{"id":470,"date":"2022-02-04T13:41:08","date_gmt":"2022-02-04T13:41:08","guid":{"rendered":"https:\/\/3dstudio.co\/?p=470"},"modified":"2026-03-23T05:35:25","modified_gmt":"2026-03-23T05:35:25","slug":"3d-lod-level-of-detail","status":"publish","type":"post","link":"https:\/\/3dstudio.co\/tr\/3d-modeling\/3d-lod-level-of-detail\/","title":{"rendered":"LOD Nedir: Ayr\u0131nt\u0131 D\u00fczeyi"},"content":{"rendered":"<h2 class=\"wp-block-heading\" id=\"introduction\">Tan\u0131t\u0131m<\/h2>\n\n\n\n<p>Modern oyun, birden fazla nesne ve karakterle nefes kesici ger\u00e7ek\u00e7i ortamlar sunmada b\u00fcy\u00fck zirvelere ula\u015ft\u0131. Hepsi bak\u0131\u015f a\u00e7\u0131s\u0131na farkl\u0131 mesafelerde i\u015flev g\u00f6rse de, \u00e7ok az\u0131 sahneye bir \u015feyler ekler.&nbsp;<\/p>\n\n\n\n<p>Bununla birlikte, bir motorun t\u00fcm nesneleri i\u015flemesi ve i\u015flemesi gerekir. H\u0131zl\u0131 i\u015fleme sa\u011flamak i\u00e7in tam olarak LOD devreye girdi\u011finde. Ama bu de\u011fil.<\/p>\n\n\n\n<p>Bug\u00fcn LOD&#039;un ne oldu\u011fu ve buna neden oyunda ihtiyac\u0131n\u0131z oldu\u011fu hakk\u0131nda bilmeniz gereken her \u015feyi \u00f6\u011freneceksiniz ve <a href=\"https:\/\/3dstudio.co\/tr\/3d-character-modeling\/\">karakter modelleme<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-lod\">LOD nedir?<\/h2>\n\n\n\n<p>LOD veya<strong> detay seviyesi <\/strong>3B nesnelerdeki polygon say\u0131s\u0131n\u0131 izleyiciye veya kameraya olan uzakl\u0131klar\u0131na g\u00f6re azaltma y\u00f6ntemidir. Modelciler bunu CPU veya grafik kart\u0131 \u00fczerindeki i\u015f y\u00fck\u00fcn\u00fc azaltmak ve i\u015fleme verimlili\u011fini art\u0131rmak i\u00e7in kullan\u0131r.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"558\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail.jpg\" alt=\"ayr\u0131nt\u0131 d\u00fczeyi nas\u0131l d\u00fczenlenir\" class=\"wp-image-643\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-300x167.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-768x429.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-edit-level-of-detail-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Bak\u0131\u015f a\u00e7\u0131s\u0131na g\u00f6re nesnelerin ayr\u0131nt\u0131 d\u00fczeyi<\/figcaption><\/figure>\n\n\n\n<p>kar\u015f\u0131l\u0131k gelen, <strong>\u00e7e\u015fitli seviyelerde detay gruplar\u0131 vard\u0131r<\/strong> oyun sahnesinin her par\u00e7as\u0131 i\u00e7in yarat\u0131lm\u0131\u015ft\u0131r. Her birinin farkl\u0131 bir polygon say\u0131s\u0131 vard\u0131r ve LOD0 grubunun tam ayr\u0131nt\u0131l\u0131 bir model oldu\u011fu ve LOD1, LOD2 \u4e00 daha d\u00fc\u015f\u00fck bir ayr\u0131nt\u0131 d\u00fczeyine sahip oldu\u011fu bir gruba aittir.&nbsp;<\/p>\n\n\n\n<p>Bir dizide birka\u00e7 bin \u00fc\u00e7gen aras\u0131nda de\u011fi\u015febilir. <a href=\"http:\/\/3dstudio.co\/tr\/polygon-mesh\/\">\u00e7okgen a\u011f<\/a> en ayr\u0131nt\u0131l\u0131 nesnede ve modelin en az ayr\u0131nt\u0131l\u0131 versiyonunda ancak y\u00fcz.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"430\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail.jpg\" alt=\"farkl\u0131 detay seviyesi\" class=\"wp-image-644\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-300x129.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-768x330.