👋 Need 3D Services?

Hello there! Let’s discuss your project. Our 3D specialists will contact you in 30 minutes!
Elis Kostabi
Project manager
3Dstudio.co
3D architectural animation services for architects and developers: walkthroughs, flythroughs and product films built from your drawings. The route is agreed on a rough cut before anything is rendered.
We take a limited number of projects each month, so no film is rushed.
Architects, developers & interior designers.
Working for 215 companies since 2013.
125 of 220 clients came back.
More than half of our clients have hired us again.
Building a scene from your drawings, putting a camera in it and rendering a film that moves through the finished building, across the site or around a product before any of it exists.
The scene comes off your drawings. The camera route is planned on a grey model and agreed as a rough cut. Only then is anything rendered at full quality, so the costly step happens once.
Architectural animation is the moving counterpart of a still. A still is one carefully chosen viewpoint. Architectural animations take the viewer along the whole route: the approach to the building, the entrance, the turn into the courtyard, the rooms in the order a visitor would meet them. It is the format for anything that has to be understood in sequence, such as how a site is entered or how one room opens onto the next.
What decides whether it holds up is the camera. Height, speed and the order of views make a film read as a person arriving rather than a drone crossing a model, and all of it is settled on the grey version of the scene long before materials and light go on.
A still shows one moment and leaves the viewer to imagine the route. A 360 tour lets someone look around from fixed points but not travel between them at a pace you set. A real-time model can be explored freely, but it needs the viewer's own machine and usually gives up some image quality for the freedom. Our animation is pre-rendered video: one route, full quality, playable anywhere a video plays. For viewers who want to look around on their own, our 360 virtual tours are the better tool.
Three deliverables sit under the one name and are worth telling apart. A 3D walkthrough animation moves at eye height through a building, inside or out. A flythrough lifts the camera above the site to show the scheme in its surroundings. Product animation shows a single object turning, opening or coming apart. They use different cameras and different pacing, so each has its own section below.
Most films are paid for at the moment something has to be decided: a planning hearing, a funder's meeting, a launch. After that they work as a walkthrough video on a listing, a sales-suite loop, social posts and the opening slide of the practice's own pitches. One scene usually serves all of these, each cut to its own length.
Choosing a format? Start with walkthroughs, flythroughs or product animation, then see what moves the cost.
A route through the scheme shows what one view hides: how tall the building feels from the street, how the entrance meets the pavement, what a neighbour sees from their window. A committee or a public consultation can follow it without reading a drawing.
The surroundings go in as they are, at their real height. Leave out the awkward neighbour and the audience notices before you do.
Off-plan buyers commit to something they cannot walk into. A film gives them the arrival, the entrance and the rooms in the order they will live in them, which a brochure of separate images does not.
It also loops on a screen in a sales suite, where it does the job of a model and never gets bumped.
3D architectural walkthrough services move at eye height, at walking pace, along one route. These are the six routes we are asked for most.
The arrival: the street or the drive, the entrance, the courtyard, the terrace. The camera stays at standing height and moves at the pace a visitor would walk, in the planting and the light of a chosen hour.
Reception, corridors, meeting rooms and the open floor, in the order a new tenant would see them. Useful for leasing a floor before the fit-out exists.
The arrival at the door, the desk, the stair and the lounge, lit for the hour guests will actually see it. Suited to hotels, offices and apartment buildings that sell on a first impression.
A trade-fair stand or a pop-up walked before it is built: the entrance, the screen wall, the meeting corner, seen at the height of a visitor. Useful when the stand has to be approved by a client who will not see it until the hall opens.
From the shopfront to the till, with the fixtures, the signage and the light that will be there on opening day. Sized to run on a screen in the unit or to open a pitch to the landlord.
Lounges, kitchens and breakout areas walked at the height of a tenant, so the furniture, the light and the sightlines between zones can be judged before anything is ordered.
A flythrough lifts the camera above the scheme and answers what a walkthrough cannot: where the boundary runs, how the access works and what the neighbours look like.
The street, the shared path and the plots, first from a low pass along the road and then from higher up. It sells a phase of houses before the first one is built.
Where the site is most of the story: rock, heather, the slope to the water. The camera stays close to the ground, so the setting does the persuading.
A group of lodges or a hotel and its grounds. The same scene can be lit for day, dusk or a snowy night, which matters when the guest is choosing a season.
The same craft on a smaller subject. A product film turns, opens or comes apart so a buyer sees what a still cannot, built from your CAD file or from a model we make first.
A wall or floor junction shown layer by layer, with the camera travelling along the section. Suited to construction products and system suppliers explaining a build.
The object turning on its base while the light moves across it, or the door opening on the fire. Short, loops well and is easy to reuse on a product page.
A cabin or a vehicle opened up so every space is visible at once, then the camera moves through it. It works for anything where the layout is the selling point.
Notes you send at the end of your day are a revised rough cut on your desk at the start of the next. Nordic clients share our hours, and clients in North America get the overnight turn. We have worked this way since 2013.
An unpublished scheme, an entry to a competition or a site not yet exchanged should not turn up online. NDA is standard without being asked, and a film goes on our own channels or into our portfolio only when you say so.
There is no account manager in the middle paraphrasing you. The note about the door that should stay closed reaches the artist planning the route, in your words.
A second film for a later phase should sit beside the first. Lens, sun position and pace carry over, so a launch campaign can be extended instead of restarted.
A camera gliding at one fixed height and one steady speed reads as a drone over a model. People slow at doors, turn towards what they are approaching and hold at a threshold. We plan height, speed and pauses on the grey model, then hand you a rough cut to watch before a single frame is rendered.
Light that shifts between shots tells the viewer the film is stitched from separate images. The sun position, the hour and the exposure are fixed for the whole route. When a film has to move from day to dusk it does so as a designed transition, not a jump.
A still can freeze a passer-by mid-stride. A film cannot. Figures walk at walking pace, cars move at the speed of the road, and neither is looped so plainly that the viewer spots the repeat. A few well-placed people beat a crowd on rails.
Fixed price first, then the storyboard and camera route on a grey model, then a rough cut, and only then the full render. Every change that is cheap to make is made before the render starts.

