👋 Du brauchst 3D-Dienste?

Hallo du! Lass uns über dein Projekt sprechen. Our 3D specialists will contact you in 15 minutes!
Elis Kostabi
Projektleiter
3D modelling for architecture, interiors and product, built from your CAD, PDF, SketchUp or BIM files at real dimensions. We have been rendering from our own models since 2013, which is a different discipline from modelling for someone else to fix.
We only take a limited number of projects each month, so every scene gets top quality.
Building a thing as geometry, at real dimensions, so a computer can photograph it from any angle you like.
A model has no materials and no light. That is why an untextured one looks like grey clay, and why the clay view is the cheapest moment in any project to change your mind about something structural.
Every image on this site started as one. The render is a photograph of the model, which is why the second view of a building costs a fraction of the first: the expensive part was building the thing, not photographing it.
It also means the model outlives the campaign it was made for. A scene built in 2019 has produced new frames for the same client four years later, at the price of a render rather than the price of a project.
They get quoted against each other constantly, usually by suppliers who benefit from the confusion. The distinction decides what you should be asking for.
Geometry. Surfaces at real dimensions with no materials and no light. It is what a render is made from, what a configurator spins, what an AR app places in a room and what a 3D printer slices. Reusable indefinitely.
A photograph of the model, at one hour, from one camera, in one set of materials. Change the hour and you have a second render off the same model. The image is the deliverable; the model is the asset behind it.
Geometry plus data: what each element is, what it is made of, what it costs, when it gets installed. Built for coordination and construction rather than for pictures. A different discipline with different software and different people.
The craft is the same. What changes is what the geometry has to survive: a camera, a configurator, a factory or a planning committee.
Buildings, facades and interiors from drawings. The largest share of what we do, and the reason the rest of it is accurate: storey heights and tread depths are not things you can eyeball.
The ground a scheme sits on, the neighbours around it and the roads between. Usually the difference between a render a committee believes and one it does not.
Fitted and loose furniture built to the maker's drawing rather than pulled from a library, so what is in the frame is what will be installed.
Single objects for catalogues, configurators and marketplaces. Modelled once, reused across every channel, at whatever density the destination needs.
Four starting points cover almost every architectural project that reaches us. The first two are the common ones and the last is more common than anybody admits.
Plans, sections and elevations. The cleanest input there is, and the one where the geometry comes back exact rather than interpreted.
We work from the geometry you already built rather than redrawing it, then rebuild only what the camera actually needs at the density it needs.
For an existing building, a refurbishment or an extension. We model what is there from the survey and say plainly which parts we inferred.
Early stage, nothing drawn properly yet. We build the massing, you react to it, and the design firms up against something you can look at.
This is the part of the market with the most vague language in it, so here is ours in plain terms. Two of these we do every week. Two we do not do at all, and you should not buy them from a visualization studio.
Send Revit, ArchiCAD, IFC or AutoCAD and we work from that geometry rather than redrawing the building. It is faster, it is more accurate, and it means the model agrees with the drawing set your team is already working to.
A BIM model is built for coordination, not for a lens. It carries every bracket and no usable materials. We keep the geometry that reads, replace what does not, and add the context and detail a render needs and a BIM file never has.
No clash detection, no Revit family creation, no LOD 400 coordination model, no scan to BIM, and we do not hand an IFC back. That is a BIM consultancy's job and they are better at it than we would be.
If what you actually need is a coordination model or a quantity take-off, you will hear that in the reply rather than after the invoice. It costs us the occasional project and saves both sides a bad one.
A manufacturer's model is a longer-lived asset than any image made from it. Built properly, it carries a catalogue, a configurator, a marketplace listing and an AR viewer without being rebuilt for each.
Built to the technical drawing, at the real dimensions, so the render and the spec sheet agree with each other and with the delivered product.
One geometry, every colourway and material option. Adding the eleventh finish costs almost nothing once the first one exists.
Components, fittings and assemblies where the geometry has to be right rather than merely convincing, because somebody is specifying from it.
The same object at a lighter budget for a configurator or a phone, with clean UVs and a sensible triangle count rather than a decimated render mesh.
On one side, the model: correct geometry, correct dimensions, and nothing else. No material, no light, no weather, no time of day.
Everything on the other side is what gets added to it. Same geometry, same camera, same terrace. Every render on this site sits on top of a frame that looked like the left half.
Real clay view and delivered frame from a residential terrace in Norway.