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/different-level-of-detail-18x8.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>LOD meshes&#039;de de\u011fi\u015fen say\u0131da polygon (kaynak <a href=\"https:\/\/www.youtube.com\/watch?v=mIkIMgEVnX0\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Youtube<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>Oyuncular\u0131n deneyimini etkileyip etkilemedi\u011fini merak ediyorsan\u0131z \u4e00 <strong>cevap evet ve hay\u0131r<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Nesneler uzakta veya h\u0131zl\u0131 hareket etti\u011finden, modelin d\u00fc\u015f\u00fck g\u00f6rsel kalitesine nadiren dikkat edilir. Bununla birlikte, olu\u015fturma s\u00fcresi farkedilmeden gitmeyecek \u015fekilde \u00f6nemli \u00f6l\u00e7\u00fcde iyile\u015ftirilir.<\/p>\n\n\n\n<p>Herkese uyan tek bir \u00e7\u00f6z\u00fcm gibi g\u00f6r\u00fcnse de, bunu t\u00fcm oyunlara uygulayamazs\u0131n\u0131z.&nbsp;<\/p>\n\n\n\n<p class=\"note\"><strong>Not: <\/strong>LOD&#039;yi \u00e7ok say\u0131da \u00fc\u00e7gen i\u00e7eren \u00e7ok basit nesnelerde veya statik kamera g\u00f6r\u00fcnt\u00fcs\u00fc olan oyunlarda kullanmay\u0131n. Bu durumlarda, mesh optimizasyonu farkl\u0131 \u015fekilde ele al\u0131n\u0131r.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"lod-parameters\">LOD Parametreleri<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1000\" height=\"625\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail.jpg\" alt=\"lod parametreleri detay seviyesi\" class=\"wp-image-773\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-300x188.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-768x480.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/lod-parameters-level-of-detail-18x12.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Oyun s\u0131ras\u0131nda izleyiciye farkl\u0131 mesafelerde farkl\u0131 nesneler yerle\u015ftirilir. Dolay\u0131s\u0131yla mesafe, her nesne, karakter ve manzara i\u00e7in ayr\u0131nt\u0131 d\u00fczeyini tan\u0131mlamak i\u00e7in tek ba\u015f\u0131na ge\u00e7erli bir fakt\u00f6r de\u011fildir.&nbsp;<\/p>\n\n\n\n<p>Dikkate al\u0131nmas\u0131 gereken ba\u015fka metrikler de var:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Nesne \u00f6zellikleri<\/strong> \u30fc dahil etmeniz gereken ger\u00e7ek d\u00fcnya nesneleri ve \u00f6\u011feleri<\/li><li><strong>\u00d6zelliklerin karma\u015f\u0131kl\u0131\u011f\u0131<\/strong> \u30fc ger\u00e7ek d\u00fcnya \u00f6zelliklerinin minimum boyutu ve geometrilerinin karma\u015f\u0131kl\u0131\u011f\u0131<\/li><li><strong>anlambilim <\/strong>\u30fc uzamsal-anlamsal tutarl\u0131l\u0131k<\/li><li><strong>Boyutlar <\/strong>\u30fc her \u00f6zelli\u011fin geometri boyutu<\/li><li><strong>Doku <\/strong>\u30fc bir nesneyi dokulaman\u0131z gerekiyorsa, her \u00f6zellik i\u00e7in gereken kalite d\u00fczeyi<\/li><\/ul>\n\n\n\n<p>Bunlar\u0131 tan\u0131mlad\u0131ktan sonra, nesneniz i\u00e7in LOD olu\u015fturmak i\u00e7in hangi tekni\u011fi kullanaca\u011f\u0131n\u0131z\u0131 se\u00e7meniz gerekir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"level-of-detail-management-techniques\">Ayr\u0131nt\u0131 Y\u00f6netim Tekniklerinin D\u00fczeyi<\/h2>\n\n\n\n<p>LOD yard\u0131mc\u0131 olur<strong> <\/strong>yeterli teslim <strong>Gereksiz hesaplamalardan ka\u00e7\u0131n\u0131rken g\u00f6rsel kalite <\/strong>Algoritma yard\u0131m\u0131 ile. Bununla birlikte, modern yakla\u015f\u0131mlar, orijinal algoritman\u0131n yapmaya meyilli oldu\u011fundan \u00e7ok uzak olan i\u015flenmi\u015f bilgilere g\u00f6re uyarlanm\u0131\u015ft\u0131r.