma haritas\u0131\" class=\"wp-image-676\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-300x159.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-768x407.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-refraction-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Bir nesneye uygulanan k\u0131r\u0131lma haritas\u0131 ve yans\u0131ma haritalar\u0131 (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=LjnOBKd9uT0&amp;t=959s&amp;ab_channel=3DGraphicsGuide\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Bir nesnenin malzemesi, \u0131\u015f\u0131\u011f\u0131n ondan nas\u0131l yans\u0131d\u0131\u011f\u0131n\u0131 tan\u0131mlar. I\u015f\u0131k, bir nesnenin yeterince ger\u00e7ek g\u00f6r\u00fcn\u00fcp g\u00f6r\u00fcnmedi\u011fini buna g\u00f6re etkiler. Cam ve su gibi belirli surface&#039;ler i\u00e7in \u00f6zellikle \u00f6nemlidir, \u00e7\u00fcnk\u00fc bunlar i\u00e7lerinden ge\u00e7en \u0131\u015f\u0131\u011f\u0131n h\u0131z\u0131n\u0131 etkiler.&nbsp;<\/p>\n\n\n\n<p>Bu nedenle \u0131\u015f\u0131k, gaz veya s\u0131v\u0131dan ge\u00e7erken b\u00fck\u00fcl\u00fcr. <a href=\"https:\/\/www.britannica.com\/science\/refraction\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">refraksiyon<\/a>. Bu nedenle saydam bir nesneden bak\u0131ld\u0131\u011f\u0131nda baz\u0131 \u015feyler bozuk g\u00f6r\u00fcn\u00fcr. K\u0131r\u0131lma ger\u00e7ek hayatta buna katk\u0131da bulunur ve k\u0131r\u0131lma doku haritalar\u0131 bunun 3B uzayda kopyalanmas\u0131na yard\u0131mc\u0131 olur.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"10-self-illumination\">10. Kendinden ayd\u0131nlatma<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>tam RGB.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max.jpg\" alt=\"3ds max&#039;ta kendi kendini ayd\u0131nlatma haritas\u0131\" class=\"wp-image-677\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/self-illumination-map-in-3d-max-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>3d Max&#039;te kendi kendine ayd\u0131nlatma (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=05s5sk2Hnps&amp;ab_channel=GrandSkills\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Nesne \u201cd\u0131\u015f\u201d \u0131\u015f\u0131\u011f\u0131 yans\u0131tabildi\u011fi gibi, karanl\u0131k alanlarda da g\u00f6r\u00fclebilecek bir miktar \u0131\u015f\u0131k yayabilir. \u0130\u015fte son tam PBR doku haritas\u0131n\u0131n \u4e00 kendi kendini ayd\u0131nlatmas\u0131 veya yay\u0131c\u0131 renk haritas\u0131n\u0131n \u4e00 devreye girdi\u011fi yer buras\u0131d\u0131r.&nbsp;<\/p>\n\n\n\n<p>Baz\u0131 LED d\u00fc\u011fmeleri olu\u015fturmak veya binalardan parlayan \u0131\u015f\u0131\u011f\u0131 sim\u00fcle etmek i\u00e7in kullan\u0131l\u0131r. Temel olarak, bir albedo haritas\u0131 gibidir, ancak \u0131\u015f\u0131k i\u00e7in.<\/p>\n\n\n\n<p class=\"tip\"><strong>Profesyonel ipucu:<\/strong> while you can light an entire scene with the self-illumination map, it can wash realism off your <a href=\"https:\/\/3dstudio.co\/tr\/3d-character-modeling\/\">3D model<\/a>. It\u2019s better to use conventional lighting in this case.&nbsp;<\/p>\n\n\n\n<p><strong>(Resim-2 Doku Haritalar\u0131 Rehberi)<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"non-pbr-texture-maps\">PBR Olmayan Doku Haritalar\u0131<\/h2>\n\n\n\n<p>Since non-PBR texture maps are not standardized or used through a variety of 3D modeling software, there are quite a few to cover.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"diffuse\">da\u011f\u0131n\u0131k<\/h3>\n\n\n\n<p>Yayg\u0131n haritalar, albedo haritalar\u0131na e\u015fde\u011ferdir. sadece tan\u0131mlamazlar <strong>nesnenizin temel rengi<\/strong> ancak yans\u0131yan \u0131\u015f\u0131\u011f\u0131 g\u00f6lgelemek i\u00e7in yaz\u0131l\u0131m taraf\u0131ndan kullan\u0131l\u0131r. Asl\u0131nda da\u011f\u0131n\u0131k haritay\u0131 albedo&#039;dan ay\u0131ran \u015fey budur.&nbsp;<\/p>\n\n\n\n<p>Da\u011f\u0131n\u0131k haritalar d\u00fcz \u0131\u015f\u0131kla yap\u0131lmaz ve \u00e7evreleyen nesneleri renkle renklendirmek i\u00e7in g\u00f6lge bilgilerini kullan\u0131r. Bunu pek fark etmezsiniz, ancak 3B nesnenizi daha ger\u00e7ek\u00e7i hale getirecektir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"bump\">\u00c7arpmak<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>Harita \u00f6l\u00e7e\u011fi: <\/strong>Gri \u4e00 siyah, geometrinin en d\u00fc\u015f\u00fck noktas\u0131n\u0131, beyaz \u4e00 en y\u00fcksek noktas\u0131n\u0131 g\u00f6sterdi.