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Elis Kostabi
Projektleder
3D Studio is an architectural visualization studio working for architects, developers and interior designers since 2013. Photoreal 3D architectural rendering, interiors, aerials, animation, 360° tours and 3D floor plans, produced from the drawings your team is already working in.
We only take a limited number of projects each month, so every scene gets top quality.
Architects, developers & interior designers.
Working for 215 companies since 2013.
125 of 220 clients came back.
Repeat work is the only review that costs the reviewer something.
Architectural visualization is the craft of showing a building before it exists: accurately enough to approve a design from, and convincingly enough to sell from.
You send drawings, materials and a sense of the mood. We rebuild the geometry, dress it with the specified materials, light it to a real hour and render it at photographic quality. What comes back is a building that has not been built yet.
The words move around (architectural rendering, 3D visualization, archviz), but the job is one thing: the moment a client, a committee or a buyer first sees the scheme. Get it right and a design is signed off in one round instead of five, and a development sells units before the foundations are poured. Which is why a render is not the picture at the end of a project. It is usually the highest-leverage thing produced during it.
A drawing is read by people trained to read drawings, and a photograph can only be taken of something that exists. A visualization shows an unbuilt building to somebody who has never opened a section, which is why it ends up in front of committees, lenders and buyers.
Stills are the bulk of it. Off the same model come animation, a 360° panorama, a 3D floor plan and a real-time scene you can walk through. They are outputs of one build rather than separate purchases, which is the most useful thing to know before commissioning any of them.
Half the confusion in this market is terminology, and some of it is deliberate. Here it is in plain terms, including the two words that are not synonyms and get sold as though they were.
Two of those matter commercially. An artist's impression promises less than a render and should be priced accordingly. A verified view promises more, because a surveyor fixed the camera, and where one has been asked for, no ordinary render will do.
Nobody buys a visualization for its own sake. They buy it because something has to be approved, funded or sold. Work back from that and the discipline picks itself.
You need the scheme in its actual site. One aerial for the context and one eye-level view from where an objector would stand beats six heroes. See exterior rendering og planning work.
The room, at full size, in the materials you specified. A plan will not settle an island or a stone the client has only seen as a 60mm sample. See interior rendering.
A tour plus a plan. The tour answers what is behind me, the plan answers how big is it, and together they carry a sale nobody attends. See 360° tours og 3D floor plans.
Motion, and only then. A still cannot show arrival or a route through a building. Everything else a video gets bought for, a still does more cheaply. See 3D animation.
A clay massing from a sketch is the cheapest image in the discipline, and at feasibility it is usually the only one worth having. See 3D modeling.
Most projects need more than one kind of image. Everything below comes out of the same studio, off the same model, so the set agrees with itself.

