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Elis Kostabi
Projektleder
Interior design rendering for studios that have to get a scheme past a client. The room is built from your plans and your FF&E schedule, so the oak is the oak you chose and the stone is the slab you chose, at a size no sample board can show.
We only take a limited number of projects each month, so every scene gets top quality.
A render is only worth anything to a designer if it survives contact with the schedule.
Your finishes list, your FF&E spec, your joinery drawings. That oak, that slab, that tile at that grout width. Where a material has no reliable reference we ask for a photograph of the sample instead of guessing, and if one is still approximate we tell you which one before you present it.
Most suppliers work from a mood board and a library of stock materials. It presents well, and then the sample arrives and the veining is wrong, the sheen is wrong, and the client remembers the picture rather than the schedule. That is an expensive conversation and it is always the designer who has to have it.
Working from the schedule costs an extra pass at the front of the job and removes the argument at the end of it.
A sample board asks a client to assemble the room in their head, and most cannot. They approve the board, then react to the finished space, and that reaction lands after the joinery is ordered. A full-size image moves it into the meeting, where changing your mind is free.
We render the two angles a client will argue about: the one they see from the door and the one they sit in. A disagreement that can be pointed at gets settled in a sentence. A disagreement that has to be described takes another round.

The worst sentence on a handover is that this is not what the picture showed. It happens when a render used a generic oak instead of the board on your schedule, and it lands on you, not on whoever made the image.
So the model is built to the schedule and we tell you what each surface was made as. If a finish cannot be matched honestly we say so before rendering rather than substituting something close and letting the site find out.

The scene stays built after delivery. A second colourway, a darker stone, the sofa the client saw somewhere else: all of it comes off a model that already exists, so a variant costs a fraction of the first image.
That protects the fee as much as the schedule does. When a late change is cheap to produce it stops being a negotiation about scope and becomes a normal part of presenting.

Briefs from a design studio are usually one of these, and often two of them in the same project.

The room from the angles a client judges it on, lit to the hour they will use it in. Enough of the space to read as a place, not a catalogue shot of a sofa.

The same room in two or three material directions, cut from one scene and lit identically, so the client is choosing between schemes rather than between photographs.

Wardrobes, islands, panelling and built-in storage at the distance a client inspects them. Shadow gaps, handle positions and door swings as the drawing has them.

Hotel rooms, restaurants and workplace fit-outs, where one scheme repeats across a floor and has to clear an operator as well as an owner.
An Estonian studio working since 2013 across the Nordics, the Baltics, Europe, the UK, the US, Canada and Australia. Comments in the evening, a revised frame by morning.
Unconsented schemes, competition entries and unannounced launches are commercially sensitive. We work under NDA without being asked and never publish a project without permission.
No account-manager layer. Send the files, get a real number, talk to the person building the scene. Fewer hand-offs is why the first preview lands closer to right.
Across a set, or across years of repeat work, the light, materials and camera discipline hold. Ten freelancers cannot do that, and it is visible on page four of a brochure.

Upload CAD, PDF, Revit, SketchUp or a photograph of a sketch. We build the brief from your files, so there is no questionnaire, and reply with one fixed per-project price and a delivery date within 30 minutes.

The building goes up as untextured geometry and the camera is placed in it. Standing point, lens, height and the hour of the day are settled on a grey model, which is the cheapest moment in the project to change any of them.

Materials, real light and the context around it. Deliberately early, while the light and the finishes can still change cheaply. Two revision rounds are included and in practice we keep going until it is right.

Every further view comes off the scene already built, which is why the second image of a building costs a fraction of the first. 4K as standard, larger crops for print on request, full usage rights.
Rooms from design studio and developer projects across Europe and the UK. Names are left off because most of this was made under NDA.






Send what a design studio already produces. A set of plans and a half-finished schedule is enough to quote from, and nothing needs tidying up first.

The service itself: what it covers, what drives the price, what a full set looks like.
Interior rendering
The layout drawn so a client can read it, furnished in the scheme you are proposing.
3D floor plans
A 360 panorama the client can stand inside on a phone, made from the scene already built.
Virtual tours
Furnish a photograph of the existing room, for a refurbishment pitch before anything is modelled.
Virtual staging
Whatever stage you are at. No budget dropdown, no discovery call first.
We take a limited number of projects each month.