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Elis Kostabi
Project manager
3D Studio is an architectural visualization studio working for architects, developers and interior designers since 2013. Photoreal exteriors, interiors, aerials, animation, 360° tours and 3D floor plans, produced from the drawings your team is already working in.
We only take a limited number of projects each month, so every scene gets top quality.
Architectural visualization is the craft of showing a building before it exists: accurately enough to approve a design from, and convincingly enough to sell from.
You send drawings, materials and a sense of the mood. We rebuild the geometry, dress it with the specified materials, light it to a real time of day and render it at photographic quality. What comes back is a building that has not been built yet.
The words move around (architectural rendering, 3D visualization, archviz), but the job is one thing: the moment a client, a planning committee or a prospective buyer first sees the scheme. Get that moment right and a design is signed off in one round instead of five, and a development sells units before the foundations are poured.
Which is why we do not treat a render as a picture at the end of a project. It is usually the highest-leverage thing produced during it.
Planning committees and boards do not read elevations the way architects do. An image that shows the scheme in its real street, at a real time of day, with the neighbouring buildings honestly represented, answers the objection before it is raised.
The same set carries into investor decks and funding applications without being remade.
Off-plan sales run on images. A photoreal set lets a developer market apartments, a hotel sell rooms and a retailer pitch a fit-out while the site is still a hole in the ground, months before anyone can walk the floor.
That gap between marketing and completion is where the return on visualization actually sits.
Seeing a material at full size, in the right light, ends debates that drawings prolong. Changing a cladding colour in a model costs an afternoon. Changing it on site costs a great deal more.
We put an untextured clay view in front of you first, so the camera and the massing are agreed before anything expensive happens.
Most projects need more than one kind of image. Everything below is produced in the same studio, from the same model, so the set agrees with itself.

The hero shot. Facades, massing and landscaping rendered in real light, with the street, the planting and the weather that the building will actually stand in. This is the image that goes on the hoarding and into the planning pack.
See exterior rendering
Rooms built to your drawings and dressed with real materials, then lit until the image reads as a photograph. Used to sign a design off in one round and to sell apartments, hotel rooms and fit-outs off-plan.
See interior rendering
The view a drone cannot take yet. Aerials place a scheme in its real context: the neighbouring roofs, the coastline, the site boundary. That is what planning committees and investors ask about first.
See aerial visualizationA walkthrough or flythrough that moves through the finished building. Animation earns its cost where a still cannot go: the approach to an entrance, the sequence of rooms, the way a facade changes as you pass it.
See 3D animation
Plans buyers can actually read. A furnished, textured, top-down or dollhouse plan communicates scale and flow in a way a black-and-white CAD drawing never does, which is why portals and brochures convert better with them.
See 3D floor plans
A panorama the viewer controls, on a phone or a headset. Tours keep a remote buyer in the space far longer than a carousel of stills, and they answer the question a still cannot: what is behind me?
See 360° virtual tours
BeforeAfterAn empty room furnished convincingly, at a fraction of the cost of physically styling it. Used on resale listings and on handover units that need to photograph as a home rather than as a shell.
See virtual staging
The geometry underneath everything else, and the same craft applied to a single object: furniture, fittings, joinery and building components rendered clean on white for a catalogue or a configurator.
See 3D modelling & productEvery studio runs similar software. The difference is in three things that are decided by a person, not by a renderer.
A building under flat midday sun looks like a model. The same building at low sun, with long shadows and warm light spilling out of it, looks like a place. We pick the hour for the building, not for convenience.
Real surfaces are uneven. Brick varies course to course, concrete stains under a sill, glass takes on the colour of whatever it faces. Preset materials render fast and read as CGI instantly.
Where the camera stands, how high it is, what it leaves out. An architectural photographer would not shoot a facade from forty metres up; there is rarely a reason for a render to either.
Neighbouring buildings shown as they are, planting at the size it will be on handover rather than in twenty years. Overstating the context is the fastest way to lose a committee's trust.

Upload CAD, PDF, Revit, SketchUp or a photo of a sketch. We build the brief from your files, so there is no questionnaire, and come back with a fixed per-project price and a delivery date within 30 minutes.

The building goes up as untextured geometry and the camera is placed in it. Standing point, lens and height are decided on a shell that costs almost nothing to move, rather than on a lit frame that costs a week.

Massing, neighbours and the hour of the day get agreed on a grey model. This is the cheapest moment in the project to change your mind, and the one where an objection is still an afternoon of work.

4K as standard, larger crops for print on request, with full usage rights. The scene stays with us, so the next view of the same building, or the same building at another hour, is faster and cheaper than the first.
On the left is the clay view every project starts from: correct geometry, correct neighbours, and nothing else. No material, no weather, no hour of the day.
Everything right of the handle is the part a committee, an investor and a buyer respond to. Same model, same camera, same building. That gap is the whole discipline.
Real clay view and delivered frame from a residential tower in Tallinn.

Work across the Nordics, the Baltics, Europe, the UK, the US and Australia. Filter by type of work, by sector, by light, or by market.
Nothing matches those filters yet.
Competition boards, planning packs and client presentations, art-directed to your house style rather than ours. One visual language across a whole submission, so six images read as one practice.
Read more
Full marketing sets for off-plan sales: hero exteriors, apartment interiors, aerials, floor plans and tours from one model. The pre-sales asset that de-risks a scheme and speeds the raise.
Read more
Schemes shown at full size with the specified finishes, so a client signs off on the room rather than on a mood board and three sample trays.
Read more
Portal-ready stills, staged interiors and 360 tours produced to a listing deadline rather than a studio one, for stock that has to photograph well before anyone can walk it.
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Lobbies, suites, spas and restaurants rendered to the standard operators and investors expect, so a property can be marketed, booked and financed ahead of opening day.
Architectural-grade environments, assets and interiors built to real-world scale for real-time engines and AR, using the same modelling and lighting craft.
Read moreBuilt to slot into how architects, designers and developers already work. You send what you have, we handle the rest.
Not sure which discipline you need? Send the drawings and we will tell you what the scheme actually calls for, before quoting it.
Upload the plans, elevations or model you already have. No budget dropdown, no discovery call first.
We take a limited number of projects each month.