The hero shot. Facades and landscaping in real light, with the street, the planting and the weather the building will stand in. The frame that goes on the hoarding and into the planning pack.
See exterior rendering
Rooms built to your drawings and dressed with the specified materials, then lit until the image reads as a photograph. Signs a design off in one round and sells apartments off plan.
See interior rendering
The view a drone cannot take yet. Aerials place a scheme in its context: the neighbouring roofs, the coastline, the boundary. What committees ask about first.
See aerial visualizationA walkthrough or flythrough through the finished building. Animation earns its cost where a still cannot go: the approach to an entrance, the sequence of rooms.
See 3D animation
Plans buyers can actually read. A furnished, textured or dollhouse plan carries scale and flow in a way a black-and-white CAD drawing never does, which is why portals convert better with them.
See 3D floor plans
A panorama the viewer controls, on a phone or a headset. Tours hold a remote buyer far longer than a carousel of stills, and answer the question a still cannot: what is behind me?
See 360° virtual tours
BeforeAfterAn empty room furnished convincingly, at a fraction of the cost of styling it physically. For resale listings and handover units that have to photograph as a home rather than a shell.
See virtual staging
The geometry underneath everything else, and the same craft on a single object: furniture, fittings and building components rendered clean on white for a configurator.
See 3D modelling & productThe craft is identical. What changes is who has to be convinced, and what they look at first.
Houses, apartments and townhouses, where the image is the entire product until handover. Judged on light, on the approach, and on whether a buyer can put their own furniture in it.
Fit-outs and headquarters, read at once by a tenant, a landlord and a facilities team. Desk density, glazed meeting rooms and the breakout the letting agent leads on.
The ground floor does the work: signage zones, thresholds, the street at the hour it is busy. The same block usually needs a daylight frame for planning and a dusk frame for leasing.
Hotels, spas and restaurants, where a brand standard, an investor's return and a guest's booking decision all read the same set. Hospitality work.
Sheds, yards, workshops and depots. Unglamorous work that still has to be approved and let, judged on whether the access and the yard are shown honestly. Construction work.
Schools, civic buildings and whole sites, where the image enters a public process and stays there, read by neighbours who know the road better than you. Urban planning work.
Overstate the context, plant the trees at twenty years, lose the neighbours in a convenient haze, and the first person to spot the flattery owns the room for the rest of the meeting. A deferred decision costs more than every image in the pack. Honest context is not modesty, it is procurement.
The classic version: an exterior hero commissioned at launch, when the aerial the lender wanted six months earlier would have carried both jobs off one scene. Out of order means paying twice for the same model, and it is the most common avoidable cost in the discipline.
If the scene is deleted at delivery, then phase two, the tender change and the relaunch are all full rebuilds at full price, eighteen months after anyone thought to ask. We keep every scene, which is why a later angle of the same building costs a fraction of the first.

Upload CAD, PDF, Revit, SketchUp or a photograph of a sketch. We build the brief from your files, so there is no questionnaire, and reply with one fixed per-project price and a delivery date within 30 minutes.

The building goes up as untextured geometry and the camera is placed in it. Standing point, lens, height and the hour of the day are settled on a grey model, which is the cheapest moment in the project to change any of them.

Materials, real light and the context around it. Deliberately early, while the light and the finishes can still change cheaply. Two revision rounds are included and in practice we keep going until it is right.

Every further view comes off the scene already built, which is why the second image of a building costs a fraction of the first. 4K as standard, larger crops for print on request, full usage rights.
On the left is the clay view every project starts from: correct geometry, correct levels, correct neighbours, and nothing else. No material, no weather, no hour of the day.
Everything right of the handle is what a committee, an investor and a buyer respond to. Same model, same camera. That gap is the whole discipline.
A private house in France. The living room in the services strip above is the same model, from a camera two rooms away.