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map.jpg\" alt=\"\u00e7arpma haritas\u0131\" class=\"wp-image-679\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/bump-map-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Modo&#039;da kabartma haritas\u0131 (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=sdl7sInBp9w&amp;ab_channel=PatCrandley\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Bump haritalar\u0131, normal PBR haritalar\u0131na benzer ancak bu durumda daha temeldir. En az kaynak yo\u011fun olanlard\u0131r ve 3B modelinizin g\u00f6r\u00fcn\u00fcm\u00fcn\u00fc de\u011fi\u015ftirmek i\u00e7in basit algoritmalar kullan\u0131rlar.&nbsp;<\/p>\n\n\n\n<p>Normal haritalardan farkl\u0131 olarak, <strong>bir uzay\u0131n \u00fc\u00e7 boyutunu dikte etmek i\u00e7in RGB kullanmazlar<\/strong>. Bunun yerine, siyah\u0131n geometrinin en d\u00fc\u015f\u00fck noktas\u0131 ve beyaz\u0131n en y\u00fcksek oldu\u011fu, yukar\u0131 veya a\u015fa\u011f\u0131 y\u00f6nde \u00e7al\u0131\u015fan gri tonlamal\u0131 haritalar kullan\u0131rlar.<\/p>\n\n\n\n<p>Ancak bir dezavantaj var. <strong>\u00c7arpmak <\/strong><strong>doku haritalar\u0131 <\/strong><strong>d\u00fcz surface&#039;ler i\u00e7in en uygun olan\u0131d\u0131r<\/strong> yuvarlak nesneler ve bunlar\u0131n edge&#039;leri \u00fczerindeki geometriyi taklit etmek bocal\u0131yor.<\/p>\n\n\n\n<p>Bu yanl\u0131\u015fl\u0131k, \u00f6l\u00e7e\u011fin normal haritalar lehine \u00e7evrilmesinin nedenidir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"reflection\">Refleks<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object.jpg\" alt=\"nesne \u00fczerinde yans\u0131ma haritas\u0131\" class=\"wp-image-680\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-300x169.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-768x432.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/reflection-map-on-object-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>3d Max&#039;te yans\u0131ma haritas\u0131 (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=t-Vp9V72esU&amp;ab_channel=MufasuCAD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Son olarak, yans\u0131ma haritalar\u0131, PBR i\u015f ak\u0131\u015f\u0131ndaki parlakl\u0131k\/p\u00fcr\u00fczl\u00fcl\u00fck haritalar\u0131na e\u015fde\u011ferdir. Genellikle, nesnenizin nerede yans\u0131ma yapmas\u0131 gerekti\u011fini tan\u0131mlamak i\u00e7in kullan\u0131lan sabit bir de\u011ferdir.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>Not: <\/strong>farkl\u0131 malzemeler kullanmad\u0131\u011f\u0131n\u0131z s\u00fcrece, yans\u0131ma t\u00fcm nesnede g\u00f6r\u00fcn\u00fcr.&nbsp;<\/p>\n\n\n\n<p>Dokularla \u00e7al\u0131\u015fmak basit de\u011fildir. \u015eimdiye kadar alm\u0131\u015f olmal\u0131s\u0131n. Doku e\u015fleme, dokular 3B nesnenizi tamamlarken ustala\u015fmak i\u00e7in kritik bir beceridir. Bu y\u00fczden, \u00f6\u011frenirken atlayamayaca\u011f\u0131n\u0131z \u00f6nemli bir ad\u0131md\u0131r. <a href=\"http:\/\/3dstudio.co\/tr\/how-to-3d-model\/\">3D modelleme nas\u0131l yap\u0131l\u0131r<\/a>.<\/p>\n\n\n\n<p><em>Sade bir polygon mesh, dokularla oldu\u011fu kadar \u00e7arp\u0131c\u0131 olmazd\u0131, de\u011fil mi?<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Doku haritas\u0131, bir model olu\u015ftururken onsuz yapamayaca\u011f\u0131n\u0131z bir bulmacan\u0131n son par\u00e7as\u0131d\u0131r. \u00d6zel efektler, tekrar eden dokular, desenler ve sa\u00e7, cilt vb. gibi ince detaylar olu\u015fturmak i\u00e7in kullan\u0131l\u0131rlar.<\/p>","protected":false},"author":2,"featured_media":565,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,16],"class_list":["post-375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-guide"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/comments?post=375"}],"version-history":[{"count":42,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/375\/revisions"}],"predecessor-version":[{"id":1307,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/375\/revisions\/1307"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/media\/565"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/media?parent=375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/categories?post=375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/tags?post=375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}