Send the drawings, the scene from your stills if you have one, and where the film will be shown. We reply with a fixed price for the whole film and a delivery date, then sketch the route as a storyboard: what the camera sees, in what order, and for how long.

The building goes up as grey geometry among the real surroundings and the camera route is drawn through it. You watch it as a rough cut, with no materials and no light. Route, height, speed and length change here, where a change costs minutes.

Materials, light and context go on, and a handful of frames from along the route are rendered at final quality for approval. The hour, the weather and the finishes are agreed on these, before the whole film is committed to rendering.

The film renders in full, is edited to length and is delivered as video. The aerial leg and any social cut-downs come off the same scene, and stills of the key views can be pulled from the same frames.
Aerial views from schemes across the Nordics, the Baltics, Europe, the UK and the US. A flythrough starts from a scene like these. Filter by market or by hour.
Nothing matches those filters yet.
Priced per film rather than by the second, because a short film through a scene that already exists and a long one through a scene built for it are different jobs. These are the seven things that move an animation quote.
Every extra shot is another move to plan and another set of frames to render. How many different places the camera goes matters more than how long the film runs.
A route that stays outdoors needs the facade and the site. One that goes indoors needs every room on the route furnished, lit and finished.
If we built your stills, the scene is there and the film is cut from it. If not, the film pays for building it.
Moving figures, vehicles and trees in wind add work to every second they are on screen. A quiet route with few of them costs less.
A move from day to dusk, or a snowy version of the same route, is a second lighting pass over the whole film.
The resolution the screen it plays on needs, and how many cuts you need, agreed in the quote.
Titles, an end card, an edit to your own track, and stills pulled from the same frames.
What decides the quote for a film, and what to send so it comes back fast.
Opens the upload form. Send what you have; no sales call.
Nobody commissions a film for its own sake. It is bought because someone has to explain a building to people who cannot visit it.
Competition entries and client presentations where the jury or the board watches a route instead of reading a board, cut from the same scene as the stills.
Read more
Launch films for off-plan schemes, the loop on the sales-suite screen, and the flythrough an investor watches before reading the appraisal.
Read more
Listing films for homes that are not built yet: a walk from the gate to the terrace, cut to the length a portal will play.
Read more
A guest chooses a place by imagining the stay: the arrival, the lobby, the room and the view. A film puts them in that order, in the season you want to sell.
Read moreSend whatever the project has produced so far, from a DWG set to a photographed sketch, plus one line on where the film will play. We work out the rest.
Need stills for the same scheme, or a model to reuse? See interior rendering, exterior rendering and 3D modeling.
What clients ask before commissioning a first film. Anything not covered here can go into the quote form, and we answer it in the same reply.
Ask us directly
Drawings in any format, and a line on where the film will be shown, are enough to price it. There is no budget field to fill in, and the number arrives before any phone call.
We take a limited number of projects each month.