Same discipline at three completely different scales. Drag any of them.

FinalModel
FinalModel
FinalModel
Upload CAD, PDF, Revit, SketchUp or a photograph of a sketch. We build the brief from your files, so there is no questionnaire, and reply with one fixed per-project price and a delivery date within 30 minutes.

The building goes up as untextured geometry and the camera is placed in it. Standing point, lens, height and the hour of the day are settled on a grey model, which is the cheapest moment in the project to change any of them.

Materials, real light and the context around it. Deliberately early, while the light and the finishes can still change cheaply. Two revision rounds are included and in practice we keep going until it is right.

Every further view comes off the scene already built, which is why the second image of a building costs a fraction of the first. 4K as standard, larger crops for print on request, full usage rights.
None of these are visible in a preview image. All of them surface the week someone on your side opens the file.
A model delivered at a thousand times size, or in the wrong unit, breaks physical lighting and every asset you try to place beside it. Cheap to get right at the start and tedious to unpick later.
Millions of triangles where thousands would do, overlapping faces, flipped normals. It renders eventually, it will not go into a configurator, and nobody can edit it without starting again.
Objects whose centre sits somewhere off in space. Invisible in a render and immediately painful in any scene where someone has to move, array or animate the thing.
Four thousand objects called Box001. The model works exactly once, for the one image it was made for, and is worthless as the asset you thought you were buying.
Per project, never per hour and never per polygon. An hourly rate rewards the slow supplier and a per-object rate punishes you for ordering a set. Here is what actually moves the number, so you can scope your own before asking.
A single chair and a nine-storey block with a modelled interior are different orders of work before anyone discusses detail.
Flat facades and rectangular furniture are quick. Curved joinery, ornament, woven textures and mechanical assemblies are not.
Dimensioned CAD is the cheapest input. A photograph and an approximate size is the most expensive, because the work becomes reconstruction.
Twenty variants of one product, or forty apartments from six unit types, cost a fraction of twenty or forty unrelated things.
A model for one render is not a model for a configurator, a factory or an AR viewer. Say which up front and it is built once.
Native working files are free. Clean exports to a named format with textures repacked for a specific engine take real time.
Two rounds are included. A redesign after the clay view is approved is new work, and we will say so before doing it rather than after.
Not line items to negotiate up from. This is what the number means.
Most studios that outsource modelling are protecting two things: the design itself, and the time it takes to explain it. Both are solvable and neither is solved by a cheaper hourly rate.
Working files and the finished geometry are yours on delivery, in your format. No licence to renew, no asset held hostage against the next project, and nothing that stops you taking it to someone else.
Signed as standard rather than on request. Unconsented schemes and unannounced products are the normal case here, and nothing is published without written permission.
No account-manager layer relaying your drawings to someone you never speak to. Fewer hand-offs is the entire reason the first version comes back close to right rather than approximately right.
A single paid piece at your spec before any batch. It surfaces the pipeline mismatches a brief cannot describe, and it costs both of us far less than finding them across forty objects.
You do not need to prepare anything. Send what exists today and we will tell you what is missing, if anything is.
Need the images as well as the geometry? See interior rendering und exterior rendering, both built from exactly these models.
Interiors, exteriors, aerials and product, across the Nordics, the Baltics, Europe, the UK and further out. Filter by type of work, sector, light or market.
Nothing matches those filters yet.
Rooms lit and dressed from the geometry, for sign-off or off-plan sales.
Interior rendering
The building in real light and real context, from the same model.
Exterior rendering
The whole discipline, and which output a scheme actually calls for.
Architektonische Visualisierung
Drawings, an export, a sketch or a photograph of the object. Whatever exists today.
We take a limited number of projects each month.