&nbsp;<\/p>\n\n\n\n<p>Duruma g\u00f6re 2 ana y\u00f6ntem vard\u0131r.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"discrete-levels-of-detail-dlod\">Ayr\u0131 Ayr\u0131nt\u0131 D\u00fczeyleri (DLOD)<\/h3>\n\n\n\n<p>Ayr\u0131k y\u00f6ntemi kullanarak, <strong>\u00e7oklu ayr\u0131k veya farkl\u0131 s\u00fcr\u00fcmler<\/strong> farkl\u0131 bir ayr\u0131nt\u0131 d\u00fczeyine sahip nesnenin Hepsini elde etmek i\u00e7in \u00e7e\u015fitli polygon azaltma tekniklerinde kullan\u0131lan harici bir algoritmaya ihtiyac\u0131n\u0131z var.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups.jpg\" alt=\"Ayr\u0131k ayr\u0131nt\u0131 seviyeleri dlod lod gruplar\u0131\" class=\"wp-image-766\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-300x300.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-150x150.jpg 150w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-768x768.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/discrete-levels-of-detail-dlod-lod-groups-12x12.jpg 12w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Olu\u015fturma s\u0131ras\u0131nda, daha y\u00fcksek ayr\u0131nt\u0131 d\u00fczeyine sahip nesnelerin bu s\u00fcr\u00fcmleri, daha d\u00fc\u015f\u00fck ayr\u0131nt\u0131 d\u00fczeyine sahip nesneler i\u00e7in de\u011fi\u015ftirilir ve bunun tersi de ge\u00e7erlidir. Ge\u00e7i\u015f s\u0131ras\u0131nda her zaman yapman\u0131z gereken g\u00f6rsel bir patlamaya neden olur.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"continuous-levels-of-detail-clod\">Kesintisiz Ayr\u0131nt\u0131 D\u00fczeyleri (CLOD)<\/h3>\n\n\n\n<p>S\u00fcrekli bir ayr\u0131nt\u0131 d\u00fczeyi y\u00f6ntemi en uygunudur <strong>yo\u011fun performans gerektiren uygulamalar ve hareketli nesneler i\u00e7in.<\/strong> Ayr\u0131nt\u0131lar\u0131 yerel olarak de\u011fi\u015ftirmenize olanak tan\u0131r. Sonu\u00e7 olarak, nesnenin bir taraf\u0131n\u0131 izleyiciye daha yak\u0131n, di\u011fer taraf\u0131n\u0131 ise daha az ayr\u0131nt\u0131yla sunabilirsiniz.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"378\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-level-of-detail-lod.gif\" alt=\"s\u00fcrekli detay seviyesi\" class=\"wp-image-776\"\/><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"534\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod.jpg\" alt=\"s\u00fcrekli lod\" class=\"wp-image-647\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-300x160.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-768x410.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/continuous-lod-18x10.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>s\u00fcrekli LOD<\/figcaption><\/figure>\n\n\n\n<p>Detay spektrumunun s\u00fcrekli de\u011fi\u015fti\u011fi y\u00f6ntemde kullan\u0131lan yap\u0131 nedeniyle m\u00fcmk\u00fcnd\u00fcr. CLOD, belirli durumlar i\u00e7in uygun ayr\u0131nt\u0131 d\u00fczeyini se\u00e7menizi sa\u011flar. Birka\u00e7 ilgili operasyon nedeniyle,<strong> bu y\u00f6ntem hem daha d\u00fc\u015f\u00fck CPU hem de daha h\u0131zl\u0131 performans sa\u011flar<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"optimize-the-level-of-lod-for-a-3d-object\">3B Nesne i\u00e7in LOD D\u00fczeyini Optimize Edin<\/h2>\n\n\n\n<p>polygon meshes olu\u015fturmaya ba\u015flad\u0131\u011f\u0131n\u0131zda, akl\u0131n\u0131za gelen ilk soru \u30fc olur. <em>makul LOD say\u0131s\u0131 nedir?