👋 3D diensten nodig?

Hallo daar! Laten we je project bespreken. Our 3D specialists will contact you in 15 minutes!
Elis Kostabi
Projectmanager
Competition entries, planning submissions and the frames a client finally signs off on. We model from your drawings and then art-direct the set to the visual language your practice already works in, so the boards look like they came out of your office rather than ours.
We only take a limited number of projects each month, so every scene gets top quality.
Most architects can name the studio behind an image at fifty paces. That is the problem, not the compliment it sounds like.
We take art direction from your back catalogue rather than from our portfolio. Send three to five images your last set should have looked like, and the hour, the sky, the palette, the entourage density and the lens are set from those.
A studio with a signature is selling you its signature. It arrives as the same amber dusk and the same three people crossing the same foreground, on a school competition in March and on an apartment brochure in June. Juries notice, and so do the practices you are bidding against, because half of them used that studio last year.
Since 2013 we have worked for 215 companies in 17 countries on schemes with nothing stylistically in common, from timber cabins to city blocks. Holding a different visual language per client is the ordinary job here, and it is why 125 of our 220 clients came back.
A competition is decided in the time it takes to walk a board. The first job of the images is to make the idea legible at a glance: what the building is, where it sits, what it is made of. The second is to not look like the entry two boards along, which is the harder one.
So the set is built around the argument you are making rather than around whichever view renders most easily. If the scheme is about a roof, the hero is about the roof, even when that is an awkward camera to light.

Consent is rarely one meeting. A scheme gets deferred, loses a storey, changes a cladding, and you have to show the same street from the same place with only that change in it. Two images made months apart by different hands cannot be compared, and somebody in the room always says so.
So the camera is recorded with the scene, down to the coordinate and the hour, and the scene is kept. The resubmission comes back as the same frame with the change in it, which keeps the discussion on the storey instead of on why the sky is different.

Every project has the meeting where somebody asks to see it from the other side. It is a fair question and it is almost never asked early. When it lands late, the cost of answering it is yours to explain, which is a poor position to argue design from.
Which is why the camera is settled first, on an untextured clay view, within days of the brief. On grey geometry a viewpoint is free to move and nobody has to be talked out of anything. By the time a frame is expensive enough to defend, that argument has already happened.

Rarely a single image. A submission is a set, and the set has to hold together from the first board to the last page.

The hero, the context aerial, one or two interiors and whatever view carries the idea. Built in one pass, so the light and the palette match across all of them.

The scheme in its real street, from the viewpoints the case officer asked for, with the context modelled rather than pasted in where the geometry has to hold up.

One image per decision, cut from the scene that already exists. Two cladding options side by side, or one room at two ceiling heights, so the meeting ends.

Sectional perspectives, dollhouse cutaways and coloured plans for the board or the brochure, drawn off the same model as the renders so the two cannot contradict.
An Estonian studio working since 2013 across the Nordics, the Baltics, Europe, the UK, the US, Canada and Australia. Comments in the evening, a revised frame by morning.
Unconsented schemes, competition entries and unannounced launches are commercially sensitive. We work under NDA without being asked and never publish a project without permission.
No account-manager layer. Send the files, get a real number, talk to the person building the scene. Fewer hand-offs is why the first preview lands closer to right.
Across a set, or across years of repeat work, the light, materials and camera discipline hold. Ten freelancers cannot do that, and it is visible on page four of a brochure.

Upload CAD, PDF, Revit, SketchUp or a photograph of a sketch. We build the brief from your files, so there is no questionnaire, and reply with one fixed per-project price and a delivery date within 30 minutes.

The building goes up as untextured geometry and the camera is placed in it. Standing point, lens, height and the hour of the day are settled on a grey model, which is the cheapest moment in the project to change any of them.

Materials, real light and the context around it. Deliberately early, while the light and the finishes can still change cheaply. Two revision rounds are included and in practice we keep going until it is right.

Every further view comes off the scene already built, which is why the second image of a building costs a fraction of the first. 4K as standard, larger crops for print on request, full usage rights.
The light, the palette and the entourage were decided per project by different people, which is why these do not read as a series. That is the point.






Practices send us work at every stage of tidiness, from a coordinated Revit model to a photograph of a sketch on tracing paper. Neither one slows the quote down.

Facades and streetscapes in real light and real context, at ground level.
Exterior rendering
The rooms behind the facade, built from the same model and lit to match.
Interior rendering
Coloured plans, cutaways and dollhouse views for the board and the brochure.
3D floor plans
A flythrough or an approach sequence cut from the scene you already paid for.
3D animation
Whatever stage you are at. No budget dropdown, no discovery call first.
We take a limited number of projects each month.