Work across the Nordics, the Baltics, Europe, the UK, the US and Australia. Filter by type of work, by sector, by light, or by market.
Nothing matches those filters yet.
One number for the whole scheme, agreed before anything starts. Not an hourly rate, which bills how slowly a studio works. Not a rate card by the image, which pretends the tenth view took what the first one took. No published starting price either, since it would be true of no real project. Here is what a quotation actually weighs.
A dusk exterior, the rooms behind it, an aerial, a walkthrough and a panorama are five crafts drawn off one model. The quote follows that mix, which costs less here than assembled from five suppliers.
An envelope lit from the street is one job. The same envelope with furnished, lit rooms behind every window is another. What gets modelled follows what the images must show, never the size of the site.
A single house is priced once. A house type due to reappear on eleven plots, or a layout sold across three phases, is priced as the reusable asset it becomes.
A coordinated model with a finish schedule attached reaches a first preview far sooner than a folder of PDFs and a photographed mood board. Of everything listed here, it is the one you control.
Something only a design team sees can stay loose. Something facing a committee, an investment memorandum and a portal listing must withstand all three readings, which is art direction rather than render time.
Joining a set delivered last year means adopting its palette, hour and camera height closely enough that the new frames are not read as a different building.
A floor plan, a 360 or thirty seconds of motion pulled from a scene still loaded costs a fraction of standing that scene back up a year later.
None of the following is a tier, an upsell or a line you have to argue for.
Split a scheme between four suppliers and you get four buildings. When the street view, the interiors, the aerial and the film are lit by the same hands off the same model, a brochure reads as one project, and so does the phase you add to it two years later.
Nobody relays your comments for you. Notes go straight to the person with the file open, which is why a change raised at the end of one day tends to appear the next, rather than entering a queue behind other people's projects.
Competition entries, off-market sites and schemes with no consent yet stay off this website, out of the portfolio and off social media. We will sign your paperwork, and we behave the same way before anyone sends it.
Trading since 2013 and delivering into 17 countries. Sitting an hour or two from most of Europe buys you a conversation the same afternoon, while work for North America moves while that office is closed.
"Which software do you use" is the most common qualifying question in this market and one of the least useful. Here is what the answer actually tells you.
The still-image pipeline, and what most studios including this one run. A renderer sets speed, and how far you can push resolution before a frame stops being economic. Not believability.
The one choice that changes what you can buy: a walkthrough you steer, a configurator, a headset tour, a scene somebody changes live in a meeting. Real-time trades a little photographic depth for interactivity.
Viewport tools, usually run inside an architect's own office. Useful for design review, and recognisable at a glance in a sales context, which is why they rarely survive a launch campaign.
Every 3D rendering company runs the same three or four engines, so ask something the engine cannot answer: show me two projects that look nothing like each other. Believability is lighting, materials and art direction, all decided by a person.
File formats and what we do with a Revit file are a separate question, answered on the 3D modeling page.
Every architectural rendering studio edits its portfolio, and by the third one they all look good. Four checks still separate them.
Is the same building shown twice, from different angles and hours, or only from the one that worked? Is the context modelled or pasted? A wall of dusk heroes is a studio that can make one image.
The grey view is where camera, height, lens and hour get agreed, and the cheapest moment to change any of them. A supplier who skips it is protecting their schedule, not your budget.
Verticals. Planting at handover size rather than maturity. Entourage at the right scale. The material read at full size rather than thumbnail. And the neighbours as they actually are.
Do you keep the scene. What does the second view of this building cost. Who owns the images, and for how long. How many revisions before it becomes a variation. Who am I actually talking to.
Competition boards, planning packs and client presentations, art-directed to your house style rather than ours, so six images read as one practice.
Read more
Marketing sets for off-plan sales: hero exteriors, interiors, aerials, plans and tours from one model, released in the order the deal happens.
Read more
Schemes shown at full size with the specified finishes, so a client signs off on the room rather than on a mood board and three sample trays.
Read more
Portal-ready stills, staged interiors and 360 tours produced to a listing deadline rather than a studio one.
Read more
Lobbies, suites, spas and restaurants rendered to the standard operators expect, so a property is marketed, booked and financed ahead of opening day.
Read more
Architectural-grade environments, assets and interiors built to real-world scale for real-time engines and AR.
Read moreAlso written for estate agencies, construction teams og planning and public consultation.
Whatever stage the scheme has reached, there is a version of it we can start from. None of it has to be tidied up first.
Not sure which discipline you need? Send the drawings and we will tell you what the scheme calls for, before quoting it.
Almost nobody stops at what they first asked for, because everything below comes off a model that is already built and paid for.
The hero goes out, then the aerial the lender asks for, then the street views the planners want. One model, and each frame after the first costs a fraction of it.
Once the room exists, a 360° panorama and a 3D floor plan are a short step from it, and between them most of what a remote buyer looks at.
A flythrough, or a short loop for social, rendered from the scene you already paid to build. It is the only genuinely cheap way to buy animation.
Upload the plans, elevations or model you already have. No budget dropdown, no discovery call first.
We take a limited number of projects each month.