<\/em><\/p>\n\n\n\n<p>Kula\u011fa basit gelebilir, ancak LOD&#039;un ne oldu\u011funu \u00f6\u011frendikten sonra bilmeniz gereken ikinci \u00f6nemli \u015fey.&nbsp;<\/p>\n\n\n\n<p>\u0130\u015fte bu y\u00fczden.<\/p>\n\n\n\n<p>polygon mesh&#039;de sadece birka\u00e7 k\u00f6\u015fe k\u00fc\u00e7\u00fclt\u00fcrseniz, \u00f6nemli bir performans art\u0131\u015f\u0131 olmaz. Nesnenin t\u00fcm s\u00fcr\u00fcmleri hemen hemen ayn\u0131 hale getirilecektir. Ard\u0131ndan, polygon&#039;leri \u00e7ok fazla d\u00fc\u015f\u00fcr\u00fcrseniz, LOD ge\u00e7i\u015fi \u00e7ok fark edilir olacakt\u0131r.&nbsp;<\/p>\n\n\n\n<p class=\"tip\"><strong>Profesyonel ipucu:<\/strong> Grubun her nesnesi i\u00e7in (LOD1, LOD2, LOD3, vb.) polygon say\u0131s\u0131n\u0131 50% azaltmak i\u00e7in yaz\u0131l\u0131 olmayan bir kural kullan\u0131n, ancak yine de onu bir nesnenin boyutuna ve \u00f6nemine g\u00f6re uyarlay\u0131n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"520\" src=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups.jpg\" alt=\"lod gruplar\u0131 nas\u0131l olu\u015fturulur\" class=\"wp-image-646\" srcset=\"https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups.jpg 1000w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-300x156.jpg 300w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-768x399.jpg 768w, https:\/\/3dstudio.co\/wp-content\/uploads\/2022\/02\/how-to-create-lod-groups-18x9.jpg 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p><br>Ayr\u0131ca, LOD meshes size bellek ve CPU i\u015f y\u00fck\u00fcne mal olur. Bu nedenle, bir\u00e7o\u011fu \u00e7ok fazla i\u015flem gerektirecek ve dosya boyutunu art\u0131racakt\u0131r. Bunu akl\u0131nda tut.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-to-create-lod-meshes\">LOD Meshes Nas\u0131l Olu\u015fturulur?<\/h2>\n\n\n\n<p>T\u00fcm fantezi ile <a href=\"http:\/\/3dstudio.co\/tr\/best-3d-modeling-software\/\">3D modelleme yaz\u0131l\u0131m\u0131<\/a> ve birlikte geldikleri de\u011fi\u015ftiriciler, oyun nesneleriniz i\u00e7in LOD meshes olu\u015fturmak sizin i\u00e7in zor olmamal\u0131.&nbsp;<\/p>\n\n\n\n<p>Yine de bunu hem manuel hem de otomatik olarak yapabilirsiniz.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"manually\">manuel olarak&nbsp;<\/h3>\n\n\n\n<p>Manuel olarak bir ayr\u0131nt\u0131 d\u00fczeyi olu\u015fturdu\u011funuzda, yapman\u0131z gereken tek \u015fey yaln\u0131zca <strong>bir 3B nesnenin birka\u00e7 k\u00f6\u015fesini kald\u0131r\u0131n<\/strong> ve polygon&#039;lerin d\u00f6ng\u00fcleri. Ayr\u0131ca LOD&#039;lar\u0131n\u0131z i\u00e7in p\u00fcr\u00fczs\u00fczl\u00fc\u011f\u00fc kapatabilirsiniz.<\/p>\n\n\n\n<p>Bunu yaz\u0131l\u0131m i\u00e7inde yaparken hala \u00e7ok zaman gerektirir. Bu nedenle, bu i\u015flemi otomatikle\u015ftirmeniz daha iyi olabilir.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"OYUN VARLI\u011eI BA\u015eLANGI\u00c7 E\u011e\u0130T\u0130M\u0130 - Blender ve Unity&#039;de LOD Olu\u015fturma (B\u00f6l\u00fcm 5\/5)\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/v1xBGuxTqfI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"automatically\">Otomatik olarak<\/h3>\n\n\n\n<p>Otomatik se\u00e7ene\u011fi ile, tersine, \u00e7ok daha fazla se\u00e7ene\u011finiz var. <strong>De\u011fi\u015ftiriciyi 3D yaz\u0131l\u0131m\u0131n i\u00e7inde kullanabilirsiniz.