👋 Need 3D Services?

Hello there! Let’s discuss your project. Our 3D specialists will contact you in 30 minutes!
Elis Kostabi
Project manager
3Dstudio.co
Drop a photo or a texture and get a normal map, a height (displacement) map, a roughness map and an ambient occlusion map, with a lit preview that you can move the light over.
Everything is made on your own computer: the image is never uploaded.
Need the whole scene, not only the texture? We model, texture and render products, interiors and buildings, with a fixed quote within 30 minutes.
Free, no sign-up. Your image stays on your computer. The maps are made in this browser tab and the image is never uploaded to us or anyone else.
3 steps, and the image never leaves your computer.
Use a photo of a surface, such as brick, stone, wood, fabric or concrete, or a texture you already have. Take the photo straight on, in soft light.
Set the normal strength, smoothing, roughness contrast and AO strength. Move the pointer over the lit preview to see the relief from every side, and switch between the maps.
Click Download to save the normal, height, roughness and AO maps in one ZIP, plus the seamless colour texture if you made it seamless.
4 maps from one image, ready for any PBR material.
Stores the direction each point of the surface faces, as red, green and blue. Renderers use it to light small bumps, grooves and grain without extra geometry. Choose OpenGL or DirectX to match your software.
Black is low and white is high. Use it for displacement, parallax or a bump map. It is the image's brightness, smoothed and stretched to the full range; invert it if dark parts of your surface are the raised ones.
Dark is glossy and white is rough. Made from the inverted brightness of the image, so worn, dark and wet-looking parts come out shinier. Raise the contrast for a stronger difference.
Darkens the cracks, joints and hollows where less light reaches, such as mortar joints between bricks. Multiply it over the colour, or plug it into the AO slot of your material.
The one setting that matters is OpenGL or DirectX.
Leave DirectX off. In Blender, set the normal map image to Non-Color and connect it through a Normal Map node. In Unity, set the texture type to Normal map.
Tick DirectX before you download. In Unreal, the texture is then imported with Normalmap compression. If the bumps look inverted in any program, switch the setting and download again.
Tick Make it seamless and the image is blended across its edges so it tiles without visible seams. All the maps are made to tile too, so they line up on a floor or a wall of any size.
Brick, plaster, timber and stone photographed on site become materials that match the real building, for SketchUp, V-Ray, Corona, Enscape, Twinmotion and Lumion scenes.
We model, texture and render products, interiors and buildings for brands, architects and developers.
Photoreal studio and lifestyle images of your product, with every material matched to the real one.
See product rendering
Photoreal images of buildings and interiors for planning, sales and competitions.
See architectural visualizationFormats, OpenGL or DirectX, seamless textures and what the maps can and cannot do.
Ask us a questionEach one runs in your browser, like this one.
Open IFC files from Revit, ArchiCAD and Tekla. Filter by element and level, check properties and measure.
Open the IFC viewerReview BIM models from Revit, Archicad and Tekla without a licence: levels, properties, measuring.
Open the BIM viewerPlot AutoCAD drawings to PDF: layouts 1:1 with title blocks, line weights and hatches.
Open DWG to PDFOpen STEP and IGES files from SolidWorks, Fusion 360 and Inventor. See every part and measure.
Open the STEP viewerView STL files for 3D printing with size, volume, weight and a watertight check.
Open the STL viewerConvert between STEP, OBJ, FBX, STL, glTF, PLY, IFC and more, in both directions.
Open the 3D converterConvert 3D files and images to STL for 3D printing, with a watertight check.
Open the STL converterConvert STL, FBX, STEP, glTF and 3DS to OBJ with materials, or OBJ to other formats.
Open the OBJ converterConvert FBX files from 3ds Max, Maya and Blender to OBJ, GLB or STL.
Open the FBX converterPut the free Normal map generator on your own site, course page or wiki. Paste this code where it should appear.
For a thesis, paper or course material: APA style first, then BibTeX.
Architects, developers & interior designers.
Working for 215 companies since 2013.
125 of 220 clients came back.
More than half of our clients have hired us again.
Tell us what you need, product images, interiors or a whole building, and we reply with one fixed price and a delivery date within 30 minutes.