<\/strong> az \u00f6nce de\u011findik. En pop\u00fcler olanlar <a href=\"https:\/\/knowledge.autodesk.com\/support\/3ds-max\/learn-explore\/caas\/CloudHelp\/cloudhelp\/2021\/ENU\/3DSMax-Modifiers\/files\/GUID-109C880F-181B-4067-91F0-B4EF79639FB3-htm.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ProOptimizer<\/a> 3DSMax i\u00e7in veya <a href=\"https:\/\/knowledge.autodesk.com\/support\/maya\/learn-explore\/caas\/CloudHelp\/cloudhelp\/2020\/ENU\/Maya-Basics\/files\/GUID-95F6A84C-7C38-4EEC-84D6-A2E424D3609B-htm.html\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">LOD Meshes olu\u015ftur<\/a> Maya&#039;da.&nbsp;<\/p>\n\n\n\n<p>\u0130sterseniz, Simplygon gibi ayr\u0131 bir LOD nesil yaz\u0131l\u0131m\u0131 ile gidebilir veya baz\u0131 oyun motorlar\u0131n\u0131n sa\u011flad\u0131\u011f\u0131 yerle\u015fik LOD nesil \u00f6zelliklerini ke\u015ffedebilirsiniz (<em>\u00f6rne\u011fin Unreal Engine 4<\/em>).&nbsp;<\/p>\n\n\n\n<p>Her durumda, LOD meshes olu\u015fturdu\u011funuzda<strong> otomatik olarak LOD numaralar\u0131nda modelleri ve kameraya olan mesafesini belirtmeniz yeterlidir.<\/strong> her biri anlam\u0131na gelir.<\/p>\n\n\n\n<p class=\"note\"><strong>Not:<\/strong> otomatik ara\u00e7larla \u00e7al\u0131\u015f\u0131rken, \u00e7al\u0131\u015fman\u0131z\u0131n yedeklerini saklay\u0131n ve modelinizin UV&#039;lerine zarar vermemelerini sa\u011flamak i\u00e7in uygun testler yap\u0131n.<\/p>\n\n\n\n<p><br>\u0130zleyicilerin deneyimini ve t\u00fcm ortam\u0131n olu\u015fturma s\u00fcresini etkiledi\u011finden, ayr\u0131nt\u0131 d\u00fczeyi \u00fcst d\u00fczey oyunlar i\u00e7in bir zorunluluktur. \u0130\u00e7ine girmeye ve \u00f6\u011frenmeye ba\u015flar ba\u015flamaz <a href=\"http:\/\/3dstudio.co\/tr\/how-to-3d-model\/\">3D modelleme nas\u0131l yap\u0131l\u0131r<\/a>, LOD olu\u015fturmak bir esinti gibi g\u00f6r\u00fcn\u00fcyor. \u00d6zellikle bug\u00fcn \u00f6\u011frendi\u011finiz t\u00fcm detaylarla.&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>LOD or a level of detail is the method of reducing the number of polygons in 3D objects based on their distance to the viewer or camera. Modelers use it to reduce the workload on the CPU or the graphics card and increase the efficiency of rendering. <\/p>","protected":false},"author":2,"featured_media":770,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[15,13,14],"class_list":["post-470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-modeling","tag-3d-artist","tag-3d-modeling","tag-basics"],"_links":{"self":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/comments?post=470"}],"version-history":[{"count":24,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/470\/revisions"}],"predecessor-version":[{"id":1135,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/posts\/470\/revisions\/1135"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/media\/770"}],"wp:attachment":[{"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/media?parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/categories?post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dstudio.co\/tr\/wp-json\/wp\/v2\/tags?post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}